Whizzkid Posted April 27, 2015 Share Posted April 27, 2015 Haven't tested but don't get your hopes up this was a BIG update! I suspect changes will have to be madeOk thanks Link to comment Share on other sites More sharing options...
Heart Under the Mountain Posted April 28, 2015 Share Posted April 28, 2015 Ok thanksAhh, nothing yet Just found KAS and Mechjeb are down when I tried to fire up game.Two mods I use more than any other... oh well, guess I'll play with squads new features till these become available again.I've never tried Kethane, so the new built-in resource finding and mining should be good to keep me busy for awhile.Looking forward to the updates when makers can get around to them.Cheers. Link to comment Share on other sites More sharing options...
SydKhaos Posted April 28, 2015 Share Posted April 28, 2015 Didnt Kospy say something about merging parts of KAS and KIS once 1.0 droped...or making changes along those lines??? Link to comment Share on other sites More sharing options...
coldblade2000 Posted April 28, 2015 Share Posted April 28, 2015 Damn,I can't wait for pumps. So needed for refueling bases Link to comment Share on other sites More sharing options...
johnsonwax Posted April 28, 2015 Share Posted April 28, 2015 Didnt Kospy say something about merging parts of KAS and KIS once 1.0 droped...or making changes along those lines???Yeah, he said he's already got some stuff done but unreleased for 1.0 at least for KIS. So he's working on it. Link to comment Share on other sites More sharing options...
crazyewok Posted April 28, 2015 Share Posted April 28, 2015 Keep up the good work! Look forward to your 1.0 release! Link to comment Share on other sites More sharing options...
Eurofighter13 Posted April 28, 2015 Share Posted April 28, 2015 For some reason I have found mechjeb and KAS to be working perfectly, I haven't tried all of the features but the grabbing of parts seems to work at least, the winches also work as far as I can tell. Link to comment Share on other sites More sharing options...
SydKhaos Posted April 28, 2015 Share Posted April 28, 2015 Really looking forward to playing around with KAS in 1.0.Was some indusrtial/mining base designs Ive tried in the past that failed horribly.....BUT with 1.0 comes greatly increased physics load range....and many of these old ideas now become very viable build options!! Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 28, 2015 Share Posted April 28, 2015 For some reason I have found mechjeb and KAS to be working perfectly, I haven't tried all of the features but the grabbing of parts seems to work at least, the winches also work as far as I can tell.Chances are your using .90 Link to comment Share on other sites More sharing options...
RayneCloud Posted April 28, 2015 Share Posted April 28, 2015 Any update for 1.0 Kospy? Link to comment Share on other sites More sharing options...
Eurofighter13 Posted April 28, 2015 Share Posted April 28, 2015 Nope, I only have one KSP install and that was downloaded after when 1.0 came out, and has all of the new parts and effects in, so I can confirm it is 1.0, and KAS still works, the only other mods I have installed are some of the USI mods that were updated, as well as mechjeb as I mentioned before.- - - Updated - - -After a bit of more experimentation, the only thing i have found not to work is the containers, they do not attach to anything in the VAB or SPH, and due to this i cannot obviously try them on a craft. Link to comment Share on other sites More sharing options...
Grimhat Posted April 28, 2015 Share Posted April 28, 2015 Iv also tested KAS on 1.0 on a new game, and have had no crashes or unexpected bugs. the only thing (as Eurofighter13 mentioned) I have noticed is that the containers will not fit correctly, but I have manage to get one to stick upside down to a normal connection point, and just flip it 180 degrees. I was then able to use them as intended. Struts, Pipes, Winches and grabbing/Placing all works perfectly. Link to comment Share on other sites More sharing options...
agises Posted April 28, 2015 Share Posted April 28, 2015 Iv also tested KAS on 1.0 on a new game, and have had no crashes or unexpected bugs. the only thing (as Eurofighter13 mentioned) I have noticed is that the containers will not fit correctly, but I have manage to get one to stick upside down to a normal connection point, and just flip it 180 degrees. I was then able to use them as intended. Struts, Pipes, Winches and grabbing/Placing all works perfectly.Hi, try this MM config, works for me:@PART[KAS_*]:HAS[#node_stack_bottom[*]]:NEEDS[KAS]{ @node_stack_bottom = #$node_stack_bottom[0]$, $node_stack_bottom[1]$, $node_stack_bottom[2]$,$node_stack_bottom[3]$, -1,$node_stack_bottom[5]$,$node_stack_bottom[6]$}Salud. Link to comment Share on other sites More sharing options...
Grimhat Posted April 28, 2015 Share Posted April 28, 2015 Hi, try this MM config, works for me:@PART[KAS_*]:HAS[#node_stack_bottom[*]]:NEEDS[KAS]{ @node_stack_bottom = #$node_stack_bottom[0]$, $node_stack_bottom[1]$, $node_stack_bottom[2]$,$node_stack_bottom[3]$, -1,$node_stack_bottom[5]$,$node_stack_bottom[6]$}Salud.This does indeed fix it. I am now using the newest .90 verson of FAR, newest 1.0 verson of ModuleManager and adding those lines into the MM config. Iv done some more testing, and i cant find a single problem. Link to comment Share on other sites More sharing options...
vedrit Posted April 28, 2015 Share Posted April 28, 2015 Can someone compile an unofficial release for 1.0? Link to comment Share on other sites More sharing options...
DMSP Posted April 28, 2015 Share Posted April 28, 2015 Hi all!Does anyone know where I can get a variety of KAS containers? It would add a cool affect to bases. Link to comment Share on other sites More sharing options...
Grimhat Posted April 28, 2015 Share Posted April 28, 2015 Can someone compile an unofficial release for 1.0?If I'm Allowed, I can. Link to comment Share on other sites More sharing options...
agises Posted April 28, 2015 Share Posted April 28, 2015 If I'm Allowed, I can.As stated here: https://github.com/KospY/KAS/blob/master/LICENSE.md, you can as long is only the dll. Recompiled dll to fix the deprecation warning and this MM config should be enoughSalud. Link to comment Share on other sites More sharing options...
Odinz Posted April 28, 2015 Share Posted April 28, 2015 As stated here: https://github.com/KospY/KAS/blob/master/LICENSE.md, you can as long is only the dll. Recompiled dll to fix the deprecation warning and this MM config should be enoughSalud.where do i put those line ? Link to comment Share on other sites More sharing options...
Phlex_ Posted April 28, 2015 Share Posted April 28, 2015 I pasted it as first line in Kerbal Space Program\GameData\KAS\MM_squad.cfg Containers work fine, i mean they attach as they should. Testing more now Link to comment Share on other sites More sharing options...
agises Posted April 28, 2015 Share Posted April 28, 2015 where do i put those line ?You need modulemanager and then put the patch in a file somewhere inside GameData folder ie: GameData\fixforkas.cfgFor your convenience: https://dl.dropboxusercontent.com/u/12425024/fixforkas.cfg Salud. Link to comment Share on other sites More sharing options...
Odinz Posted April 28, 2015 Share Posted April 28, 2015 You need modulemanager and then put the patch in a file somewhere inside GameData folder ie: GameData\fixforkas.cfgFor your convenience: https://dl.dropboxusercontent.com/u/12425024/fixforkas.cfg Salud.thx a lot Link to comment Share on other sites More sharing options...
Odinz Posted April 28, 2015 Share Posted April 28, 2015 I have test it out and it,s work on the VAB/SPH but wen i grab them (the container and the holder ) im unable to place them right...... but the good new is all the other part work fine Link to comment Share on other sites More sharing options...
shibata Posted April 29, 2015 Share Posted April 29, 2015 when it upgraded to the mod for version 1.0 ?? thank you. Link to comment Share on other sites More sharing options...
Pyromaniacal Posted April 29, 2015 Share Posted April 29, 2015 Soonâ„¢ Link to comment Share on other sites More sharing options...
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