Temeter Posted January 4, 2015 Share Posted January 4, 2015 Thanks for the update! Missed screwing around with that stuff.where is the download link?Really? Oo Link to comment Share on other sites More sharing options...
Hektos Posted January 4, 2015 Share Posted January 4, 2015 where is the download link?On the first page, under the GIANT picture, are GIANT buttons that say download... Link to comment Share on other sites More sharing options...
Wyre311 Posted January 4, 2015 Share Posted January 4, 2015 I have deleted all local content and re-installed KSP 3 times now and the new .90 B9 pack as well. I am having no luck with the HX parts series. I am having the same problem as Paul Nixon up there in #1812. My HX series parts just seem to fall through other parts regardless of how many strut connectors I attach etc., Sometimes they just fly apart on the launchpad before I get a chance to even power up my craft at both the VAB and SPH. The HX series of parts looks really awesome and adds alot of possibility to the game. I notice that there are no really stock doors on the HX parts but I've made some really cool doors/ramps/hatches etc,. utilizing Kerbal Attachment system and Infernal Robotics parts. I realize there is a runway weight limit and I haven't exceeded that yet and only do I break the launchpad when these super heavy parts fall off my craft. Is there anyway to make the HX super large parts more rigid or stronger when they attach to each other?I too have this issue... no one seems to know how to fix it Link to comment Share on other sites More sharing options...
Ruedii Posted January 4, 2015 Share Posted January 4, 2015 I was thinking, why doesn't Bac9 and his contributors transition the kinetech animations to use firespitter animation. This would eliminate kinetech, and since all the jet engines and landing gear in the pack require firespitter anyway, it's not really adding any requirements. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted January 4, 2015 Share Posted January 4, 2015 I too have this issue... no one seems to know how to fix itIt's a problem with the Virgin Kalactic dll. Granted, no-one may know the fix, but that's the problem.I was thinking, why doesn't Bac9 and his contributors transition the kinetech animations to use firespitter animation.Because right now, Firespitter doesn't automatically animate things based on altitude and speed. Kinetech does. Link to comment Share on other sites More sharing options...
Wyre311 Posted January 5, 2015 Share Posted January 5, 2015 It's a problem with the Virgin Kalactic dll. Granted, no-one may know the fix, but that's the problem.Because right now, Firespitter doesn't automatically animate things based on altitude and speed. Kinetech does.Okay.. Roger that.. I'll dig around for a bit and try to find the fix Link to comment Share on other sites More sharing options...
Devilsgamer666 Posted January 6, 2015 Share Posted January 6, 2015 sorry if this is a redundent question but will you add support for BD armory or skillfull or is this a problem on there end/ksp engine problem Link to comment Share on other sites More sharing options...
Jim Kernan Posted January 6, 2015 Share Posted January 6, 2015 I've downloaded version 5.2.8 but AVC is reporting it as incompatible with the current version of KSP. I went ahead and changed the numbers in the version file from{ "NAME": "B9 Aerospace", "URL": "http://bitbucket.org/Taverius/b9-aerospace/raw/HEAD/GameData/B9_Aerospace/B9_Aerospace.version", "VERSION": { "MAJOR": 5, "MINOR": 2, "PATCH": 6 }, "KSP_VERSION": { "MAJOR": 0, "MINOR": 25, "PATCH": 0 }}to{ "NAME": "B9 Aerospace", "URL": "http://bitbucket.org/Taverius/b9-aerospace/raw/HEAD/GameData/B9_Aerospace/B9_Aerospace.version", "VERSION": { "MAJOR": 5, "MINOR": 2, "PATCH": 8 }, "KSP_VERSION": { "MAJOR": 0, "MINOR": 90, "PATCH": 0 }}AVC then no longer reports the mod as incompatible. I've downloaded 5.2.8 from all three sources and got the same thing. Link to comment Share on other sites More sharing options...
DjS Posted January 9, 2015 Share Posted January 9, 2015 Hey is it possible to get a S2 bi-coupler next release. Maybe even a tail section with engine mounts for the S2 and MK 2??? Link to comment Share on other sites More sharing options...
Mechfan Posted January 9, 2015 Share Posted January 9, 2015 So I have this weird problem where I can't cycle through the subtypes on some of the parts, (MK2 parts in particular, might be others, but a few did work.) My landing gear won't roll, and air brakes are static objects and won't deploy. I have kinetech and firespitter installed and the other mods I have that need them work fine, so I don't really know whats up. Link to comment Share on other sites More sharing options...
blowfish Posted January 9, 2015 Share Posted January 9, 2015 So I have this weird problem where I can't cycle through the subtypes on some of the parts, (MK2 parts in particular, might be others, but a few did work.) My landing gear won't roll, and air brakes are static objects and won't deploy. I have kinetech and firespitter installed and the other mods I have that need them work fine, so I don't really know whats up.Sounds like a Firespitter issue. Either reinstall the dll from the B9 download or get the latest version from snoj's Github. Link to comment Share on other sites More sharing options...
Shawarmakriger Posted January 10, 2015 Share Posted January 10, 2015 100% clean, functioning install - then with NEAR and B9 installed, I never get past initial loading. What do? Win7 32-bithttps://dl.dropboxusercontent.com/u/10718223/2015-01-10_010912/error.loghttps://dl.dropboxusercontent.com/u/10718223/2015-01-10_010912/output_log.txthttps://dl.dropboxusercontent.com/u/10718223/2015-01-10_010912/report.ini Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 10, 2015 Share Posted January 10, 2015 Run active texture managemant agressive and the opengl switch and see if that helps Link to comment Share on other sites More sharing options...
ShakeNBake Posted January 10, 2015 Share Posted January 10, 2015 Do you think the texture management thing is still necessary if I have 16G of RAM to play with? THis looks epic. Link to comment Share on other sites More sharing options...
blowfish Posted January 10, 2015 Share Posted January 10, 2015 Do you think the texture management thing is still necessary if I have 16G of RAM to play with? THis looks epic.Yes, because the 32 bit version of KSP can only address 4 GB and the 64 bit version is highly unstable. Link to comment Share on other sites More sharing options...
smjjames Posted January 12, 2015 Share Posted January 12, 2015 Is there a github version of B9 with fixed HX parts? I really want to use those heavy lifter parts, but I know that bug is there currently. Link to comment Share on other sites More sharing options...
rextable Posted January 12, 2015 Share Posted January 12, 2015 Hello good forum peoplez My planet Kerbin seems to have exploded (see image) This happens when launching an aircraft with a B9 air intake attached (the rest of the time the universe does not explode and you wouldn't even know there was an issue). The game hasn't crashed but is obviously not a happy bunny and I can't do anything except return to the space centre (where everything returns to normal). This does not occur with a stock game so it must be to do with another mod I've got installed - here's the list:Active Texture Management Advanced Animator AIES Aerospace (*)Animated DecouplesALCOR Capsule ASET Portable Rover componentsEVE + Astronomers visual Pack V2B9 Aerospace (*)Community Tech TreeCross Feed EnablerCustom BiomesDeadly ReentryDistant Object enhancement DMagic Orbital ScienceDocking Port AlignmentEditor ExtensionsEnhanced NavballFuseboxGoodspeed Fuel PumpHabitat Pack (*)Hyper EditIn flight WaypointsInterstellarKAS Alarm ClockJoint Reinforcement EngineerKM Gimbal + Smart Parts + Special Parts + SSE (*)SDHI (*)KW (*)Landing hightInfernal RoboticsInterstellerMap Resource OverlayMechjebMemory Usage Module ManagerNear Future Construction + Electric + Propulsion + Solar + Spacecraft (*)Orbital Material SciencePlanet shineProc WingsProc Fairings Raster Prop MonitorRCS Build AidRCS SoundsRealchute Parachute Systems ScanSat 9Science AlertShip Manifest Smart StageS6 Service CompartmentsHot Rockets Station ScienceStock Bug Fix ModulesSwitch VesselTac Fuel Balancer Tech ManagerTool BarTexture Replacer Trajectories Transfer Window PlannerTweakscale universal Storage Active Texture Management (Aggressive) * = part pruning has taken placeThe game is a clean install of 0.90 running the 32bit version in openGL mode in Windows 7 64bit (also fresh install) with Texture Replacer and Active Texture Management doing their thing. I know; it's a lot of mods, but the game peaks at around 3.2 gigs but mostly sits at around 2.5 gigs (according to KSP Memory Usage Mod) - I haven't had a crash due to memory in a long time. Some of these mods are not yet updated to 0.90 officially. In every case where that is the case (e.g. Intersteller, Map Recourse Overlay), maintenance patches, unofficial recompiles, MM patches etc have been used. Where such resources were not available (e.g. Kw Rocketry), careful research using this forum has been carried out to ensure compatibility (as far as anyone knows) with 0.90. AFAIK, everything is up to date. finally, the log file: https://www.dropbox.com/s/tx84s4mt70vqbqd/output_log.txt?dl=0 Please help - Bill and Bob (jeb died... sad) are frustrated that they cannot go to space today Any pointers you could give would be much appreciatedThanks Link to comment Share on other sites More sharing options...
Hairy Al Posted January 13, 2015 Share Posted January 13, 2015 I have the same problem, but with ALL intakes, so I don't think it's a B9 problem... Link to comment Share on other sites More sharing options...
GGMC Posted January 13, 2015 Share Posted January 13, 2015 (edited) Im still having 0 luck with B9 parts, I cannot make a B9 Only plane and most of the time I am only using the engines and landing gears, I have the HX, all the Fuselage, and wings Missing (apart from heavy wings) , Stress ;-; Edited January 13, 2015 by GGMC Missed out. Link to comment Share on other sites More sharing options...
rextable Posted January 13, 2015 Share Posted January 13, 2015 I have the same problem, but with ALL intakes, so I don't think it's a B9 problem...What mods are you using? Link to comment Share on other sites More sharing options...
Hairy Al Posted January 13, 2015 Share Posted January 13, 2015 (edited) @rextableThis is a list of the mods I have that you also have:Active Texture Management (Aggressive) AIES AerospaceEVE + Astronomers Active Texture Management (Aggressive) AIES AerospaceEVE + Astronomers Visual Pack:Edge Of OblivionB9 AerospaceCommunity Tech TreeCross Feed EnablerDistant Object enhancement Docking Port AlignmentEditor ExtensionsEnhanced NavballFuseboxHyper EditInterstellarKAS Alarm ClockKWInfernal RoboticsInterstellerMap Resource OverlayMechjebMemory Usage Module ManagerNear Future Construction + Propulsion + SolarPlanet shineProc WingsProc Fairings Raster Prop MonitorRCS Build AidRealchute Parachute Systems ScanSat 9Science AlertShip Manifest S6 Service CompartmentsHot Rockets Tac Fuel Balancer Tech ManagerTool BarTexture Replacer Trajectories Tweakscale Edited January 13, 2015 by Hairy Al Link to comment Share on other sites More sharing options...
ChefTastyTreats Posted January 14, 2015 Share Posted January 14, 2015 I have KSP-AVC and its saying this version of B9 is for .25 also all theother mods included in B9 are for .24-.25 is that ok? Link to comment Share on other sites More sharing options...
Hairy Al Posted January 14, 2015 Share Posted January 14, 2015 Assuming you have version 5.2.8, which is for 0.90, you'll be fine- - - Updated - - -@rextable. try removing Tweakscale. That worked for me (lost a day finding that out). Link to comment Share on other sites More sharing options...
Paul Nixon Posted January 15, 2015 Share Posted January 15, 2015 In the most recent update (5.2.8) the really big parts added in 5.0.0 break on launch and are impossible to use. I really love this mod pack so if you could kindly fix it i would be grateful! thanks! Link to comment Share on other sites More sharing options...
blowfish Posted January 15, 2015 Share Posted January 15, 2015 In the most recent update (5.2.8) the really big parts added in 5.0.0 break on launch and are impossible to use. I really love this mod pack so if you could kindly fix it i would be grateful! thanks!It's a know problem with the NodeSwitch module. I don't think a fix has been proposed yet. Link to comment Share on other sites More sharing options...
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