Nertea Posted October 7, 2014 Share Posted October 7, 2014 This is a great reboot of the pod! Nice work! Link to comment Share on other sites More sharing options...
Las-pen Posted October 8, 2014 Share Posted October 8, 2014 Only thing that keeps me from downloading are the windows. They could be a little more spread out and a bit smaller. Link to comment Share on other sites More sharing options...
Reichtangle Posted October 8, 2014 Share Posted October 8, 2014 Only thing that keeps me from downloading are the windows. They could be a little more spread out and a bit smaller.Yeah, it needs more of the old pod look. And they need to all be with each other. Not like the Mk1-2 pod. And it needs lights. The lighting sucks. Link to comment Share on other sites More sharing options...
StarVision Posted October 9, 2014 Author Share Posted October 9, 2014 Thanks for the feedback everyone. I'll try and illuminate the pod a bit more, but I'm not sure about the windows. Reducing the size and spreading them apart would reduce what little visibility the pod has, but it would also bring it a lot closer to the original. Would something like this be any better?Javascript is disabled. View full albumAlso I've almost finished one of the old fuel tanks. I'll post a picture when it's complete, but right now I have studying to do...Oh, and about that navball bug, I've never seen that before. I'll see if I can replicate it when I get a chance. Link to comment Share on other sites More sharing options...
Guest Posted October 9, 2014 Share Posted October 9, 2014 ... but I'm not sure about the windows. Reducing the size and spreading them apart would reduce what little visibility the pod has, but it would also bring it a lot closer to the original. Would something like this be any better?Oh, and about that navball bug, I've never seen that before. I'll see if I can replicate it when I get a chance.Please don't muss with the windows! They're great just as they are. I really enjoy the aesthetic you've hit upon with the current version. A switched internal light might be nice, but no hurry. As for the navball glitch, it's proven to be terribly inconsistent. I'll keep an eye out for it with my 0.25 build and see if I can find a pattern. Link to comment Share on other sites More sharing options...
Reichtangle Posted October 9, 2014 Share Posted October 9, 2014 Thanks for the feedback everyone. I'll try and illuminate the pod a bit more, but I'm not sure about the windows. Reducing the size and spreading them apart would reduce what little visibility the pod has, but it would also bring it a lot closer to the original. Would something like this be any better?http://imgur.com/a/B44nAAlso I've almost finished one of the old fuel tanks. I'll post a picture when it's complete, but right now I have studying to do...Oh, and about that navball bug, I've never seen that before. I'll see if I can replicate it when I get a chance.I like those windows. But can we see all the kerbals smushed together abreast? Link to comment Share on other sites More sharing options...
StarVision Posted October 9, 2014 Author Share Posted October 9, 2014 I like those windows. But can we see all the kerbals smushed together abreast?I'll wait a bit to see what the general consensus is on the windows. Also the pod isn't big enough to have them all side by side. Either their helmets clip together, or they clip into the sides of the pod. Link to comment Share on other sites More sharing options...
jpkerman Posted October 9, 2014 Share Posted October 9, 2014 Great to see it back but at the size of the Mk1-2 and with 3 Kerbal layout it is only a different flavor of capsule. Size it to between the Mk1 and M1-2 and give it a two Kerbal layout and you have provided the 'missing link' that Squad has no provided to date. Link to comment Share on other sites More sharing options...
StarVision Posted October 9, 2014 Author Share Posted October 9, 2014 Great to see it back but at the size of the Mk1-2 and with 3 Kerbal layout it is only a different flavor of capsule. Size it to between the Mk1 and M1-2 and give it a two Kerbal layout and you have provided the 'missing link' that Squad has no provided to date.I can't really do that. First of all, how would I size it between 1.25 and 2.5m? Secondly, that's not really the scope of the mod. If you really want to, you can change the crew capacity to 2. Link to comment Share on other sites More sharing options...
Reichtangle Posted October 9, 2014 Share Posted October 9, 2014 The pod isn't big enough to have them all side by side. Either their helmets clip together, or they clip into the sides of the pod.Beale fit three kerbals into a 1.875 pod all abreast. Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 9, 2014 Share Posted October 9, 2014 I'll wait a bit to see what the general consensus is on the windows. Also the pod isn't big enough to have them all side by side. Either their helmets clip together, or they clip into the sides of the pod.I honestly like the windows and the pod. I like this remake of the legacy, I personally don't want to old one back. This one is a great replacement. Link to comment Share on other sites More sharing options...
Teto Posted October 9, 2014 Share Posted October 9, 2014 Maybe make a sepret download one with the big windows and one with the little. Link to comment Share on other sites More sharing options...
DGatsby Posted October 9, 2014 Share Posted October 9, 2014 I think it looks fine as it is! Link to comment Share on other sites More sharing options...
Odyssey Posted October 10, 2014 Share Posted October 10, 2014 I think it looks fine as it is!I completely agree! Link to comment Share on other sites More sharing options...
Helix935 Posted October 10, 2014 Share Posted October 10, 2014 I completely agree!i agree too! Link to comment Share on other sites More sharing options...
Teto Posted October 10, 2014 Share Posted October 10, 2014 I agree also. Link to comment Share on other sites More sharing options...
Reichtangle Posted October 10, 2014 Share Posted October 10, 2014 I think the windows should be almost exactly like the original one's. Meaning same size, and same placing. I don't care if it's rounded or angled. Link to comment Share on other sites More sharing options...
tg626 Posted October 10, 2014 Share Posted October 10, 2014 Hgr made a 2 kerrbal pod that's 1.875m in diameter, but he also had to created adapters to mate it to standard size parts.That aside, would you be willing to guide us on altering the configs to make it behave as a 2 Kerbal pod? If it was would they go into the 2 side by side seats?I'd love to see this as as 2 Kerbal pod too! Link to comment Share on other sites More sharing options...
Reichtangle Posted October 11, 2014 Share Posted October 11, 2014 Hgr made a 2 kerrbal pod that's 1.875m in diameter, but he also had to created adapters to mate it to standard size parts.That aside, would you be willing to guide us on altering the configs to make it behave as a 2 Kerbal pod? If it was would they go into the 2 side by side seats?I'd love to see this as as 2 Kerbal pod too!Well actually, one of his earlier versions of his radish had flat windows in line with the command pod, and it went perfectly with the old pod. I might just still have it. Link to comment Share on other sites More sharing options...
StarVision Posted October 11, 2014 Author Share Posted October 11, 2014 I think I'm going to end up keeping them the way they are. Mostly because that's what the majority says, and partly because I hate editing already-finished models.Also if you want it to be a 2-man pod, just go to SciFi/_Legacy/Parts/Pod and open part.cfg. Inside that look for a line that says "CrewCapacity = 3", then change it to 2.Here's the old fuel tank. I'm also going to make the half size one, and then an engine. Link to comment Share on other sites More sharing options...
Teto Posted October 11, 2014 Share Posted October 11, 2014 (edited) Nice lookin. Sorry to bother you but I got a problem the enterprises hull is white in .25 Edited October 11, 2014 by Teto Link to comment Share on other sites More sharing options...
StarVision Posted October 11, 2014 Author Share Posted October 11, 2014 (edited) Nice lookin. Sorry to bother you but I got a problem the enterprises hull is white in .25I am aware of that. I believe it's some sort of ATM thing. I created a SciFi cfg and marked it as a normal map, which seemed to solve it. I'll release an update today, but first I have to see if I can just not include that texture, instead of making it a normal map, which seems kind of cheaty.Edit: I forgot it was thanksgiving, so I didn't really get the update out. I did however figure out how to fix it properly, I just need to find the time to upload it.Edit2: It's all fixed now Edited October 15, 2014 by StarVision Link to comment Share on other sites More sharing options...
StarVision Posted October 19, 2014 Author Share Posted October 19, 2014 Everything is updated now. I've included 3 new engines and two new tanks. If you come across any issues please report them, although hopefully there aren't any. Link to comment Share on other sites More sharing options...
Teto Posted October 20, 2014 Share Posted October 20, 2014 Sweet! But noooooooo I just got ready to go to bed oh well tomorrow. Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 20, 2014 Share Posted October 20, 2014 Any chance you could remake these landing legs I really miss them, they where the go till these new fangled suspension jobs came in Link to comment Share on other sites More sharing options...
Recommended Posts