AlphaAsh Posted December 21, 2014 Share Posted December 21, 2014 v0.6.8 available from KerbalStuff.Changelog:Fixed the bug where all upgradeable facilities were maxed out when starting a new career game.Black magic was involved. If you encounter a bug or your computer explodes, buy a new computer and then come and let us know here. Please note we are not responsible for exploding computers. Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 21, 2014 Share Posted December 21, 2014 Just a quick heads-up that I'm aware of this latest version causing some additional video lag/FPS loss in the vicinity of the KSC. This is a result of the fix for upgradeable facilities and I'm already working to deal with this side-affect. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted December 21, 2014 Share Posted December 21, 2014 Ah, so that's what it was... I'd updated TR, DOE and added back in SpaceShuttleEngines at the same time as updating KK (bad practice, I know) and I did wonder why my editors were running at 12 FPS Just a quick clarification needed - if the fully upgraded bug only occurs on new saves, it's fine to keep the previous version of KK and not update if I install it to an existing save? The update is only fixing a bug that occured on new saves, right? Because while I do love KerbinSide, I love my FPS more and the previous version was fine on my end.. I mean, once you get the lag issue sorted and a new release done, I'll install that, but for now.. the previous version's fine? (yes I know I'm rambling, sorry Chief) Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 22, 2014 Share Posted December 22, 2014 Yup, you're good to roll-back if the frame drop is intolerable chap. I should have a new version out later today. Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 22, 2014 Share Posted December 22, 2014 v0.6.9 available from KerbalStuff.Changelog:FPS loss/video lag in editors and in flight around the KSC, that was caused by the last bug fix, eliminated.The fix now only checks for initialisation of and initialises the upgradeable facilities in the Space Center scene, not all scenes. Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 23, 2014 Share Posted December 23, 2014 v0.7.0 available from KerbalStuff.Changelog:Upgradeable facility initialisation should now only happen once at the start of a career game. Video lag in the Space Center, Administration and Control scenes that was caused by this is now gone.NGS display orphaned from Base Boss. You still use Base Boss in the flight scene to switch NGS on and off but the display is not dependent on the Base Boss window being open.Instance Editor size tweaked again. The delete button kept vanishing off the bottom. Link to comment Share on other sites More sharing options...
Prismatech Posted December 23, 2014 Share Posted December 23, 2014 have the control towers a funktion for communicate? Think to use earth relay grund com system to relase. Link to comment Share on other sites More sharing options...
Hektos Posted December 25, 2014 Share Posted December 25, 2014 v0.7.0 available from KerbalStuff.Changelog:Upgradeable facility initialisation should now only happen once at the start of a career game. Video lag in the Space Center, Administration and Control scenes that was caused by this is now gone.NGS display orphaned from Base Boss. You still use Base Boss in the flight scene to switch NGS on and off but the display is not dependent on the Base Boss window being open.Instance Editor size tweaked again. The delete button kept vanishing off the bottom.Appreciate all the quick updates.I understand that you may be busy with the holidays (and I've already fixed the problem myself), but there is no .version file included with your newest release of Kerbal Konstructs and AVC is yelling at me to update (even though I have) Link to comment Share on other sites More sharing options...
Superfluous J Posted December 25, 2014 Share Posted December 25, 2014 I'm having a lot of CTDs. I just installed this and Kerbinside, and successfully launched a rocket from KSC2. I then bought Wehrburry's Claim and tried to launch a plane from there and the game crashed. Upon reloading, and trying to launch again to Wehrburry's Claim the VAB locked up and all GUI buttons woudln't work. I alt-f4'd, loaded again, and tested a 3rd time and got Wehrburry's Claim loaded with my plane. I launched, and due to my poor skills had to ditch and retry. On retrying, I got not only a CTD but one of those "your game crashed, here's a crash zip package" messages. I uploaded the contents of that directory (Including the output_log.txt) to [defunct site link removed by moderator] Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 25, 2014 Share Posted December 25, 2014 5thHorseman said: I'm having a lot of CTDs. I just installed this and Kerbinside, and successfully launched a rocket from KSC2. I then bought Wehrburry's Claim and tried to launch a plane from there and the game crashed. Upon reloading, and trying to launch again to Wehrburry's Claim the VAB locked up and all GUI buttons woudln't work. I alt-f4'd, loaded again, and tested a 3rd time and got Wehrburry's Claim loaded with my plane. I launched, and due to my poor skills had to ditch and retry. On retrying, I got not only a CTD but one of those "your game crashed, here's a crash zip package" messages. You ran out of memory. Link to comment Share on other sites More sharing options...
Superfluous J Posted December 25, 2014 Share Posted December 25, 2014 (edited) You ran out of memory.Wow. That's totally a first for me. Time for Active Texture Management!EDIT: That worked like a charm. Thanks. I should have realized how much space all those textures took up. Edited December 25, 2014 by 5thHorseman Link to comment Share on other sites More sharing options...
orangewarning Posted December 26, 2014 Share Posted December 26, 2014 AlphaAsh said: v0.7.0 available from [defunct site link removed by moderator] Changelog: Upgradeable facility initialisation should now only happen once at the start of a career game. Video lag in the Space Center, Administration and Control scenes that was caused by this is now gone. NGS display orphaned from Base Boss. You still use Base Boss in the flight scene to switch NGS on and off but the display is not dependent on the Base Boss window being open. Instance Editor size tweaked again. The delete button kept vanishing off the bottom. dude! this is sorcery!!! I was pulling my hair out trying to figure out what was causing my lag at the space center. Got a question though, I found out that there is no lag when I have 0 flights, the lag only exist when there are flights in the save. Why and how is it affecting the problem? Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 26, 2014 Share Posted December 26, 2014 (edited) Actually, that's KSP at work, nothing to do with KK chap. The lag caused by KK was a consequence of the persistence file being parsed every frame. Which was bad. I fixed that. The lag you describe might be the extra draw calls for the extra statics but *shrug* not sure. More likely, KSP is doing a little extra work tracking craft at KSC. I would be totally unsurprised if ALL the craft's parts are 'active', regardless of it just being that little floaty icon. Edited December 26, 2014 by AlphaAsh Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 26, 2014 Share Posted December 26, 2014 Appreciate all the quick updates.I understand that you may be busy with the holidays (and I've already fixed the problem myself), but there is no .version file included with your newest release of Kerbal Konstructs and AVC is yelling at me to update (even though I have) Argh crapsticks. I really hate AVC sometimes. I'll sort this for the next update. Link to comment Share on other sites More sharing options...
JaffaFediration Posted December 28, 2014 Share Posted December 28, 2014 Is there more information on adding your own static objects? Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 28, 2014 Share Posted December 28, 2014 (edited) Is there more information on adding your own static objects?If you mean making your own models, there's a sub-forum dedicated to that. If you mean some kind of manual or guide to using the KK editor then yup, I've done a couple in this thread. I'll go dig out the posts.EDIT - Here you go.http://forum.kerbalspaceprogram.com/threads/93699-0-90-WIP-Kerbal-Konstructs-v0-6-6-%28Dec-16%29-Static-Objects-and-Launch-Sites!?p=1535333&viewfull=1#post1535333thenhttp://forum.kerbalspaceprogram.com/threads/93699-0-90-WIP-Kerbal-Konstructs-v0-6-6-%28Dec-16%29-Static-Objects-and-Launch-Sites!?p=1580905&viewfull=1#post1580905 Edited December 28, 2014 by AlphaAsh Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 29, 2014 Share Posted December 29, 2014 Kerbal Konstructs now has a release thread here. I'll be asking for this thread to be locked shortly. Link to comment Share on other sites More sharing options...
gendalf Posted January 10, 2015 Share Posted January 10, 2015 started fresh 0.90 game, when sitting on the launchpad and looking around in base boss's facilities the screen shakes like crazy all the time Link to comment Share on other sites More sharing options...
Tw1 Posted January 16, 2015 Share Posted January 16, 2015 Hi, I'm having some problems, they seem to be partially coming from kerbal constructs. I get a lot of this when I switch to any map view, also things during flight mode.I'm also seeing the KK icon in the VAB whited out. Here is an output log from the last time the game randomly closed, and a crash report. I hope this is useful.https://www.dropbox.com/s/pyiifwghwo75u45/output_log1.txt?dl=0https://www.dropbox.com/sh/5k5crmqlo8r1d8s/AABFMvcA74giO9FGhxyEMrBaa?dl=0 Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted January 16, 2015 Share Posted January 16, 2015 (edited) Try the updated (released) version.EDIT: Also, remove ModStatistics. That was last updated for 0.24, having an incompatible mod around can't help things. And update SCANsat. Actually, you know what, just update all your mods. A large majority of them are old and are built for a different version of KSP than 0.90. Edited January 16, 2015 by ObsessedWithKSP Link to comment Share on other sites More sharing options...
Tw1 Posted January 16, 2015 Share Posted January 16, 2015 Try the updated (released) version.EDIT: Also, remove ModStatistics. That was last updated for 0.24, having an incompatible mod around can't help things. And update SCANsat. Actually, you know what, just update all your mods. A large majority of them are old and are built for a different version of KSP than 0.90.That seems to have calmed things down, KSP is running a lot more happily now. Thought I'd updated my mods, apparently not.But I'm still not getting the icon working: Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted January 16, 2015 Share Posted January 16, 2015 Hmm.. best to post the entire log over on the release thread. More chance of help Link to comment Share on other sites More sharing options...
AlphaAsh Posted January 16, 2015 Share Posted January 16, 2015 It's either ATM munching the icon or KK hasn't been installed correctly and can't find the texture for the icon.ATM configs are posted in the OP of the new release thread. If KK has been misinstalled (typically, by digging it out of the medsouz folder where it has to be), hard-coded pathing won't find the textures.Could a moderator please lock this thread? Link to comment Share on other sites More sharing options...
asmi Posted January 16, 2015 Share Posted January 16, 2015 Could a moderator please lock this thread?As you wish Link to comment Share on other sites More sharing options...
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