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Iron Kerbal Suit


VR_Dev

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This is my attempt to build a custom, fully functional Iron Man suit for the kerbals. After I get a technique figured out with this human shaped model I'll try and shape one to look more like a kerbal.

I did not make the original model or the texture. It can be found here

7fvF0IY.jpg

Potential "Iron Kerbal" aka Iron Jeb

Y4sL8uN.png

Current Progress

Alpha build done

Full Joint Movement

AmazingConcreteEkaltadeta.gif

Animated Flight

ScientificBarrenFinch.gif

Customizable

PerkyVacantGerbil.gif

Animated Weapons

JointCrazyFossa.gif

Edited by clown_baby
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3cAhhn7.png

Just like my zoid's the highly detailed (and awesome) models have a poly count that is way too high. So I switched to this low poly model that has the graphics UV mapped over the top. It'll work way better but I won't be able to animate as many things, or make parts glow.

Any idea why even though I apply a convex mesh collider to the helmet mesh I still can't select it in game? The normal green wireframe isn't there in unity either.

Forgive me for not crediting the creator of this model. I downloaded like 20 of them, I have to go back and find who made this one.

Edited by clown_baby
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Awww, I actually kinda thought this might be some sort of suit that an EVA Kerbal could wear that would let them fly around like Iron Man

Yeah that's exactly what it could be, I'll shrink it down once it's all done

Edited by clown_baby
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Here's the full model. I have to break it apart into head/torso/left upper leg/right lower leg/ect so IR and rocket feet can be added. In the end it would look like this, but smaller obviously.

hcowV2n.pngSplA75O.pngagrsAzW.png

Does anyone know why unity would be throwing "hull exceeds 225 polygons"? I'v loaded in parts with way more than that.

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Here's how far I've gotten. I'm pretty committed to this now because I have it all planned out in my head. It's gonna be a fair amount of work, but tomorrow I'l type up a nice op with all my plans. In the immediate future, I could really use anyone who knows anything about the code for engine animations.

This is the head cockpit, body, and two upper arms, all attached with nodes in the correct place. It is only slightly larger than a kerbal, I moved the craft and zoomed way in.

DxdFk0U.png

Edited by clown_baby
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Honestly, when I clicked on this thread i imagined a Kerbal sitting inside the head in a similar fashion to the little alien sitting in that robotic human in the first MIB movie. Either way, this thing needs to not only be sized down, but also needs it's head to be kept at the larger size... and smushed a bit... for it to resemble something a Kerbal would sit in.

Hey, this is kinda like taking the "Kerdoz the Great" add-on and making a body for it. Now that would be awesome.

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Awesome that solves both of my problems. I'll throw a cube in the middle of the parts so there's something to click on. Thanks a lot

Hey, man - I'm just getting into modding myself and had the same problem with selecting in the VAB - that and my collision mesh isn't doing anything. Can you possibly explain what you mean by "throw a cube in the middle"? Do you mean a cube-shaped Unity collider, or something else?

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Here is how far I got this morning. Nodes are always the hardest and most time consuming. Once I get all the nodes in place everything else should be smooth sailing. It's just a constant loop of tweak .cfg, reload, tweak .cfg, reload, game crash, tweak .cfg, restart.

This is the head, body, L upper arm, L lower arm, and hand. Don't miss the glowing hand, that part is pretty awesome.

k3aV415.png

Here is the size right now. It's actually a little two small I think. I don't know what size to make it. Either way it wont really look like a kerbal should fit in there. Any thoughts? Once I get this model all done I can attempt to kerbal shape it.

9cpFqaw.png

Order of plans as of right now are,

Load parts in and get the nodes correct

Robotics and thrusters (I want the hand to move into flying mode, and also firing mode.)

Clean up all the parts

Weapons and animations

This is beautiful.

Thanks, again I didn't build it or create the texture, I have to find the site I downloaded it from, then I'll credit the designer.

Hey, man - I'm just getting into modding myself and had the same problem with selecting in the VAB - that and my collision mesh isn't doing anything. Can you possibly explain what you mean by "throw a cube in the middle"? Do you mean a cube-shaped Unity collider, or something else?

Just create a mesh in blender and put it inside your model. Make it as big as possible without it sticking out. Still make your model a collider, but only make the cube a convex collider.

It's hard to see, but there is a cube in there.

9GpgwKM.png

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Is this inspired by the character "Gadget" in the Kerbal Superhero comic someone is making (I forgot its name), as it looks quite a bit like Gadget (Gadget is supposed to be the Iron Man of the Kerbals as far as I know). Honestly, I think the proportions are a bit off. It looks like a human iron man suit scaled down to kerbal size.

EDIT: Just looked at the picture of the suit next to the scientist Kerbal. Proportions are definitely off. Look at the head compared to the Kerbal's head!

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It looks like a human iron man suit scaled down to kerbal size.

That's because that's what it is. Like I said, I know it doesn't look like a kerbal now. This is the "Gemeni" suit, a iron man MRK built for deep space travel.

This is just a model I found on the internet and am loading into the game. Once I get the technique figured out with this model I'll try and make it look like a kerbal

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Hi,

I'm just curious about the stats,ie. amount of verts,polys (also for collider), map size.

Also have you tried retopologizing it?

It's not low, but I strapped two rockets on the full model and blasted it into orbit without any lag, so I went ahead with the project. I have no idea what retpologizing is either.

For the convex colliders I'll thread basic shapes into the parts for that.

Also here is the creator

sfzXVBa.png

Edited by clown_baby
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If you look into kerbquest source, you can make extra gear and use them on kerbals =) so you can make the helmet open etc etc

Thanks, I'll try, that might be above me though.

Here's a video of it being assembled in game and alpha flight.

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