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The PORKULES


KerrMü

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Hello Rocketeers and Rockets

(my first thread, I´m a little nervous :blush:)

In celebration of Spaceplane+ becoming stock, I´ve renamed my latest attempt to make a nice little cargo plane, posted it with my congratulation in Porkworks SP+ thread, and soon I got 2 requests for the craft-file.

So here she is, the PORKULES

9fD1Eku.png

555 parts built with NEAR.

Actiongroups in the description.

Pretty much no further instructions needed, cause she´s pretty stable :) just a little sluggish on roll-maneuvers.

If you like to give her a go, below you´ll find the craft-file. Mods required: SP+ and NEAR.

Without near she´s a bit nose-heavy, but you could "cheat"-in a few control surfaces into the nosecone.

I hope all the struts and settings stay intact. (There are a LOT of struts)

http://www./view/6w5r5rorufzsbc9/PORKULES.craft

Maybe, you´d like to leave an opinion, or even better, share/showcase your own SP+planes in the comments.

Have fun and (I can´t say "fly safe" dangit)... something :cool:

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Nice job man, ill have to have a go of it, one question though, if i cheat more control surfaces into the nose cone is the thing going to flip out of control when i pitch up/down?

Thats the biggest problem with doing that, insanely hard to make a stable plane with cheated controls

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Nice job man, ill have to have a go of it, one question though, if i cheat more control surfaces into the nose cone is the thing going to flip out of control when i pitch up/down?

Thats the biggest problem with doing that, insanely hard to make a stable plane with cheated controls

Put it in the SPH and turn the CoL/CoM indicators on. If CoL is in front of CoM, then yes, it's going to flip.

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Nice job man, ill have to have a go of it, one question though, if i cheat more control surfaces into the nose cone is the thing going to flip out of control when i pitch up/down?

Thats the biggest problem with doing that, insanely hard to make a stable plane with cheated controls

Make sure you don't put more control surfaces in the nose more than you have in the back! Also keep checking that the lift center doesn't get in front of the mass-center.

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Make sure you don't put more control surfaces in the nose more than you have in the back! Also keep checking that the lift center doesn't get in front of the mass-center.

Yeah that is what my concern was, with it being a mid winged plane, all the lift is coming from the middle so extra control up front would be pretty brutal, maybe hidden wings up front instead of controls, would make less work imo.

otherwise you need about double the amount of lift in the back of the plane than you have in the front for it to be stable and its a bugger getting it to that stage, takes a while to do is all.

Edited by Roflcopterkklol
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Here you go:

http://i.imgur.com/IeOtpzK.png

The cargo bay isn´t actually that big. Here you see the rover the plane was designed to carry (held by a claw).

And sorry, no cargo bay doors so far.

You get things to look so clean... I envy you! But how did you get that ramp in there? Single use decoupled? The cargo bay door would actually be quite easy to do, BTW and you could get one in there swinging upwards pretty easily. Just build it from the "lock" (a docking port on the end of the floor of the cargo bay) upwards to where the "hinge" (the Klaw) is, and the fiddle with the position until it insta-grabs when you undock the port. It helps a lot to put a strut between the door and the plane somewhere near the Klaw so that gravity doesn't screw with your alignments. Afterwards, door operation is as simple as pivot on/off and some hidden engines (RCS works beautifully) to rise/lower it.

Rune. Amazing screenshot!

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