Cepheus Posted September 13, 2013 Author Share Posted September 13, 2013 Link to comment Share on other sites More sharing options...
The Destroyer Posted September 13, 2013 Share Posted September 13, 2013 Wait, how did the shuttle get to Eve? Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 13, 2013 Share Posted September 13, 2013 Hyperedit, or an extra fueltank in the cargo bay. Link to comment Share on other sites More sharing options...
The Destroyer Posted September 14, 2013 Share Posted September 14, 2013 Or really acurate piloting Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 14, 2013 Share Posted September 14, 2013 That too.(10char) Link to comment Share on other sites More sharing options...
Bloodbunny Posted September 14, 2013 Share Posted September 14, 2013 Anyone figured out what config edits are needed to change this from the sorry pre-0.21 SAS to the current one? I've tried disabling the torque in the crew compartment and cargo bay, and adding reaction wheel modules instead.. but am still getting total lock when using SAS during launch. Link to comment Share on other sites More sharing options...
Sax Man Aeronautics Posted September 15, 2013 Share Posted September 15, 2013 Is this 0.21 friendly? Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 15, 2013 Share Posted September 15, 2013 Yes, but it uses the old pre-21 SAS. Link to comment Share on other sites More sharing options...
Cepheus Posted September 17, 2013 Author Share Posted September 17, 2013 Hi folks, I know you haven't heard from me in a while. Good news is, I'm not dead. Bad news is that I'm not working on the project right now. I've hit a brick wall in development, and to progress, I need files that I simply don't have. So until I get them, there isn't much I can do, and I don't want to release version 6 without a proper internal and atmospheric flight. Link to comment Share on other sites More sharing options...
viperwolf Posted September 24, 2013 Share Posted September 24, 2013 Hi folks, I know you haven't heard from me in a while. Good news is, I'm not dead. Bad news is that I'm not working on the project right now. I've hit a brick wall in development, and to progress, I need files that I simply don't have. So until I get them, there isn't much I can do, and I don't want to release version 6 without a proper internal and atmospheric flight.Is it something we can help you with? Someone may know the right person that can be of assistance to you Link to comment Share on other sites More sharing options...
Sax Man Aeronautics Posted October 4, 2013 Share Posted October 4, 2013 (edited) -disregaurd- Edited October 4, 2013 by Sax Man Aeronautics Link to comment Share on other sites More sharing options...
Sax Man Aeronautics Posted October 12, 2013 Share Posted October 12, 2013 When I use the robotic arm to attach the shuttle onto something in orbit, the Shuttle and the thing I am attaching would ALWAYS start to wiggle, and a few moments later, it wiggles so violently that the shuttle cockpit flew away very fast. God damn you kraken!! Link to comment Share on other sites More sharing options...
SFJackBauer Posted October 12, 2013 Share Posted October 12, 2013 It is the Buran arm? I have the same problem, even though on youtube the arm seems to work completely smooth to some people... Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 13, 2013 Share Posted October 13, 2013 Its a known issue, romfarer might eventually fix it. Link to comment Share on other sites More sharing options...
viperwolf Posted October 20, 2013 Share Posted October 20, 2013 it would be very nice if this was updated to the tree. but i guess it would have to be something close to the end? Link to comment Share on other sites More sharing options...
Guest Posted October 20, 2013 Share Posted October 20, 2013 The Shuttle is going through a major update. It'll handle more like BobCat's Buran and will work much better than it does now. Tech tree will also come with the update. Link to comment Share on other sites More sharing options...
jokamo Posted October 20, 2013 Share Posted October 20, 2013 has anyone seen the SRB sound replacement thread? That would (to me) complete this completely if they implemented the sounds as standard (you can do it yourself, but not everyone including me have the right software to edit cfg's) then i would fall in even more love with this mod! Link to comment Share on other sites More sharing options...
Cepheus Posted October 20, 2013 Author Share Posted October 20, 2013 All you need to edit config files is a text editor. Link to comment Share on other sites More sharing options...
Guest Posted October 20, 2013 Share Posted October 20, 2013 Doesn't the sound replacement just change stock SRB sounds? IIRC, we're using those, so it should work fine. If it doesn't, I might rig up an optional config. Link to comment Share on other sites More sharing options...
Tiberion Posted October 20, 2013 Share Posted October 20, 2013 No, the sound loader seems to be bugged, unless its a stock sound (which is in Gamedata/Squad/Sounds) you can't use it from another part folder. For some reason you can't add sounds to that Squad folder.So to add sounds you need subfolders inside your part folder to mimic the old sound system:GameData/YourMod/Parts/SRBFolder/part/Sounds/sound_whatever.wavYes, it actually needs to be in the subfolders "part/Sounds" inside your regular part folder where the part.cfg file is. So... less than optimal. Link to comment Share on other sites More sharing options...
sashka_enot Posted October 21, 2013 Share Posted October 21, 2013 Cepheus, how about a version 0.22? we can see it? Link to comment Share on other sites More sharing options...
Redneck Posted October 21, 2013 Share Posted October 21, 2013 When will the CSS for v0.22 be ready? Link to comment Share on other sites More sharing options...
Guest Posted October 21, 2013 Share Posted October 21, 2013 Don't hold you breath. It's far away. Link to comment Share on other sites More sharing options...
sashka_enot Posted October 23, 2013 Share Posted October 23, 2013 Cepheus, you can you give me a working Wheel? Link to comment Share on other sites More sharing options...
viperwolf Posted October 24, 2013 Share Posted October 24, 2013 Cepheus, you can you give me a working Wheel?There are good wheels in TT Modular or B9 has released some really nice ones. YOu can attach them into the slots. If you play with it, you can make them fit flush. But you have to force them a little. Link to comment Share on other sites More sharing options...
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