thrivesphere Posted December 21, 2014 Share Posted December 21, 2014 i don't know where to start! thank you for all your hard work! these parts make my kerbal amazing. this plus deadly reentry plus near/far ermergerd. better than flying sims. now with massive parts?!?!! = extraplanetary, multiple solar systems and interstellar will be my next 500 hours in kerbal thanks to YOUR work on B9 i can get there in style and really put what's in my head out there in kerspace. .90 i can just not play kerbal until b9 is up to it:) stock is now officially awesome as is, but man, flying without b9 is not flying. THANK YOU and keep up the awesome work! i buy games for 60 bucks with less effort put into the whole game as you've put into just this mod. really ENCORE BRAVO HUZZAAH! first fine print... then b9... ________--________for lack of a signature,peace and lovethrive-- Link to comment Share on other sites More sharing options...
blowfish Posted December 21, 2014 Share Posted December 21, 2014 Hi. Sorry if this has already been mentioned, but the b9 cargo bays are not working in 0.25. I would right-click on the bay and not get any sort of menu. I looked at this thread and found that I needed to install a different aerodynamics model, so I installed NEAR. Now I can right-click on the cargo bay and get a menu, but there are no buttons on it, so I can't open or close the bay doors. This happens while in the SPH and on the runway/in flight.Update Firespitter. Link to comment Share on other sites More sharing options...
livefree75 Posted December 21, 2014 Share Posted December 21, 2014 I did not have Firespitter installed- you have implied that it is mandatory. I will download it and see what happens. Link to comment Share on other sites More sharing options...
blowfish Posted December 21, 2014 Share Posted December 21, 2014 I did not have Firespitter installed- you have implied that it is mandatory. I will download it and see what happens.B9 comes with the Firespitter plugin. That needs to be updated. Link to comment Share on other sites More sharing options...
brfield Posted December 21, 2014 Share Posted December 21, 2014 I'm having the same problem as livefree75. I can't toggle any of the cargo bay doors, nor activate any of the B9 landing gear, so I can't take off lol. I did update FireSpitter Link to comment Share on other sites More sharing options...
tibert Posted December 21, 2014 Share Posted December 21, 2014 I haven't found info on my current issue.The changing part ( LF to LFO To RCF to Strutural) don't contain any fuel.Am I missing a mod or it's an expected issue ?Using kerbal 0.9 Link to comment Share on other sites More sharing options...
sober667 Posted December 21, 2014 Share Posted December 21, 2014 Sarbian Worked out KM_GimbalI did not have as much time to code as I anticipated so here his a quick version. I moved KM_Gimbal in a new directory and renamed to module. It will avoid conflict with old version and conflict with SmartPart (they shared a dir and it's not a good idea when 2 modders share a dir )Mod that rely on KM_Gimbal should now use "KM_Gimbal_3" for the gimbal module name. I'll open a thread for it when I get more time to code and integrate some of my AutoTrim in it.http://forum.kerbalspaceprogram.com/threads/55985-0-90-Space-Shuttle-Engines-%28Dec-21%29?p=1620129#post1620129 Link to comment Share on other sites More sharing options...
ravenousjoe Posted December 22, 2014 Share Posted December 22, 2014 (edited) Anyone else having issues with the landing gear motors? I built a small rover with the basic 1x wheel, and upon trying to drive on the Mun, it just rolls down the hill as if the motors arent doing anything at all. Steering works, and yes I have updated Firespitter.*Edit: Whoops, turns out I just had them turned the wrong way, and besides the point they are weak as hell! Edited December 22, 2014 by ravenousjoe Link to comment Share on other sites More sharing options...
brfield Posted December 22, 2014 Share Posted December 22, 2014 Anyone else having issues with the landing gear motors? I built a small rover with the basic 1x wheel, and upon trying to drive on the Mun, it just rolls down the hill as if the motors arent doing anything at all. Steering works, and yes I have updated Firespitter.I can't get mine to unlock on the runway :\ Makes them unusable ans the planes shake themselves to a fiery explosion. Link to comment Share on other sites More sharing options...
blowfish Posted December 22, 2014 Share Posted December 22, 2014 I haven't found info on my current issue.The changing part ( LF to LFO To RCF to Strutural) don't contain any fuel.Am I missing a mod or it's an expected issue ?Using kerbal 0.9Firespitter again.I'm having the same problem as livefree75. I can't toggle any of the cargo bay doors, nor activate any of the B9 landing gear, so I can't take off lol. I did update FireSpitterAre the other firespitter modules (like mesh and fuel switching) working properly? I got a bad dll when I tried to update through CKAN and had to download manually. Link to comment Share on other sites More sharing options...
brfield Posted December 22, 2014 Share Posted December 22, 2014 (edited) Updated the firespitter.dll (and the whole mod), will check.EDITUpdated firespitter, then installed new dll from firespitter plugin on git, seems to fix at least the gear issues. Edited December 22, 2014 by brfield Link to comment Share on other sites More sharing options...
tibert Posted December 22, 2014 Share Posted December 22, 2014 Also updated firespitter, same results. Toggling part works on firespitter's one, but not on B9 mk2 spaceship one Link to comment Share on other sites More sharing options...
Ruedii Posted December 22, 2014 Share Posted December 22, 2014 Yeah, the landing gear motors are weak, they are only designed to taxi airplanes at low speeds, what did you expect?If you wanted to, you could edit the settings to make them stronger (to keep balance you should increase electricity requirement). Link to comment Share on other sites More sharing options...
Willbl3pic Posted December 22, 2014 Share Posted December 22, 2014 I was wondering, is there a download for that ship shown in the picture? Link to comment Share on other sites More sharing options...
Ruedii Posted December 22, 2014 Share Posted December 22, 2014 Does anyone want to throw together a package of updated .dll plugins for B9 Aerospace under 0.90? (Basically a B9 Aerospace Interim Compatibility Pack.) Link to comment Share on other sites More sharing options...
Lei07 Posted December 22, 2014 Share Posted December 22, 2014 (edited) The reason why there isn't currently a 0.90.0 version of B9 is because alot of the dependencies have not yet been updated for the latest version of KSP. You cannot make an omelette without eggs. The creators of B9 are active but have their hands tied 'til other plugins get updated, and that is not anything to do with them.The various authors, or interum caretakers, of these dependencies will deal with it in due time, be patient. There are some that have had temporary "mid-version" updates that may or may not be stable, scan the various threads to find out, or wait 'til an official update.Also, it's the holidays guys, be reasonable. Edited December 22, 2014 by Lei07 Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 22, 2014 Share Posted December 22, 2014 I cant find updates for 3 of them Resgen, Virgin Kalatic and Kinetech I think these must be in house ones Link to comment Share on other sites More sharing options...
blowfish Posted December 22, 2014 Share Posted December 22, 2014 I cant find updates for 3 of them Resgen, Virgin Kalatic and Kinetech I think these must be in house onesWhat do you mean "in house?" They're not developed by the B9 team, but that doesn't mean they're going to be updated immediately, or that the original authors are still working on them. Link to comment Share on other sites More sharing options...
Horus Posted December 22, 2014 Share Posted December 22, 2014 Waiting patiently for an update The game aero experience is nothing without B9.Too bad to have several uncontrollable dependencies... Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted December 23, 2014 Share Posted December 23, 2014 What do you mean "in house?" They're not developed by the B9 team, but that doesn't mean they're going to be updated immediately, or that the original authors are still working on them.Weeeeelllll... Kinetech and ResGen are only still operational because of B9 - AFAIK, it's the only working mod that uses them so they might as well be considered "in house". VirginKalactic though, that's a new one so no idea on that.. SmokeScreen and KM Gimbal have both had updates, along with FS and CrossFeedEnabler.. I suppose, we're only really waiting on VK as a third party plugin - everything else has either been already updated or may as well be rolled into B9. Link to comment Share on other sites More sharing options...
Alvargon Posted December 23, 2014 Share Posted December 23, 2014 U.U waiting update again Link to comment Share on other sites More sharing options...
Gaalidas Posted December 24, 2014 Share Posted December 24, 2014 Weeeeelllll... Kinetech and ResGen are only still operational because of B9 - AFAIK, it's the only working mod that uses them so they might as well be considered "in house". VirginKalactic though, that's a new one so no idea on that.. SmokeScreen and KM Gimbal have both had updates, along with FS and CrossFeedEnabler.. I suppose, we're only really waiting on VK as a third party plugin - everything else has either been already updated or may as well be rolled into B9.Kinetech is news to me. It's been throwing exceptions right and left for me, so I removed it. Honestly, I've never even been able to witness the effects it provides anyway. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted December 24, 2014 Share Posted December 24, 2014 Kinetech is news to me. It's been throwing exceptions right and left for me, so I removed it. Honestly, I've never even been able to witness the effects it provides anyway.It's the plugin that animates the SABRE air intakes at various speeds (and closes them visually when you get to space or 'Close Intake'). It's a nice touch and I like it but seeing as I tend to fly my planes looking forward and my intakes are usually facing forward, its effect is often (if not, always) not visible to me. Link to comment Share on other sites More sharing options...
MavisLenya Posted December 24, 2014 Share Posted December 24, 2014 so we dont have any b9 for 0.90 till firespitter updates? no porting anyone? Link to comment Share on other sites More sharing options...
RainDreamer Posted December 24, 2014 Share Posted December 24, 2014 so we dont have any b9 for 0.90 till firespitter updates? no porting anyone?Firespitter is already updated. It is the other dependencies that are not. Link to comment Share on other sites More sharing options...
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