Alshain Posted September 29, 2014 Share Posted September 29, 2014 I'm guessing Media release today, release tomorrow or wednesday. If I am right we will be seeing media videos any time now. Link to comment Share on other sites More sharing options...
blspblackdeath Posted September 29, 2014 Share Posted September 29, 2014 Just came back from a 3 week cruise to the states. I thought the secret feature is destroyable terrain, meh destroyable building will do.Btw I can't belive the update isn't out yet. :-(Come on Squad! Link to comment Share on other sites More sharing options...
Kinglet Posted September 29, 2014 Share Posted September 29, 2014 Just came back from a 3 week cruise to the states. I thought the secret feature is destroyable terrain, meh destroyable building will do.Btw I can't belive the update isn't out yet. :-(Come on Squad!The buildings destruction mechanics are very lazily done. At a certain collision force, the top the building falls down, releases exaggerated and ugly fire and smoke, then just exposes a preset "destroyed" model. Link to comment Share on other sites More sharing options...
FleetAdmiralJ Posted September 29, 2014 Share Posted September 29, 2014 Just came back from a 3 week cruise to the states. I thought the secret feature is destroyable terrain, meh destroyable building will do.Btw I can't belive the update isn't out yet. :-(Come on Squad!I think they did say they thought QA and experimentals would take about twice as long as normal, so I'm not surprised it's taken this long. They did say it was getting very close, though.The buildings destruction mechanics are very lazily done. At a certain collision force, the top the building falls down, releases exaggerated and ugly fire and smoke, then just exposes a preset "destroyed" model.So we have people saying they spent too much time on exploding buildings and people saying they didn't spend enough time on exploding buildings. I guess you can't please everyone Not saying that either criticism is necessarily wrong. Just find it funny that, as usual, Squad is damned if they do, damned if they dont. Link to comment Share on other sites More sharing options...
Sky_walker Posted September 29, 2014 Share Posted September 29, 2014 Just find it funny that, as usual, Squad is damned if they do, damned if they dont.Remind me when last time we had people complaining that there are no destroyable buildings in a game?Oh, wait, never, otherwise there would be a mod for that already. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted September 29, 2014 Share Posted September 29, 2014 Remind me when last time we had people complaining that there are no destroyable buildings in a game?Oh, wait, never, otherwise there would be a mod for that already.There is definitely a not-small contingent that likes weapons and blowing things up in KSP. I'm not part of it, but it exists.Not sure the framework existed for mods to make buildings destructible. Link to comment Share on other sites More sharing options...
FleetAdmiralJ Posted September 29, 2014 Share Posted September 29, 2014 Remind me when last time we had people complaining that there are no destroyable buildings in a game?Oh, wait, never, otherwise there would be a mod for that already.OK. So if it's not a mod, then there is no demand for it so they shouldn't have spent time on it. But wait! Whenever they implement a feature that was already a mod, it is ripping ideas off of modders! So again, damned if you do... Link to comment Share on other sites More sharing options...
Red Iron Crown Posted September 29, 2014 Share Posted September 29, 2014 Maxmaps just retweeted a tweet by Danny 2462, media release may be imminent:https://twitter.com/Danny_2462/status/516653995801464832 Link to comment Share on other sites More sharing options...
Alshain Posted September 29, 2014 Share Posted September 29, 2014 "There was no demand for it" really isn't a reason. There was not a known demand for the game prior to someone making it. Squad has a vision for this game, they are going to make it how they see fit and the fact they listen to their customers on many things is just a plus.I don't like the destructible buildings, but the fact they decided to add it doesn't bother me in the slightest, I won't use it but it is their game and their vision and their right to develop it as they see fit. (Though the fact they chose to hype it up for 3 weeks like it was something really awesome annoys me a little, but I'll get over it).Maxmaps just retweeted a tweet by Danny 2462, media release may be imminent:https://twitter.com/Danny_2462/status/516653995801464832Lol, I still don't think that has anything to do with 0.25, but we will see. Link to comment Share on other sites More sharing options...
worir4 Posted September 29, 2014 Share Posted September 29, 2014 Oh man i can't wait any longer! *Throws PC out of window* Link to comment Share on other sites More sharing options...
Renegrade Posted September 29, 2014 Share Posted September 29, 2014 But wait! Whenever they implement a feature that was already a mod, it is ripping ideas off of modders! So again, damned if you do... What? Are people really like that? D:I feel that Squad is completely and fully justified in implementing any modded idea internally.My only reservation is when they implement something, and it's considerably worse than the mod, such as with the stock applauncher. While it fits with the KSP UI a lot better than Blizzy's toolbar, it's nowhere near as flexible or powerful.Toolbar: Movable, Button visibility/arrangement controls, size controls, auto-hide, sub-folders, transparency, available in all scenes.Stock Applauncher: Uhhhh Built-in, matches stock UI style..buggier? Is buggier a feature?Geez..way to phone it in, Squad ... Link to comment Share on other sites More sharing options...
Alshain Posted September 29, 2014 Share Posted September 29, 2014 (edited) Oh man i can't wait any longer! *Throws PC out of window*... but destroying your PC make you wait even longer?What? Are people really like that? D:Not exactly. I don't think "ripping them off" was an issue, but a weak implementation that divides the community from a better one was definitely an issue. The app launcher toolbar pales in comparison to Blizzy's toolbar but the moment it was out, many mods decided to stop supporting blizzy's toolbar in favor. A lot of us felt like Squad did something that caused us to lose functionality because they developed a weaker version of an existing mod. EDIT: Sorry, I should have read the whole thing, that's what I get. Basically I just repeated you. Edited September 29, 2014 by Alshain Link to comment Share on other sites More sharing options...
Franklin Posted September 29, 2014 Share Posted September 29, 2014 "There was no demand for it" really isn't a reason. There was not a known demand for the game prior to someone making it. Squad has a vision for this game, they are going to make it how they see fit and the fact they listen to their customers on many things is just a plus.I don't like the destructible buildings, but the fact they decided to add it doesn't bother me in the slightest, I won't use it but it is their game and their vision and their right to develop it as they see fit. (Though the fact they chose to hype it up for 3 weeks like it was something really awesome annoys me a little, but I'll get over it).While you're entirely correct, we as customers don't contractually hold any stake in their developmental scope, and bought the product "as is", they're creating a product they intend to sell, not art just for themselves.And while I'm not about to assume the vast majority of players care enough about this destructible buildings update to dislike the game moving forward, much less so to leave bad reviews or convince their friends the game's "going in a bad direction", from a marketing perspective (which Squad knows well enough) you make the product the customer wants. Approaching a product like art, making it for yourself and someone liking it too just being a perk, is a terrible business model.But I digress. It's still far too early to argue whether or not this product we all bought turns into something we wouldn't've otherwise given time, and it's all kind of hyperbolic. Link to comment Share on other sites More sharing options...
dryer_lint Posted September 29, 2014 Share Posted September 29, 2014 Maxmaps just retweeted a tweet by Danny 2462, media release may be imminent:https://twitter.com/Danny_2462/status/516653995801464832That's about a different video, I think. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted September 29, 2014 Share Posted September 29, 2014 Approaching a product like art, making it for yourself and someone liking it too just being a perk, is a terrible business model.I have to disagree with this. Design by focus group is generally terrible. Design by artistic vision is generally much better, at least in the sense of making a good product. Link to comment Share on other sites More sharing options...
Alshain Posted September 29, 2014 Share Posted September 29, 2014 While you're entirely correct, we as customers don't contractually hold any stake in their developmental scope, and bought the product "as is", they're creating a product they intend to sell, not art just for themselves.And while I'm not about to assume the vast majority of players care enough about this destructible buildings update to dislike the game moving forward, much less so to leave bad reviews or convince their friends the game's "going in a bad direction", from a marketing perspective (which Squad knows well enough) you make the product the customer wants. Approaching a product like art, making it for yourself and someone liking it too just being a perk, is a terrible business model.But I digress. It's still far too early to argue whether or not this product we all bought turns into something we wouldn't've otherwise given time, and it's all kind of hyperbolic.Obviously someone wanted it considering the number of people that are happy about it. Link to comment Share on other sites More sharing options...
Franklin Posted September 29, 2014 Share Posted September 29, 2014 Obviously someone wanted it considering the number of people that are happy about it.Agreed, and hopefully the person or persons who wanted it continue to champion the game. You can't please everyone, and sometimes your target demographic is changed to capitalize on broader markets.I'm just not about to pretend Squad (or any sane business) would approach development with a "love it or leave it" attitude, because that always ends poorly. They want our input (I hope), and so we give it. That's all this is. If the majority of players wanted to blow up the space centre then that's the most sensible way to go developmentally. It's a product, not art. I just hope the majority actually did want that. Link to comment Share on other sites More sharing options...
Franklin Posted September 29, 2014 Share Posted September 29, 2014 One thing that gets batted around a lot is opinions or requests (or on-going topics) tend to get marginalized as being a small sample of the greater desire of the player-base or target market. "Not everybody wants that," or, "Perhaps the silent majority wanted that," but how do we prove this? There must be a better system than just assuming the vast majority of players never voice their opinion, and so their opinion must be in line with whatever decision is made. There's no unified citation on player reception beyond sales, but even sales can be deceptive if they're buying into "the adventure" than the product as-is.Do we have a grand feature/direction list with players voting them up and down to show desire/priority? Wouldn't that seem fairly assertive in public opinion? I know the bug reporter has a vote system, but it's not public-access, so it doesn't really sample anything beyond admin/mod interpretation. Link to comment Share on other sites More sharing options...
Alshain Posted September 29, 2014 Share Posted September 29, 2014 It's not exactly "love it or leave it" when the feature can be turned off. There is a clear difference between a safe bet it won't completely anger half your base and those that may do just that. I think that is the #1 reason we haven't seen aerodynamics yet, it's one of those that might just anger half the users so they are trying to tread lightly and maintain the status quo. Link to comment Share on other sites More sharing options...
Franklin Posted September 29, 2014 Share Posted September 29, 2014 For sure. Hopefully Squad further leverages the new options panel to be able to satisfy everyone. Link to comment Share on other sites More sharing options...
toril Posted September 29, 2014 Share Posted September 29, 2014 Remind me when last time we had people complaining that there are no destroyable buildings in a game?Oh, wait, never, otherwise there would be a mod for that already.actually I remember lots of times people openly wished that the buildings would blow up if you crashed into them. Complaining that the ksc was stupid cause it was invulnerable etc. Admittedly most of these comments were in jest but, rough implementation or no, still seems cool to me. Remember the original stated goal of this game was that it was supposed to be similar to buzz aldrins race to space. that game had a lot more administration stuff to it. Repairing and or adding to the space center would be very much like race to space. Link to comment Share on other sites More sharing options...
Alshain Posted September 29, 2014 Share Posted September 29, 2014 For sure. Hopefully Squad further leverages the new options panel to be able to satisfy everyone.Agreed, I think that small change will open the way for re-entry heat, aerodynamics, life support, and much more. With the new options panel, they always have the option of saying "if you don't like it, play medium or easy". Personally I think that is the most significant change we've heard about in 0.25, though at a first glance it doesn't seem like it. Link to comment Share on other sites More sharing options...
worir4 Posted September 29, 2014 Share Posted September 29, 2014 ... but destroying your PC make you wait even longer?.*Jumps out of window after computer* Link to comment Share on other sites More sharing options...
Trentendegreth Posted September 29, 2014 Share Posted September 29, 2014 first off i dont mean to offend or disrespect, and as per my post count i don't discuss things on the forums very often, unless its the HYPETRAIN, but here is my two cents,the devs made the buildings destructible, while by its self some people will take it or leave it, it is only a stepping stone. people are worried about the "direction the devs are going" with this feature, and quite frankly i feel its irrelevant. i still get to play an amazing game, and share that with THE best online community i have ever been apart of. so the launch pad blows up now, watch how low/angle your launch before dropping stages. If one worries about unknowns, then it will be a short and stressful life. and while its nice that the devs listen to a point. i also think that we take that as a license to throw fits when there is/isn't something we want. like i said its all irrelevant. the game is one of a kind. and with the amount of hours i put into it already, any feature is icing on the cake try looking at it from another point of view... if you don't like it, don't use it. if your Danny level it... and if your indifferent that's cool too. lets not judge others based off their opinions, and allow people to have theirs as well. without feeling the need to defend our positions. Link to comment Share on other sites More sharing options...
klgraham1013 Posted September 29, 2014 Share Posted September 29, 2014 ...waiting for 0.25 videos to start dropping......it's not happening... Link to comment Share on other sites More sharing options...
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