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Naval Battle Club


astecarmyman

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have you impaled the kerbals on your tanks?

No, he's likely clipped in command chairs into the tank turrets to give the illusion of internal crew space, like I do with mine.

Sorta like how you might see an IRL soldier manning a turret hatch or roof-mounted HMG on a real tank.

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He can if you want. If so, he needs a medium and a light tank, and needs to spawn them in latest persistence file like the others have done.

Well if i have to replace someone i'd rather not but i don't mind, i do however have a lot of stuff to do with my company and some things that i haven't released yet.

Also you said about making a player list? what do you mean? And could you show me one?

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That file is empty. I loaded the persist but somethings wrong, it doesn't load properly It just loads my current saved game.

I loaded the persist of the previous earlier post with pictures and it worked instead. I looked at the address link it's the same though right?

Anyways I got it working I'll post my tank placements soon.

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I'm pretty sure that ScriptKitty was the first to setup their tanks. I think we have a full roster of players, unless Spartwo or someone else joins as well.

:(((((((((((((((((((((((((((((((((((((((((((((((((((((

spartwo u can play for script if he doesn't move

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:(((((((((((((((((((((((((((((((((((((((((((((((((((((

spartwo u can play for script if he doesn't move

I'll have a move posted soon; I just returned home from out of town.

EDIT: Though I thought I'd said when setting up the battle that the very last person to setup moves first...

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made this when i was bored to death.....

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Its similar to the other turreted panther someone made a while back, but unlike that one, it can bloody crash atop it turret and maintain turret integrity (btw that was WITHOUT STRUTS), best turret ever, ive yet to see one that is able to take any hits and not jam up/break off.

Also, whoever made the other panther got the entire turret wrong, it has 6 sides if ur trying to reproduce the Ausf.F model with its schmalturm or whatever its called lawl.

Now i just need to give it a flipping system as its quite prone to being flipped upsidedown (and i need reaction wheels to unflip it). Its also quite hard to kill per say, given that even direct hits to its turret arent guaranteed to knock its weapon/turret assembly out of action. Its hull is moderate right now, its totally killable, but its not exactly easy to kill with regular 8 sepatron long ibeam rockets (the fairly common ones). Finally, after some more testing, ive found the turret to be NO MORE prone to damage then the entire hull, which for a turreted tank, is rather impressive if i do say so myself, that bearing is IMPOSSIBLE to detatch unless you hit it with a capital ship torpedo or cruise missile (which is more likely to obliterate the entire tank actually).

Edit:

after even more testing, it has some issues with phased rounds, but then again, i have yet to see a single craft that is able to survive phased ammo without being obliterated. Frontally, its very resilient to any types of ammunition (i use a long ibeam and 8 sepatrons as a standard test missile), and its also resistant to both shorter ibeams, and stacked ibeams, but considering its 10 tons max including its ammunition, i think its perfectly useable armor wise (and can do some damage itself). It has a flipping issue, but considering its somewhat tall and very lightweight, this is not something that isnt expected. STill, i have to say its the best tank i have right now, and its incredibly resistant considering it has a rotating turret (which btw does not fall off at all under normal useage). Really the ONLY way ive managed to jam the turret was getting an insanely lucky shot that phased thru the tank and ended up inside the turret bearing. Now the tank could still fire, it was just unabel to turn its turret at all.

Finally, would u guys (doing the tank battle atm) be interested in 1 more player? I have a very nice turreted light tank (10 tons), and id love to give it a test run agains some actual competition. I plan to deploy 2 light tanks (as my current Pz-VI is kinda bad and my T-930 clone isnt going so well, only 2 tanks i have working is my Pz-V "panther" and my Pz-850(e) "Rasputin"), or if i can get it done today i might deploy a Pz-930(e) "Moscow" medium tank instead of two light tanks.

Also, what is the weight lim for a medium tank? While you guys say light tanks can be up to 10t, i dont know what the maximum is for a medium (20t, 30t, ect?). I have a very nice support medium at 12t right now, but its so close to a light that its kinda hard to call it a medium. I need to make a true medium tank for this, or ill be stuck with all lights!

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Well here are my new light tanks i got, all of them somewhat useable in battle (even if a single shot cannon is a joke).

if you guys would be interested in another person in the battle, ill be glad to join up with my new turreted tanks. Perhaps i could bring 3 instead of the usual 1 light 1 medium, as i dont actually have any medium tanks given they are all lightweight as heck, if not ill bring 1 Pz-850, and 1 Pz-930 (its above 10t, but its kinda bad for a medium assuming a uparmed light tank even counts for that at 11.4t total). Also, all of these are under 150 parts, with the Pz-850 being under 130, rather low part count/low lag allowing more then just 1-3 tanks in one spot).

if the battle is full, id love to be in for the next one (ill have an ACTUAL medium/heavy tank by then).

Edited by panzer1b
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made this when i was bored to death.....

http://imgur.com/a/w1tOZ

Its similar to the other turreted panther someone made a while back, but unlike that one, it can bloody crash atop it turret and maintain turret integrity (btw that was WITHOUT STRUTS), best turret ever, ive yet to see one that is able to take any hits and not jam up/break off.

Also, whoever made the other panther got the entire turret wrong, it has 6 sides if ur trying to reproduce the Ausf.F model with its schmalturm or whatever its called lawl.

Now i just need to give it a flipping system as its quite prone to being flipped upsidedown (and i need reaction wheels to unflip it). Its also quite hard to kill per say, given that even direct hits to its turret arent guaranteed to knock its weapon/turret assembly out of action. Its hull is moderate right now, its totally killable, but its not exactly easy to kill with regular 8 sepatron long ibeam rockets (the fairly common ones). Finally, after some more testing, ive found the turret to be NO MORE prone to damage then the entire hull, which for a turreted tank, is rather impressive if i do say so myself, that bearing is IMPOSSIBLE to detatch unless you hit it with a capital ship torpedo or cruise missile (which is more likely to obliterate the entire tank actually).

Edit:

after even more testing, it has some issues with phased rounds, but then again, i have yet to see a single craft that is able to survive phased ammo without being obliterated. Frontally, its very resilient to any types of ammunition (i use a long ibeam and 8 sepatrons as a standard test missile), and its also resistant to both shorter ibeams, and stacked ibeams, but considering its 10 tons max including its ammunition, i think its perfectly useable armor wise (and can do some damage itself). It has a flipping issue, but considering its somewhat tall and very lightweight, this is not something that isnt expected. STill, i have to say its the best tank i have right now, and its incredibly resistant considering it has a rotating turret (which btw does not fall off at all under normal useage). Really the ONLY way ive managed to jam the turret was getting an insanely lucky shot that phased thru the tank and ended up inside the turret bearing. Now the tank could still fire, it was just unabel to turn its turret at all.

Finally, would u guys (doing the tank battle atm) be interested in 1 more player? I have a very nice turreted light tank (10 tons), and id love to give it a test run agains some actual competition. I plan to deploy 2 light tanks (as my current Pz-VI is kinda bad and my T-930 clone isnt going so well, only 2 tanks i have working is my Pz-V "panther" and my Pz-850(e) "Rasputin"), or if i can get it done today i might deploy a Pz-930(e) "Moscow" medium tank instead of two light tanks.

Also, what is the weight lim for a medium tank? While you guys say light tanks can be up to 10t, i dont know what the maximum is for a medium (20t, 30t, ect?). I have a very nice support medium at 12t right now, but its so close to a light that its kinda hard to call it a medium. I need to make a true medium tank for this, or ill be stuck with all lights!

http://imgur.com/a/qgVol

Well here are my new light tanks i got, all of them somewhat useable in battle (even if a single shot cannon is a joke).

if you guys would be interested in another person in the battle, ill be glad to join up with my new turreted tanks. Perhaps i could bring 3 instead of the usual 1 light 1 medium, as i dont actually have any medium tanks given they are all lightweight as heck, if not ill bring 1 Pz-850, and 1 Pz-930 (its above 10t, but its kinda bad for a medium assuming a uparmed light tank even counts for that at 11.4t total). Also, all of these are under 150 parts, with the Pz-850 being under 130, rather low part count/low lag allowing more then just 1-3 tanks in one spot).

if the battle is full, id love to be in for the next one (ill have an ACTUAL medium/heavy tank by then).

i ned the turret subassembly

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i ned the turret subassembly

The tanks in the pics are all uploaded to my company page (click the sigature, where the craft are in mediafire folder should be fairly self-explanatory).

Im still perfecting the bearing, but i feel its the best bang for your buck when it comes to part count and weight. A good hit to the insides of the bearing will jam it, but its very unlikely for the turret to be separated even if you direct hit the turret with a high velocity ibeam. Its, like almost all AKS designs, simplicity and part count with the best amount of armor/reliability you can get. Its also one of few bearings thats rated for insane stunts (the only thing it doesnt survive very well is orbital drop, then again, the whole tank wont survive that :) ).

If you would like to use it, feel free to implement it in any tanks you wish, just make sure they are good tanks and arent as TERRIBLY made as mine, i may have a nice bearing, but what the bearing is put into is rather terrible......

im not going to make a special subassembly just for it, but it shouldnt be too hard to canibalize a tank and pull its guts out. The ones in the pics are the Pz-850 and Pz-930 series, the Old Pz850(e) has an older generation bearing, thats lighter with similar durability, but has a larger size (if you want smaller size, pick the 6th generation out of the newest tanks (pz-850, pz-930, pz-V), if you want less mass, grab the one from the Pz-850(e) prototype, both are almost identical performance, but ones smaller and heavier, others lighter but wider and has stuff sticking out moreso).

I only have 1 rule when using my tanks, that u dont deploy them against me if im ever in a battle, if u do, all tanks turn to my side as they have a built in override switch (all my stuff is droid/machine, no kerbals :D)

Btw, a bit off topic, but i was thinking of possibly joing u gusy over at lefora, but i cant seem to be able to even make account there. It just resets everything to blank with no confirmation, no emails, ect, what is this?

Edited by panzer1b
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The tanks in the pics are all uploaded to my company page (click the sigature, where the craft are in mediafire folder should be fairly self-explanatory).

Im still perfecting the bearing, but i feel its the best bang for your buck when it comes to part count and weight. A good hit to the insides of the bearing will jam it, but its very unlikely for the turret to be separated even if you direct hit the turret with a high velocity ibeam. Its, like almost all AKS designs, simplicity and part count with the best amount of armor/reliability you can get. Its also one of few bearings thats rated for insane stunts (the only thing it doesnt survive very well is orbital drop, then again, the whole tank wont survive that :) ).

If you would like to use it, feel free to implement it in any tanks you wish, just make sure they are good tanks and arent as TERRIBLY made as mine, i may have a nice bearing, but what the bearing is put into is rather terrible......

im not going to make a special subassembly just for it, but it shouldnt be too hard to canibalize a tank and pull its guts out. The ones in the pics are the Pz-850 and Pz-930 series, the Old Pz850(e) has an older generation bearing, thats lighter with similar durability, but has a larger size (if you want smaller size, pick the 6th generation out of the newest tanks (pz-850, pz-930, pz-V), if you want less mass, grab the one from the Pz-850(e) prototype, both are almost identical performance, but ones smaller and heavier, others lighter but wider and has stuff sticking out moreso).

I only have 1 rule when using my tanks, that u dont deploy them against me if im ever in a battle, if u do, all tanks turn to my side as they have a built in override switch (all my stuff is droid/machine, no kerbals :D)

Btw, a bit off topic, but i was thinking of possibly joing u gusy over at lefora, but i cant seem to be able to even make account there. It just resets everything to blank with no confirmation, no emails, ect, what is this?

I'm pretty sure the lefora thread is dead. It's not like any combat ever happened either. It's a shame that it died too, it could've been something great.

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I'm pretty sure the lefora thread is dead. It's not like any combat ever happened either. It's a shame that it died too, it could've been something great.

Im hoping the whole combat stuff becomes more popular once DMP fixes its annoying bugs (damage doesnt sync, ect), as then we can both get on a server and do easier turn based, or even start up a real time battle (i can imaging 2 turreted tanks driving around trying to hit eahc other on the move, thatd be the day).

Either that, or once KSP implements official multiplayer (while nothing is absolute, ive heard squad is at least looking into it for future useage).

Until then we have to stick to turn based persist sharing (which has its advantages too).

Btw, anyone interested in a tank battle? Im thinking of doing something with some of the new tanks ive made, and id love to test them against an actual opponent (its alot easier to kill something you made as you know exactly where to hit it for maximum effect, what ur guns are capable of, ect).

Edited by panzer1b
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Whilst waiting for the recent tank battle to get started, I decided to reflect on a comment Zekes made about my naval ships a while ago...

'A bit on the light side'

2qWLbPI.pngHow do you like them apples!

VrEBybX.png This is essentially a replica of the Royal Navy Tribal class destroyers, as I wanted a good reference for building a larger ship. I tried to pay close attention to detail, it even has working Anti-aircraft guns. At the moment she's a prototype, but I'm still proud of her. :)

ZTxXE5o.pngNot tested in combat yet, but I have high hopes. The guns have a range of over 2.5km, so I won't have to worry about the lag when loading two of these ships.

Anyway, any word on when this tank battle will start? I don't mean to be impatient, but our tanks have been sitting there for quite a few days.

Edited by SuperHappySquid
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Whilst waiting for the recent tank battle to get started, I decided to reflect on a comment Zekes made about my naval ships a while ago...

'A bit on the light side'

http://i.imgur.com/2qWLbPI.pngHow do you like them apples!

http://i.imgur.com/VrEBybX.png This is essentially a replica of the Royal Navy Tribal class destroyers, as I wanted a good reference for building a larger ship. I tried to pay close attention to detail, it even has working Anti-aircraft guns. At the moment she's a prototype, but I'm still proud of her. :)

http://i.imgur.com/ZTxXE5o.pngNot tested in combat yet, but I have high hopes. The guns have a range of over 2.5km, so I won't have to worry about the lag when loading two of these ships.

Anyway, any word on when this tank battle will start? I don't mean to be impatient, but our tanks have been sitting there for quite a few days.

This may be the best looking KSP military ship I've ever seen!

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This may be the best looking KSP military ship I've ever seen!

Agreed, a great ship.

Too bad i cant really work with massive part counst especially near the lagfest that water is.

Anyways, in other news,

HK-143 "Tri-Fighter IV"

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For when you insist upon 6000 dV, SSTO capabilities, a super small profile, under 10t, and enough firepower to wipe out a drek 12P with a single properly aimed shot.

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Agreed, a great ship.

Too bad i cant really work with massive part counst especially near the lagfest that water is.

Anyways, in other news,

HK-143 "Tri-Fighter IV"

http://imgur.com/a/v8FjZ

For when you insist upon 6000 dV, SSTO capabilities, a super small profile, under 10t, and enough firepower to wipe out a drek 12P with a single properly aimed shot.

Well, for the record a Drek 12P could destroy itself if you fired wrong.

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Well, for the record a Drek 12P could destroy itself if you fired wrong.

Guess the dreks (at least the ones you posted on zokesia page) are starting to show signs of aging. Theyre still great ships, but ive gotten good enough with my aim that i can do katastrophic damage with a 1 ton guided missile, and the HK-143 is designed to carry one Tripedo-M missile (or 2-3 1t Tripedo-S), a 3 ton missile thats rather lethal to anything ive used it on, you just have to hit it in the right spot (its not quite large enough nor does it have shrapnel effects, so it relies on precise hits to do damage).

Too bad i cant seem to get any good TWR out of ion drive, its already 12 bloody engines, 18 fuel tanks, 500 batteries, and 2 solars, 2 RTGs, JUST for the ion drive. At least it weighs just a fraction of the HK-133 whuich while a great craft, is too heavy, too large, and just too unwieldy to be used as a interceptor.

Also, i have to give you a small amount of credit for the HK-143 design, the sole reason it was intended to carry 1250mm round was the fact that you made them super tiny carrier fighters that could basically carry a fully sized capital ship torpedo. Ofc the whole SSTO feature added ALOT of extra mass, and im making a new C variant (the A is the SSTO version, B is atmospheric version) that will be space only, and it will both cut down alot of mass, get even better dV, and be far superior in terms of space combat, and the cost of being unable to take off/land on KSC. That should be a suitable replacement for the HK-121s and HK-122s that have been my short range carrier based interceptors up to this point, but are overly heavy for their role, too big, and like the HK-133, unwieldy and overengineered.

Also, im messing around with a H frame for my new capital ships, and it showing good performance and armor (its more or less like having 2 ships that can each individually function stuck together, sop the odds of 1 shotting the whole craft are basically none.

Edited by panzer1b
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Just to clarify, is Kraken weaponry allowed in battles?(not that I want a battle).

It's really up to the players participating in an individual battle to agree on whether or not to allow the use of physics-bug-exploit based weapons, but generally most of us don't use 'em, since it's a surefire way to corrupt a perfectly good save. That, and it also helps balance weaponry firepower (despite the fact that at this stage of KSP dev history, the development of new stock weapons has pretty much slowed to a crawl since most regular battle-oriented players have pretty much maxed out their arsenals of weapon designs in stock).

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It's really up to the players participating in an individual battle to agree on whether or not to allow the use of physics-bug-exploit based weapons, but generally most of us don't use 'em, since it's a surefire way to corrupt a perfectly good save. That, and it also helps balance weaponry firepower (despite the fact that at this stage of KSP dev history, the development of new stock weapons has pretty much slowed to a crawl since most regular battle-oriented players have pretty much maxed out their arsenals of weapon designs in stock).

What are these physics exploit weapons you guys are talking about?

Can i get some examples of stuff that is specifically intended to exploit physics bugs for combat? Cause from experience even a single ibeam shot into the right spot of a tank/capital ship will make that craft start spazzing out and tear itself apart, but ive yet to see any weapons that are actually designed to specifically take advantage of these bugs.

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