Jump to content

Make random stuff happen to kerbals!


Joshwoo70

Recommended Posts

5070: Odd things begin to happen at all exo-Kerbin colonies, like random space krakens, and the "K" disease

5075: antimatter cores rupture, annihilating the colonies and mines due to the fuel canisters of snacks and antimatter being horribly mislabeled.

5080: The loss of the colonies sends Kerbin reeling, Kerbin's political structure goes insane, divides into two factions, the EKA, and the NKT

5085: tensions rise, tempers break, and the city of Kresden in the EKA is razed by NKT forces, causes massive war

Link to comment
Share on other sites

900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001: kerbals discover the calendar and set there clocks to the beginning of time. time Is pretty old.

Link to comment
Share on other sites

5088: Kerbals switch from text based programming to binary punchcards.

5090: The boom in card manufacturing and Mortimer's wise investing, enables KSC to afford telescope to peer into another distant solar system.

5092: Taxidermy is banned.

5095: Mix up in cards for mission to Eeloo turns into rescue mission Jool.

5099: The punchcards stack are now binded.

Link to comment
Share on other sites

5099.0001: While binding, one kerbal thinks it's a great idea to fuse them with a lighter, after a tragic fire, the punchcards are destroyed, and the kerbals invent A GUI interface used widely, but large and clunky

Link to comment
Share on other sites

5100: Lisa Kerman finds out a way to destroy all the clones of Jebediah Kerman by luring them into a canyon with boosters suspended from helicopters while playing "Ride of the Valkyries".

5100.01: Marge Kerman realizes that he accidentally also killed the actual Jebediah Kerman and he was the first one to jump off the cliff.

5100.02: Jebediah Kerman somehow reappears and kills the clone mistaken for him.

Link to comment
Share on other sites

0001.2: Someone finds out that the easy fitting stuff in the blue big areas sticks to stuff and gets into their clothes and hair and is hard to get out but goes away after a while.

0001.21: Someone else finds out that the easy fitting stuff in the huge blue areas makes the tongue weird but not as much in the smaller blue areas. Kerbals have no idea what this stuff is.

Edited by mythbusters844
Link to comment
Share on other sites

300.1: Mackz Kerman starts a new nation, called "Moar Boosters!!!"

300.14: A factory is built for boosters in Moar boosters!!!

300.3: A giant arsenal of boosters has been constructed, sufficient to destroy 6 KSC's.

Link to comment
Share on other sites

301: Kroman Kerman decides he hated snacks, and only wants to eat meat.

302: Kroman Kerman goes on a mass kannibalism spree.

303: Kroman Kerman's secret lair is invaded and destroyed by Kerbots. Kroman himself is killed right away, as imprisonment is to risky for anyone living near the prison.

Link to comment
Share on other sites

306.4: Kerbals discover a processed potato products factory, that a destroyed kerbal faction built before the beginning of time.

307: Kerbals of the Rocket faction are mass reproducing to compensate for the production of Snacks.

Link to comment
Share on other sites

308: A purple haired Hu-man named sasha swoops in from the heavens, devours the potato factory, and flies back out to the cosmos.

309: The kerbals figure out that blue stuff can be fun, and discover swimming

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...