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[solved] problems with exporting .blend files into unity


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So, I've been using blender for awhile for models & textures, and I want to export them into Unity so I can create collision meshes & more so I can finally put parts into the game. However, while I've been able to export .png textures, I haven't been able to export/convert .blend files into .FBX files. Every time I do, It says that blender has crashed, and that I need a version after 2.48, while I do have the latest version 2.70. I also have the latest version of unity.

Would it be a Unity/Blender problem?, or am I running out of memory?

the console states:

Blender could not convert the .blend file to FBX file.

You need to use Blender 2.45-2.49 or 2.58 and later versions for direct Blender import to work.

UnityEditorInternal.InternalEditorUtility:_ProjectWindowDrag(HierarchyProperty, Boolean)

UnityEditor.DockArea:OnGUI()

modding is so confusing. :confused:

Also, do you people know of existing non-dated tutorials on how to use the part tools? If you know some, could you possibly put up a link?

*note* the comment below fixed my part tools installation problem and not my exporting problems above

Edited by gooddog15
not a monkey
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Cant help with the blender but the part tools is easy, make sure you have the latest part tools which are a set of files not a unity package, once you have unzipped the package anywhere except in unity, create a file in your assets folder called Plugins and simply drag and drop the items contained in the unzipped folder into the Plugins folder in your unity project , unity will the import the files as shown by a dialogue box on screen

if dragging and dropping is troublesome or any reason you can click on the new plugins folder and select import new asset and browse to the part tools folder and import them the normal way

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Cant help with the blender but the part tools is easy, make sure you have the latest part tools which are a set of files not a unity package, once you have unzipped the package anywhere except in unity, create a file in your assets folder called Plugins and simply drag and drop the items contained in the unzipped folder into the Plugins folder in your unity project , unity will the import the files as shown by a dialogue box on screen

if dragging and dropping is troublesome or any reason you can click on the new plugins folder and select import new asset and browse to the part tools folder and import them the normal way

It worked!! thank you!

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About that problem: You don't have to export your part in a .fbx file, it is enough if you put the .blend file in your Unity scene, Unity will convert the file to fbx on its own. If there are any Unity Import Problems, make sure you save the blend file in OBJECTMODE in Blender, not in EDITMODE, otheewise Unity won't apply your blend correctly.

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About that problem: You don't have to export your part in a .fbx file, it is enough if you put the .blend file in your Unity scene, Unity will convert the file to fbx on its own. If there are any Unity Import Problems, make sure you save the blend file in OBJECTMODE in Blender, not in EDITMODE, otheewise Unity won't apply your blend correctly.

weirdly, I saved the file in object mode, and it's still not working.

Edit: found out how to export .blend files as .FBX files. fixed my exporting issues, however, it says: "Unable to open Assets/New Folder/testcube.fbx: Check external application preferences". should I forget about it, or is this serious.

Edited by gooddog15
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I'm getting the same "Blender has crashed + Unable to convert .blend to .FBX" combination too... I'm running Blender 2.71 and what I think is the newest version of Unity.

But even stranger is the fact that this was working the last time I created modded parts. Huh. Ah, well, at least I figured out the .FBX Export for Blender.

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Unable to open Assets/New Folder/testcube.fbx: Check external application preferences

harmless message. Unity doesn't know what app to use to open FBX files; in the same way it knows to use Photoshop to open TGA or PSDs.

I wouldn't rely on Unity to do the conversion. All it does is open up blender behind your back and convert it using blender's FBX exporter. Unity doesn't have it's own FBX exporter.

try exporting from Blender instead of drag/drop blend file into Unity. if that doesn't work check to see if you have the latest FBX exporter for Blender.

Edited by nli2work
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