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Naval Battle Club


astecarmyman

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Originally Posted by TheKutKu

I've got an idea: a set of modules That Can be easily assembled to make ships, i m building it and Will share it

like each part has RCS, fuel, control, armor and power? :o

no, it is not like rune's ship, it is a set of ship/subassemblies That are standardized, more like container, each have a bit of sas and RCS for docking, but each have a fonction, one for the engines, another for the fuel, the cargo bay...., each module can be easily exchanged for one other , even if the ship isn't damaged

I don't think it is useful in navals battle ( maybeline more why it Will be real time) , but i think i Will make a rocker building company.

I think That the more difficult thing to design when building a modular ship is the arlor répartition between the modules.

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I've got an idea: a set of modules That Can be easily assembled to make ships, i m building it and Will share it
like each part has RCS, fuel, control, armor and power? :o
no, it is not like rune's ship, it is a set of ship/subassemblies That are standardized, more like container, each have a bit of sas and RCS for docking, but each have a fonction, one for the engines, another for the fuel, the cargo bay...., each module can be easily exchanged for one other , even if the ship isn't damaged

I don't think it is useful in navals battle ( maybeline more why it Will be real time) , but i think i Will make a rocker building company.

I think That the more difficult thing to design when building a modular ship is the arlor répartition between the modules.

Yeah... that is exactly like Rune's ship (well, almost). I have subassemblies for Drive pods, missile pods, side fuel tanks... pick a shape, join the modules together, add the command section and armor liberally, and I have created a new class. The part about putting armor last is mostly aesthetic: if you put armor on each module, they usually end up looking like a bunch of joined boxes.

Just want everyone to know- Zokesia has a new flag, to move away from old days... Opinions on it are welcome

http://i.imgur.com/7W377JT.png

I like it! Looks very cool.

Rune. It seems I deployed the first modular warship concept of many to come! :)

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Here it is:

It's the armored version (with structural panels under the wings) it weight 9 T with armor and 1.5 T without armor, it is rather useless in turn combat, but i think it can be very useful for standardized transport

K9V2o61.jpg?1

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Avro: I didn't see any rules broken. :) I'm not sure if the Vanguard is down though as its root probe core is still there. (I think).

I'm really impressed with assembling that ship from parts! Also your shooting was very accurate as well. You never hit the armour and just shot into the gaps.

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https://www.dropbox.com/s/szchiju38il8xuq/persistent%20%283%29.sfs?dl=0

Disabled the Valant

Built a crazy ship out of parts laying around the battlefield.

(P.S. Can someone please tell me who many rules i broke? :blush:)

I got lost about five seconds in with the order of root parts, so you might very well have killed your own ship at some point and attacked with a derelict. But that would be pretty stupid to say, and of course the judgement of your rival is the final word, and I doubt it happened anyway since you didn't leave part behind. You all know my position on the "root part rule" thing, in any case... :rolleyes:

Anyhow, other than that, some fancy re-docking there. I have to say though, your docking skills could do with a bit of polishing. A couple of tips:

Learn to "herd" the prograde and retrograde velocity markers around. That way you don't have to null velocity completely, then burn towards target, and repeat, you would instead burn a bit off from retrograde, so that the retrograde velocity marker moves towards the target retrograde marker. You can save a chunk of delta-v by combining your break burns with your correction burns, and then it is a problem of managing your approach speed with distance (you want to keep some always, but not leave too much to get rid off in the last 100m).

That is for the approach phase. For the actual docking maneuvers, I noticed you always point your ship towards the target marker. That is a mistake! First you make sure you rotate your ship so that it is facing the same way that the docking port you want to dock with, then you put the camera mode in chase so you are looking straight forwards and the translation controls make sense, and only then you start looking at the navball, and you translate without going forwards of backwards until the target marker is right in the middle of the navball. That means you are aligned, and you only have to press H to proceed to docking, taking care that everything keeps aligned and you haven't rotated out of the right position. Ideally, you rotate just once, and then do the rest with translation. MUCH easier to dock that way, you end up needing just one try even if it is a tight one. And that also saves fuel.

Rune. But yeah, you got the modular concept right. :)

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I'm a bit concerned that modular building will make my ships obsolete! If you can keep reassembling the debris field then you're going to be very difficult to kill!

That's how improvements and developments are made I suppose! :)

You could always make modularity a rule thing, even a house one: only if both players agree on it. Hell, you could create a new class of battles limiting armor and weapons, and have aesthetic fights. Those should be fun... actually, now that I think about it, how about one of those "battle for the good looks" at some point? Like only wing armor and 0.5m munitions, no rails allowed as warheads. And a manned carrier required or something, with pilots and everything. Building the things would take time, but they would indeed look glorious blowing up... On the other hand, there would be the very competitive hi-tech battles, with layered armor around probe-powered modular pieces hurtling rails at each other with absurd impact speeds that court the kraken.

Rune. We made the rules up in the first place, didn't we?

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I don't think modulars ships will make any ships obsolete, they are less efficient than a non-modular ship at the same weight, and the sucess isn't assured at all, if the weapons are destroyed , the modular ship is useless, also, multiples impacts/shots prevent them from reassembling, my RCS missile makes multiple impacts, i don't think your ships will reeassemble after.

also, can someone brief me about the meta game?

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I spent a load of time chasing Firehole 1 around wondering why I couldn't get close before realising it was in a retrograde orbit. Went for Firehole 2 instead but just managed to knock off some bits of armour. :/

Also the Valiant is still 'Alive' though the thrust is unbalanced so it can't go anywhere. Does this mean I have to miss next go as it is technically that ships turn? :(

https://www.dropbox.com/s/yjnhg3eb60jctr0/persistent.sfs?dl=0

6KTnfB8.png

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Yeah... that is exactly like Rune's ship (well, almost). I have subassemblies for Drive pods, missile pods, side fuel tanks... pick a shape, join the modules together, add the command section and armor liberally, and I have created a new class. The part about putting armor last is mostly aesthetic: if you put armor on each module, they usually end up looking like a bunch of joined boxes.

I like it! Looks very cool.

Rune. It seems I deployed the first modular warship concept of many to come! :)

So have we decided what we're going to do about the battle we're doing? I'm slightly confused as to what is legal and what isn't, and weather you've take your turn yet.

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Does somebody use surface to orbit weapons?

While you technically can, it counts as using a full turn, and requires a surface launcher and/or a Kerbin-based battle.

Generally, most surface combat is done with tanks/aircraft, and occasionally a battle will have both surface and orbital combat take place simultaneously.

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I'm going to beat that thing before it even gets used to holding the record.

okay :D

I'm making two versions: the BBG (guided misile Battleship) and the BBHN (Carrier Battleship)

65-66-8.jpg

016625.jpg

Edited by zekes
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