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Kethane Station Discussion


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7 hours ago, Burning For New Frontiers said:

I wish I had the full game. Is it okay if all my submissions are built of only demo parts? They are stuck to a hard limit of 50~ tons until I build a bigger launcher, or add more asparagus boosters to my current HLV.

No real reason you can't submit craft, it'll just be harder do to your lack of usable parts.

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13 hours ago, Burning For New Frontiers said:

I wish I had the full game. Is it okay if all my submissions are built of only demo parts? They are stuck to a hard limit of 50~ tons until I build a bigger launcher, or add more asparagus boosters to my current HLV.

As JT said, there's nothing strictly preventing you from making a demo-version craft and submitting it, but you'd be at a major disadvantage compared to users of the full version of KSP.

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I'm preparing a new batch of 1.1 stuff for soon, to fill up GMI's armory again. I also just realized I now have over 7 variants of the F-2 in my dropbox. Guess I'm building a new fighter soon.

 

Also @Mobius, I've flown your F-73. It's pretty good, but seems to have a serious yaw problem on the runway, where it goes straight left.

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9 hours ago, Burning For New Frontiers said:

Thanks. I'll just make a few tiny edits to my mainline Frigate and post it.

If there's no restriction to part count, and just tonnage, then I'm sure you could make a great frigate, along with other smaller ships such as heavy fighters. Good luck!

2 hours ago, NotAnAimbot said:

I'm preparing a new batch of 1.1 stuff for soon, to fill up GMI's armory again. I also just realized I now have over 7 variants of the F-2 in my dropbox. Guess I'm building a new fighter soon.

 

Also @Mobius, I've flown your F-73. It's pretty good, but seems to have a serious yaw problem on the runway, where it goes straight left.

Glad you like it! That's a rather odd bug; I've never had that problem before. :/ Is that a problem that could be solved simply by yawing right?

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1 hour ago, Mobius said:

Glad you like it! That's a rather odd bug; I've never had that problem before. :/ Is that a problem that could be solved simply by yawing right?

Probably something to do with landing gear suspension, I havent played the bugfix versions, but in 1.1 it was seriously wonky.

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26 minutes ago, JTpopcorn said:

Probably something to do with landing gear suspension, I havent played the bugfix versions, but in 1.1 it was seriously wonky.

Yeah, landing gear are a tad bit weaker now by size- medium-to-heavy gear might be needed on some heavier fighters from here on out, depending on how SQUAD leaves or alters the suspension system.

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31 minutes ago, ScriptKitt3h said:

Yeah, landing gear are a tad bit weaker now by size- medium-to-heavy gear might be needed on some heavier fighters from here on out, depending on how SQUAD leaves or alters the suspension system.

That's really weird, because the Aquila uses the medium landing gears. :(

Having re-tested the Aquila I haven't noticed anything out of the ordinary during takeoff, but then again I'm still using 1.0. I'll look into it in 1.0.2 soon.

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I recently had a try of most of the Federation craft, the spaceships and aircraft work fine but, best-case scenario, the Argus tank doesn't work anymore and I speculate the other ground vehicles don't either, I'll definitely need to completely rework them from the ground up. Expect the Argus II and other such ground vehicles to be released some time in the future

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4 hours ago, HatBat said:

(Video here)

Looks like field testing is for soon.

Also, has anyone else noticed their wheels are all disabled? I can't seem to use any right now.

Edited by NotAnAimbot
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The update for Time Control just came out. Slight technical difficulties but the update should mean I can now begin filming again. After months of waiting for 1.1, completely reconstructing the save from scratch (with fuel values, broken parts, artificial debris, mission times and dates) and @ScriptKitt3h kindly updating everyone's submissions. The Kethane Station is back in business. :)

tt2xPry.png

(As previously mentioned technical difficulties).

11 minutes ago, Servo said:

Great job :) Mind my asking what mods made the game look like that? Getting that kerbin-mun shot is a dream of mine.

EVE Reboot + Stock Visual Enhancements + Scatterer. Funky colours are done in post though. 

FS3nk2z.pngS4ozwAa.png

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1 hour ago, HatBat said:

The update for Time Control just came out. Slight technical difficulties but the update should mean I can now begin filming again. After months of waiting for 1.1, completely reconstructing the save from scratch (with fuel values, broken parts, artificial debris, mission times and dates) and @ScriptKitt3h kindly updating everyone's submissions. The Kethane Station is back in business. :)

[boom]

Oh dear, that tank crew is not having a good day. 

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15 minutes ago, Mobius said:

Oh dear, that tank crew is not having a good day. 

Seems to happen a lot with BD's modeling of cannon damage- often the overheating parts explode violently enough to break the joints holding the tank turrets in place, something that oddly enough doesn't seem to damage .50 cal turrets as much...

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2 minutes ago, Spartwo said:

So Camera tools is working fine with them? Must've just been Hyperedit causing all my issues.

Yup, same here for me. 1.1.2 seems to have issues with the current version, though the devs for HyperEdit are working on an updated version (at least from what's in the mod thread for it).

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Just now, Spartwo said:

So Camera tools is working fine with them? Must've just been Hyperedit causing all my issues.

Camera tools is working fine. I didn't use it in the new video though as I'm not a big fan of how it smooths out keys.  

1 minute ago, ScriptKitt3h said:

Seems to happen a lot with BD's modeling of cannon damage- often the overheating parts explode violently enough to break the joints holding the tank turrets in place, something that oddly enough doesn't seem to damage .50 cal turrets as much...

The explosion was actually caused by a bug with Time Control. Pausing the game during slow-motion would cause all loaded craft to spontaneously combust. Pretty cool bug :)

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Just now, HatBat said:

Camera tools is working fine. I didn't use it in the new video though as I'm not a big fan of how it smooths out keys.  

The explosion was actually caused by a bug with Time Control. Pausing the game during slow-motion would cause all loaded craft to spontaneously combust. Pretty cool bug :)

Go to bed. It's only 1am for you. Chip, chip, Ya got recording tomorrow.

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