Divico Posted October 1, 2014 Share Posted October 1, 2014 (edited) Kosmodrome - Space Centre v1.0 - Career Edition Rescaled, relocated, new Launch Pad Kosmodrome - Space Centre has three Launch Pads, a Runway, a Heli/VTOL Pad and two additional spawn points on the runway. The site is on the equator in the desert. The floodlights can be activated and deactivated by mouse-click. I made this mod because I wanted a Space Centre for all the great Soviet/Russian inspired part mods. The rocket pads are modeled after real sites: Gagarin's Start and the Proton site in Baikonur and the new ESA Soyuz site in Kourou. This mod requires KerbalKonstructs (included). Installation Copy the contents of the GameData folder from the .zip into your own GameData folder. Update from a previous version Before updating, recover any vessel from the Kosmodrome. Delete old "Kosmodrome" folder in your GameData. Copy the contents of the GameData folder from the .zip into your own GameData folder. Known issues Launch pads are not always automatically cleared after launch. Launch clamps must then be recovered via the tracking station. The mod RecoverAll/DestroyAll can help by recovering all landed debris at once. Credits and Thanks AlphaAsh: KerbalKonstructs and some of the textures medsouz: KerbalKonstructs Lack: Train model Raidernick: Soyuz launch pad in previous versions. Beale, Raidernick, Orionkermin, AlphaAsh: Inspiration. License Kosmodrome: http://creativecommons.org/licenses/by-nc-sa/4.0/ Kerbal Konstructs: The MIT License (MIT) Edited February 24, 2016 by Divico upload to Spacedock Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted October 1, 2014 Share Posted October 1, 2014 Congrats on release! Love this base! Quote Link to comment Share on other sites More sharing options...
Thourion Posted October 1, 2014 Share Posted October 1, 2014 Good stuff! Imo those floodlights should be in stock game. And also nice spawn idea locations for small/big aircraft and such. Quote Link to comment Share on other sites More sharing options...
wasmic Posted October 2, 2014 Share Posted October 2, 2014 Ahhhh, congrats on the release! Quote Link to comment Share on other sites More sharing options...
Horman Posted October 2, 2014 Share Posted October 2, 2014 Did I get this right - you are able to let the kerbalnauts spawn at another point than the craft itself? So they are able to walk to and board the vehicle????? Quote Link to comment Share on other sites More sharing options...
Divico Posted October 3, 2014 Author Share Posted October 3, 2014 Horman said: Did I get this right - you are able to let the kerbalnauts spawn at another point than the craft itself? So they are able to walk to and board the vehicle?????Huh? No. "Kosmodrome Control Tower" is just a normal spawn point next to the runway.For example, launch a space plane at the control tower. Go back to the SPH and launch a rover or bus full of Kerbals at the Runway, which isn't occupied now and only a few meters away. Drive over to the plane and board "manually". Or refuel and load the payload if you have KAS and the robotic parts. Then taxi the plane to the actual Runway and take off. Quote Link to comment Share on other sites More sharing options...
sp1989 Posted October 12, 2014 Share Posted October 12, 2014 does this work with .25 Quote Link to comment Share on other sites More sharing options...
marchingknight11 Posted October 12, 2014 Share Posted October 12, 2014 Haven't tested it, but Kerbal Konstructs works fine and this is just a config for KerbalKonstructs, so I would assume so. Quote Link to comment Share on other sites More sharing options...
JPurp Posted October 12, 2014 Share Posted October 12, 2014 It is working for me. I haven't tested any of the extra features like the flood lights but I had a perfect launch of Sputnik-1 from the "G" pad this morning.-JP Quote Link to comment Share on other sites More sharing options...
PatPL Posted October 12, 2014 Share Posted October 12, 2014 Looks amazing! I can't believe that's first thing You modelled in Blender Quote Link to comment Share on other sites More sharing options...
SnowWhite Posted October 12, 2014 Share Posted October 12, 2014 My greetings with the release! This mod realy looks awesome! Now I am trying to find a way to integrate it with RSS. Do you now where can I find guides for Kerbal Konstructs? That will make everything faster than now. Quote Link to comment Share on other sites More sharing options...
Divico Posted October 12, 2014 Author Share Posted October 12, 2014 sp1989 said: does this work with .25It works with the latest Kerbal Konstructs version v0.4-PRE3.Floodlights work too. SnowWhite said: ... Do you now where can I find guides for Kerbal Konstructs? ...KK doesn't have a tutorial yet. The guide from KerbTown may help you, it's similar.PM me and/or ask in the Kerbal Kostructs thread if you need help. Quote Link to comment Share on other sites More sharing options...
MysteriousSteve Posted October 12, 2014 Share Posted October 12, 2014 Does the Proton mod still work with 0.25 or is that just an old picture? Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted October 12, 2014 Share Posted October 12, 2014 Anybody got .cfg data for putting a remotetech control station at the kosmodrome? If not Ill just try and work one up and put it here! Quote Link to comment Share on other sites More sharing options...
Divico Posted October 13, 2014 Author Share Posted October 13, 2014 SnowWhite said: ...Now I am trying to find a way to integrate it with RSS...I just tried to create configs for RSS. Looks like Kerbal Konstructs has issues with RSS, so it's not possible at the moment. MysteriousSteve said: Does the Proton mod still work with 0.25 or is that just an old picture?Old picture. Haven't tried it in 0.25. Sippyfrog said: Anybody got .cfg data for putting a remotetech control station at the kosmodrome? If not Ill just try and work one up and put it here!Add this to your RemoteTech_Settings.cfg (desert):STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc490 Name = Kosmodrome Mission Control Latitude = 0 Longitude = 217 Height = 400 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } }I'm not using RT2 myself, but this shows a red dot at the correct location. I assume it's working then...For the north location, change Latitude to 45, Longitude to 206 and Height to 255. Quote Link to comment Share on other sites More sharing options...
Captain_Party Posted October 15, 2014 Share Posted October 15, 2014 Is there any way to make this work in RSS? Or would I have to manually place it? Quote Link to comment Share on other sites More sharing options...
Divico Posted October 15, 2014 Author Share Posted October 15, 2014 Captain_Party said: Is there any way to make this work in RSS? Or would I have to manually place it?Kerbal Konstructs isn't working with resized planets atm. And the old KerbTown dosn't work in 0.25. Quote Link to comment Share on other sites More sharing options...
Axl'Wolf'Lipid Posted October 15, 2014 Share Posted October 15, 2014 (edited) This mod seems very interesting.It's compatible with Kerbal construction time?Thanks.EDIT:Lost my patience and tryed by myself.It seems it work but i don't have the floodlight and i'm unable to make the provided Remotetech settings work.The only small problem is that everything you want to launch at the Kosmodrome is contructed under SPH(spaceplane hangar)I'm using the latest build of Kerbal construct...and many other mods anyway.I love it Edited October 15, 2014 by Axl'Wolf'Lipid Quote Link to comment Share on other sites More sharing options...
Spacepetscompany Posted December 21, 2014 Share Posted December 21, 2014 Any word on an update? Quote Link to comment Share on other sites More sharing options...
Divico Posted January 19, 2015 Author Share Posted January 19, 2015 Spacepetscompany said: Any word on an update?Sorry for my absence. Yes, I started working on an update.But for now, 0.9b is available at Kerbalstuff. It has only updated config files for the latest Kerbal Konstructs.This means it has now open and close costs in career mode. I've set it to 1000/500 for now (place holder values).-> How expensive should opening a Launchsite at the Kosmodrome be?Cheap, since it's depending on the original KSC anyway (partnumber and weight are still limited by the KSC) Expensive, since this is a "complete" new Space Centre and should cost a lot A mix. One cheap Lauchpad, one expensive etc. Some feedback would be welcome. Quote Link to comment Share on other sites More sharing options...
Divico Posted January 19, 2015 Author Share Posted January 19, 2015 A quick preview:Launchpad K (Kourou) at the KSC. This will probably be optional. I'll use this model as a base for Launchpad V (Vostochny) at the Kosmodrome.It's much smaller than the current Gagarin's Pad and fits the HGR Soyuz and is just a bit large for Tantares (You'll have to carefully center the rocktet in the VAB) Quote Link to comment Share on other sites More sharing options...
Rolanvorxariat Posted January 22, 2015 Share Posted January 22, 2015 does it work in .90? Quote Link to comment Share on other sites More sharing options...
Divico Posted January 22, 2015 Author Share Posted January 22, 2015 Chiken1880 said: does it work in .90?Yes it does. Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted January 22, 2015 Share Posted January 22, 2015 Yay! I love that new pad! Quote Link to comment Share on other sites More sharing options...
Divico Posted January 22, 2015 Author Share Posted January 22, 2015 The new Gagarins's Pad in Tantares size, made from scratch:Temporary location of the two new LP's: Quote Link to comment Share on other sites More sharing options...
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