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[WIP](Important news)Spanners Boomsticks, Parts to complement BD Armory


SpannerMonkey(smce)

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Just want to thank you all for your continued support of this mod, special thanks of course go to LORDPrometheus for his continued maintenance and persistence in trying to keep this mod going, it is his intention to move his maintenance to a new thread, as a lot of the early stuff is either so outdated , or stacked up under dusts sheets that it's only fair to give him, a clean slate to work with I've have PM'd him with the go ahead, also with a germ of an idea which would still allow me to contribute, still got so many toys i should have thrown out there, once again cheers guys

Spanners Boomsticks , a small pack of alternate weaponry to complement the very cool BD Armory plugin and parts pack

New update available now with two new units and revised internals for the MK1 weaponised cockpit (see foot of page for full changes)

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The WIP MK1 Cockpit weaponsied with 2x 30 mm canons built in

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This pack comprises parts developed while experimenting with the BD Armory plugin and as a spin off from other things I'm involved in. They are all as far as I am aware fully functional and fit for purpose, please note that I'm color dyslexic and if the textures look ok it's more by luck than any skill on my part.

Some of the parts have been made tweakscale compatible , especially the large artillery as they tend to look a bit puny when sat on a 40 meter ship deck.

For these weapons to function you WILL need the BD Armory plugin available in thread here

The pack includes

New Phalanx CIWS in 30mm ammo config

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New 30mm single unit ball turret for the budget conscious user

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Large dual and single barrel 105 mm artillery turrets, Now with reduced rate of fire and rotation more inline with reality. Also the smaller has has a light retexture

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A smaller dual barreled cannon suitable for smaller armored vehicles, but still packing the same punch. NOW detuned as it was way over the top, with reduced range and power more inline with it's expected uses

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Fixed barrel 30 cal cannons intended for aero use, test have been very successful. Available in a nice slippy aero shell or a rugged all workings visible M30 style . Unchanged

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Twin and single unit minigun pods

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1x 30 mm auto cannon, of the type that is seen suspended beneath many aerial death machines, capable of sustaining very long bursts of fire. Will quite happily mount either way up. Features almost a full hemisphere of movement allowing for 360dg coverage from a fixed point. Now includes RPM camera transform

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Quad 50 cannon in a marine style housing, simply it makes things go away . UNCHANGED

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And a belly mount (if you want) minigun turret also featuring almost a full hemisphere of movement UNCHANGED

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Changelog version 0 25.64.1 23/10/14

1/ converted all textures to png to avoid possible glitches and memory issues with tga format.

2/ added phalanx CIWS and 30mm single barrel ball turret

3/ Added smoke effect to some weapons, experimental

4/ removed tweakscale from some weapons to avoid unpredictable behaviour

Downloads

Kerbal stuff download

Download direct from dropbox

License All Rights reserved.

Note I am not a 3d artist, I never did art, so don't expect perfection, these are released so those who have expressed an interest can play with the parts before they're forever lost on my hard drive. They work for me as they are, if you'd like to push some part of them further contact me, and as always if you like them cool, if you don't , well the resource is there so try and make your own

Edited by SpannerMonkey(smce)
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These parts work great! I set up 2 quad-50s in guard mode, took a plane out and set it to the opposite team, and came back in. I took one out with a missile, but the other inevitably blew my plane to shreds with the first burst. If anything, I think they're a little over-powered.

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These parts work great! I set up 2 quad-50s in guard mode, took a plane out and set it to the opposite team, and came back in. I took one out with a missile, but the other inevitably blew my plane to shreds with the first burst. If anything, I think they're a little over-powered.

Well, the description does say the quad-50's simply make things go away...

:P

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Could you Re-Texure them to look like BDArmory Weapons if it wouldn't be too much trouble? <3

Very unlikely as I find that color does not affect performance, and with one exception they are all parts of other projects which require the texture as it is. However the textures are easily accessible and there are plenty of tutorials for changing textures for personal use.

qwQCuYW.png?1

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Ok, I've had a chance to fool around with this mod a bit, and I have some suggestions.

one- the APC cannon is really over-powered for what would be expected on an armored personnel carrier. In fact, it makes the dual-barrel artillery cannon kind of pointless, as it has the same range, power, and reloading speed. I would suggest changing it over to fire non-explosive ammunition at a higher rate of fire, and less damage and shorter range, similar to real-life APC cannons.

two- the dual and single 105 artillery cannons are a little too similar on the reload time. With all the extra gear packed into the dual-cannon turret, I would expect it to be a bit slower on the reload time.

Other than those minor squabbles, these parts are awesome! Also, if I may make a suggestion, a dedicated space-to-space missile would be useful, as the current BDArmory ones don't seem to like operating in space.

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Ok, I've had a chance to fool around with this mod a bit, and I have some suggestions.

Other than those minor squabbles, these parts are awesome! Also, if I may make a suggestion, a dedicated space-to-space missile would be useful, as the current BDArmory ones don't seem to like operating in space.

Baha is adding vacuum missiles in the next update, he mentioned it, as well as optional airbrakes on the bombs the the BDarmory thread.

As for Spanner's weapons, most of them (My opinion at any rate) are too small for the bullets they are firing, the 30cals, for example, look more like they would shoot 7.62mm hilarity instead of 30mmdoom.

Edited by ChronicSpaceCow
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Baha is adding vacuum missiles in the next update, he mentioned it, as well as optional airbrakes on the bombs the the BDarmory thread.

As for Spanner's weapons, most of them (My opinion at any rate) are too small for the bullets they are firing, the 30cals, for example, look more like they would shoot 7.62mm hilarity instead of 30 caliber doom.

You do realize 30 caliber IS 7.62mm right?

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As for Spanner's weapons, most of them (My opinion at any rate) are too small for the bullets they are firing, the 30cals, for example, look more like they would shoot 7.62mm hilarity instead of 30 caliber doom.

Um, perhaps you're not aware of this, but 7.62mm IS .30 caliber. :)

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Howdy, thanks for the cool guns. Very neat. My hover tanks keep getting cooler.

You guys making the BDarmory addons are realy bringing alot to the game for me.

-Also I can confirm that TGAs works just fine with with ATM, and while I dont use texture compressor, texture compressor itself uses ATM when it is installed.

So I think TGAs are fine... but just in case...

There should be feature chart with the pros and cons of differing image file types, along with how texture compressor handles them with and without Atm, in the texture compressor thread.

It may help if you have questions or just to be sure.

Anyway keep up the up the great work. Nothing makes a guy named shooty happier then cool guns.

-edit (10/7 - I had a brian spasm... anywhere I wrote texture compressor, i meant TextureReplacer. sorry.)

Edited by shooty
Im a bit dim.
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Thanks for the link Bahamuto,

And yes atm works fine with tga's( as reported in log) I use tga a it give the smallest footprint unless someone knows different i'll continue to do so

I am working on a little update and retexture, and as these seem to be quite popular I'll pursue it a bit longer

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