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For the sake of convinience...


Starwhip

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I've made this .cfg to make both the Mystery Goo and Materials Bay re-usable. Didn't take much time, either.

@PART[science_module]:Final
{
%MODULE[ModuleScienceExperiment]
{
rerunnable = True
}
}

@PART[GooExperiment]:Final
{
%MODULE[ModuleScienceExperiment]
{
rerunnable = True
}
}

I am also thinking of making an "all-in-one" sensor package. One part, one config, one texture. But every single type of science (minus crew reports/eva) can be obtained with it.

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I'm not one to tell someone how to mod their game, but to me that's their point. Re-usability and ease-of-use are what the other experiments do. These two have interesting troubles to overcome to get them to work.

If you aren't going to tell someone how to play, why are you posting this.

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If you aren't going to tell someone how to play, why are you posting this.

Because I thought it was worth noting. Like a mod that makes engines easier to work with by giving them the same Isp.

Also, I specifically and intentionally worded my post as an opinion on the functionality of the parts, not in a way that would proscribe how you'd play the game.

Edited by 5thHorseman
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