KGEI Posted December 28, 2015 Share Posted December 28, 2015 This is an amazing mod, I can finally complete complicated maneuvers smoothly! (thank you so much) great work. Other note: I am using the 'Saikek X52' controller setup, and (I greatly apologize if I missed this in the settings) I was wondering if there is a setting to enable the joystick trigger as the left-click, as I am using this mod in tandem with BD armory and I want to be able to have dogfights without having to switch to the mouse every time I want to shoot something. Is this possible or am I sounding like Old-man-using-iphone right now? Link to comment Share on other sites More sharing options...
acc Posted December 28, 2015 Share Posted December 28, 2015 4 hours ago, KGEI said: This is an amazing mod, I can finally complete complicated maneuvers smoothly! (thank you so much) great work. Other note: I am using the 'Saikek X52' controller setup, and (I greatly apologize if I missed this in the settings) I was wondering if there is a setting to enable the joystick trigger as the left-click, as I am using this mod in tandem with BD armory and I want to be able to have dogfights without having to switch to the mouse every time I want to shoot something. Is this possible or am I sounding like Old-man-using-iphone right now? BD armory has a setting menu where you can set the joystick trigger as fire key. I posted a feature suggestion for multiple fire buttons in the BD armory thread Link to comment Share on other sites More sharing options...
KGEI Posted December 29, 2015 Share Posted December 29, 2015 On 12/28/2015 at 1:17 PM, acc said: BD armory has a setting menu where you can set the joystick trigger as fire key. I posted a feature suggestion for multiple fire buttons in the BD armory thread THANK YOU so very very much! Link to comment Share on other sites More sharing options...
BarryDennen12 Posted December 29, 2015 Share Posted December 29, 2015 (edited) EDIT - just saw that 64-bit isn't supported. Nevermind then! --- not sure if this is a known issue or just something I've done wrong, but when I try to bring up the dialogue box for AFBW I just get a an empty grey box. I think I can see the very bottom of a word (like 'configure' or some such) up in the top corner, but pressing it doesn't do anything. Edited December 30, 2015 by BarryDennen12 I'm a dummy Link to comment Share on other sites More sharing options...
Denco Posted January 1, 2016 Share Posted January 1, 2016 (edited) Another essential mod in my collection Regards Edited January 7, 2016 by Denco Link to comment Share on other sites More sharing options...
Denco Posted January 9, 2016 Share Posted January 9, 2016 Does anyone know how to set up sensitivity for the X360? Can we do it inside this wonderful mod? Or is it done trough the stock settings in controls? Link to comment Share on other sites More sharing options...
nlight Posted January 10, 2016 Author Share Posted January 10, 2016 On 1/9/2016 at 2:06 AM, Denco said: Does anyone know how to set up sensitivity for the X360? Can we do it inside this wonderful mod? Or is it done trough the stock settings in controls? You can configure sensitivity from the mod itself. Link to comment Share on other sites More sharing options...
Denco Posted January 12, 2016 Share Posted January 12, 2016 On 1/10/2016 at 8:24 PM, nlight said: You can configure sensitivity from the mod itself. That's strange because if I change the "incremental action sensitivity" and "Discrete action step" I'm not noticing much difference in sensitivity. Link to comment Share on other sites More sharing options...
bs1110101 Posted January 14, 2016 Share Posted January 14, 2016 I have a Saitek x52 pro, and used this to get around the input lag problem,which it works very well for, but it seems to have broken Mechjeb 2. Anything where it takes control of your craft it simply doesn't work. Turning off my joystick (in the AFBW menu) doesn't seem to work either, as i first thought it was somehow overriding MJ, but that hasn't fixed it. Link to comment Share on other sites More sharing options...
KGEI Posted January 14, 2016 Share Posted January 14, 2016 I have actually recently been having a different problem, whenever I unplug the joystick, outside of the game, when I re-enter the game, all the settings are switched to "Not Found" and I have re-install the mod for all the settings to be set back to the settings before the unplug (why does it remember my settings if i re-installed it?) Link to comment Share on other sites More sharing options...
Styles2304 Posted January 19, 2016 Share Posted January 19, 2016 When I use the trim rotaries they add a little to the trim as opposed to trim relative to their current position. Is this a bug or is there some setting I've missed? To further explain, if I turn the pitch trim rotary a hair past zero, it will constantly add trim until I return it to zero. The same works in the opposite direction. Link to comment Share on other sites More sharing options...
nlight Posted January 21, 2016 Author Share Posted January 21, 2016 (edited) Version 1.6.2 is up on KerbalStuff (and CKAN soon) and fixes the MechJeb issue. Thanks for reporting issues, I will get to everyone in time. Stay tuned. Quote That's strange because if I change the "incremental action sensitivity" and "Discrete action step" I'm not noticing much difference in sensitivity. I'm sorry I should have been more clear. There is a setting called "Precision mode" which allows for configurable sensitivity. You can find it by clicking the "Mod settings" button on the main AFBW screen, then turn it on via the checkbox and configure the sensitivity you want using the slider. You also have to bind a button to toggle it via "Add button" from the AFBW preset editor. At the moment this only allows you to get lower sensitivity. As an addition to that you could try to switch to using "quadratic" curves from advanced settings in the controller config window. Edited January 21, 2016 by nlight Link to comment Share on other sites More sharing options...
CovertJaguar Posted January 31, 2016 Share Posted January 31, 2016 (edited) There is definitely something screwy with the Wheel Steer axis. It seems to pick a random direction to turn the wheels in response to input every time a scene loads. This has resulted in more than a few rather spectacular explosions while attempting to take off from the runway. I'm usually using the Adjustable Landing Gear wheels, but I think I've seen it with stock wheels too. EDIT: Nvm, seems it may be a stock bug. http://forum.kerbalspaceprogram.com/index.php?/topic/89874-105-adjustable-landing-gear-v120-masscost-scaling-tech-nodes-drag-may-30/&do=findComment&comment=2343263 Edited January 31, 2016 by CovertJaguar Link to comment Share on other sites More sharing options...
nlight Posted February 20, 2016 Author Share Posted February 20, 2016 After the unfortunate shutdown of KerbalStuff, AFBW is now on SpaceDock. Link to comment Share on other sites More sharing options...
Beeso3 Posted February 20, 2016 Share Posted February 20, 2016 Any Mac support? Because OS X accepts the dinput of ps3 controllers, and the t flight hotas x. Link to comment Share on other sites More sharing options...
Jernau Morat Kerman Posted February 21, 2016 Share Posted February 21, 2016 Feature Request It would be great to see: Master profiles which select specific combinations of profiles across controllers. It would be great to be able to bind master profiles to inputs. Great mod! Link to comment Share on other sites More sharing options...
KerbonautInTraining Posted February 23, 2016 Share Posted February 23, 2016 (edited) Trying to get the hang of flying with this using a craft in orbit. [lots of snip] I decided to use this only for atmospheric craft now, it works great. Edited March 5, 2016 by KerbonautInTraining Link to comment Share on other sites More sharing options...
rundmcarlson Posted February 29, 2016 Share Posted February 29, 2016 Are you able to use multiple controllers at once with this? I have a hotas setup and am planning on building a switch panel but it uses its own input controller. Will I have to add joysticks and throttles to my switch panel or can I use both inputs at the same time with this mod? Thanks for your help. Link to comment Share on other sites More sharing options...
KerbonautInTraining Posted February 29, 2016 Share Posted February 29, 2016 11 hours ago, rundmcarlson said: Are you able to use multiple controllers at once with this? Yep. Make sure to plug in all of them BEFORE setting up presets, though. Link to comment Share on other sites More sharing options...
KerbonautInTraining Posted March 5, 2016 Share Posted March 5, 2016 (edited) It's working as advertised now. Sorry about the flurry of posting. Edited March 5, 2016 by KerbonautInTraining Deleted old info Link to comment Share on other sites More sharing options...
Sidelia Posted March 19, 2016 Share Posted March 19, 2016 (edited) I'm not sure why (as it works fine on my laptop with the same joystick) but on my desktop clicking the ABFW button on the toolbar causes an instant crash for me. KSP 1.0.5 ABFW 1.6.2 Logitech Extreme 3D Joystick Output log and config & gamedata tree (17MB ouput_log cannot be pasted...): https://www.dropbox.com/sh/3sukdqpdcrsfom5/AABOsw-el-6KDMq1I7_xqScea?dl=0 I've attempted deleting the configuration file, removing and reinstalling the mod via ckan, copying the config file from the working version on my laptop to the desktop, and unplugging/plugging the joystick. So far no luck. I should mention this is on Windows 10 x64 using the 32bit game. Edited March 19, 2016 by Sidelia Added system info Link to comment Share on other sites More sharing options...
Corbald Posted March 20, 2016 Share Posted March 20, 2016 Same issue, same joystick. Can't post logs right now, but I will later if it's needed. Link to comment Share on other sites More sharing options...
DocMop Posted March 31, 2016 Share Posted March 31, 2016 Have you installed all the files, including the ones that not go into the gamedata folder? Link to comment Share on other sites More sharing options...
Sidelia Posted March 31, 2016 Share Posted March 31, 2016 10 hours ago, DocMop said: Have you installed all the files, including the ones that not go into the gamedata folder? Yes, I copied the entire KSP root folder from my (working mod) laptop to my (not working mod) desktop. All other mods work on the desktop :/ Link to comment Share on other sites More sharing options...
nlight Posted March 31, 2016 Author Share Posted March 31, 2016 I've been quite busy recently but I'm looking into all issues and a version for 1.1 is coming also. Stay tuned and thanks for reporting issues Link to comment Share on other sites More sharing options...
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