JedTech Posted October 7, 2014 Share Posted October 7, 2014 (edited) What difficulty settings are you thinking of trying out in your first 0.25 Career?Let us know Easy, Medium, or Hard. Of if "Custom", post your response in this format:Allow Revert Flights:Allow Quick Load:Missing Crews Respawn:Auto-Hire Crewmembers before Flight:No Entry Purchase Required on Research:Indestructible Facilities:Allow Stock Vessels:Starting Funds: Starting Science: Starting Reputation: Science Rewards: %Funds Rewards: %Reputation Rewards: %Funds Penalties: %Reputation Penalties: % Edited October 7, 2014 by JedTech Link to comment Share on other sites More sharing options...
JedTech Posted October 7, 2014 Author Share Posted October 7, 2014 (edited) Here's what I'm thinking for my new Career:Allow Revert Flights: ON I like to test and quickly get back to the VAB.Allow Quick Load: ON Mostly so that the Kracken does not ruin my flight after many hours of play. I'll try not to use it for other reasons Missing Crews Respawn: OFF Once dead, always dead.Auto-Hire Crewmembers before Flight: OFF I want to hire them myself.No Entry Purchase Required on Research: OFF I'm excited for the difficulty added by having ave to purchase these!Indestructible Facilities: OFF Boom!Allow Stock Vessels: OFF Starting Funds: 10,000 (Hard)Starting Science: 0 (Hard)Starting Reputation: -100 Might be fun to role play that I am starting a space program with a bad reputation.Science Rewards: 20-50% I want to work hard to get through the tech tree.Funds Rewards: 20-60% Funds have been generally easy in the past. I want it to be Hard but not impossible to proceed. (I don't do part testing)Reputation Rewards: 60% (Hard)Funds Penalties: 200% (Hard)Reputation Penalties: 200% (Hard) Edited October 7, 2014 by JedTech getting a better idea of what difficulty I want to try. Link to comment Share on other sites More sharing options...
Levelord Posted October 7, 2014 Share Posted October 7, 2014 Allow Revert Flights: yupAllow Quick Load: yupMissing Crews Respawn: yupAuto-Hire Crewmembers before Flight: yupNo Entry Purchase Required on Research: yup Indestructible Facilities: Nope (I like explodey)Allow Stock Vessels: yupStarting Funds: game defaultStarting Science: game defaultStarting Reputation: game defaultScience Rewards: game defaultFunds Rewards: game defaultReputation Rewards: game defaultFunds Penalties: game defaultReputation Penalties: game default Link to comment Share on other sites More sharing options...
Xavven Posted October 7, 2014 Share Posted October 7, 2014 I will use Hard settings, with the exception of allow Quick Save/Load. I will limit it to bugs/crashes/kracken only on the honor system.Also, you should make this a poll! Link to comment Share on other sites More sharing options...
JimmyAgent007 Posted October 7, 2014 Share Posted October 7, 2014 i will keep revert enabled for testing designs, (in case i forget solar panels, making sure stages work in order, the rocket actually lifts) and save games based on the honor system. the rest will be turned off. not sure on the sliders yet. Link to comment Share on other sites More sharing options...
Torham234 Posted October 7, 2014 Share Posted October 7, 2014 Here's what I'm thinking for my new Career:Allow Revert Flights: ON (I like to test and quickly get back to the VAB.)Allow Quick Load: ON (Mostly so that the Kracken does not ruin my flight after many hours of play.)Missing Crews Respawn: OFFAuto-Hire Crewmembers before Flight: OFFNo Entry Purchase Required on Research: OFF (I'm excited to have to purchase these!)Indestructible Facilities: OFFAllow Stock Vessels: OFFStarting Funds: 10,000 (Hard)Starting Science: 0 (Hard)Starting Reputation: 0 (Hard)Science Rewards: 10-60% (Still can't decide. I want it to be hard, but also possible??)Funds Rewards: 10-60%Reputation Rewards: 10-60%Funds Penalties: 200% (Hard)Reputation Penalties: 200% (Hard)I will use these settings. Link to comment Share on other sites More sharing options...
nadreck Posted October 7, 2014 Share Posted October 7, 2014 For the first time in a couple of version I will create a sandbox game to run "simulations" of new ship designs (and there definitely will be new ones with the new parts!!!) and yes I will cheat by copying new designs to the career game once developed and tested in Sandbox. In fact for a later version, they might consider giving us a "simulator system" in Career mode that costs us a very moderate amount money, science and rep to do this sort of testing within the context of the game.I will make my first career out of the following custom settings and try to make headway against any undue difficulty by using the new "strategies".Allow Revert Flights: OFFAllow Quick Load: OFFMissing Crews Respawn: OFFAuto-Hire Crewmembers before Flight: OFFNo Entry Purchase Required on Research: OFFIndestructible Facilities: OFFAllow Stock Vessels: OFFStarting Funds: 10,000Starting Science: 0Starting Reputation: 0Science Rewards: 50%Funds Rewards: 50%Reputation Rewards: 50%Funds Penalties: 100%Reputation Penalties: 200% Link to comment Share on other sites More sharing options...
JedTech Posted October 7, 2014 Author Share Posted October 7, 2014 I will use Hard settings, with the exception of allow Quick Save/Load. I will limit it to bugs/crashes/kracken only on the honor system.Also, you should make this a poll!Great idea. Done! Link to comment Share on other sites More sharing options...
WWEdeadman Posted October 7, 2014 Share Posted October 7, 2014 Allow Revert Flights: OFFAllow Quick Load: ON (To prevent having to ALT+F4 the game in case of bugs)Missing Crews Respawn: OFFAuto-Hire Crewmembers before Flight: OFFNo Entry Purchase Required on Research: OFFIndestructible Facilities: OFFAllow Stock Vessels: OFFStarting Funds: probably default for HardStarting Science: 0Starting Reputation: 0Science Rewards: 50%Funds Rewards: 50%Reputation Rewards: 50%Funds Penalties: 200%Reputation Penalties: 200%I think that would be a nice way to make things a bit more interesting. Also I'll probably use Remote Tech once it works with 0.25. Link to comment Share on other sites More sharing options...
LtHeckard Posted October 7, 2014 Share Posted October 7, 2014 Normal so I can enjoy the game without it being painfully easy. Link to comment Share on other sites More sharing options...
SkyRex94 Posted October 7, 2014 Share Posted October 7, 2014 I want and probably will use the hard mode. But i'm still thinking of a way to counteract the kraken without turning quickload on .... You're hopefully still able to 'make' quicksaves, and if kraken attack occurs i will quit game turn quickload on, load state before, quit game, turn quickload off again. This tediousness will prevent myself using quickload on other cases than bugs and gamecrashes, and forcing me to deal even with the most horrible crashes. Link to comment Share on other sites More sharing options...
Khorso Posted October 7, 2014 Share Posted October 7, 2014 I plan on playing with Hard. Throw in NEAR, KWR, DRE, TACLS.For design testing, I'll run a secondary Sandbox save named "Skunkworks". -Khorso Link to comment Share on other sites More sharing options...
Jarkko279 Posted October 7, 2014 Share Posted October 7, 2014 I think ill keep reverting. and quick save just in case KRAKEN comes.so you can lower sciense gain all the way to 10%. that just crazy grindfest.But i think hard. funds rewards maybe even down to 50%. so you cant go all crazy with builds.Havent played in a month. but with these new difficulty settings ill be starting new interstellar career.But first to sandbox and blow up KSC! Link to comment Share on other sites More sharing options...
Franklin Posted October 7, 2014 Share Posted October 7, 2014 I wanna run vanilla Hard but the game's got enough bugs in it still that quicksave might as well be bug-revert. Link to comment Share on other sites More sharing options...
Cydonian Monk Posted October 7, 2014 Share Posted October 7, 2014 Hard Mode, but with tweaks. I'll still allow QuickSave to get around the inevitable game bugs, but not to get around gameplay mistakes. (With my persistence file backed by Dropbox I could savescum whenever I wanted anyway....) Not sure about the sliders and other settings yet, but I'll use what Hard sets them to as a go-by. I reserve the right to go to "OMG This Is So Easy" mode if it ceases to be fun or entertaining. Link to comment Share on other sites More sharing options...
regex Posted October 7, 2014 Share Posted October 7, 2014 (edited) For my career mode install I'll use custom. I'll add FAR, DRE, an RSS resize to 1.75x, and some of my favorite parts and plugin mods (HGR, IR, Engineer, etc...)Allow Revert Flights: On because it's tedious to test in sandbox.Allow Quick Load: On because bugs and such.Missing Crews Respawn: Off because Kerbals aren't immortal clones.Auto-Hire Crewmembers before Flight: Off because if I don't have enough crew, I want to hire them myself.No Entry Purchase Required on Research: Off because there isn't enough to spend money on.Indestructible Facilities: Off but it won't matter, you pretty much have to deliberately destroy them and I use FAR.Allow Stock Vessels: Off because stock vessels are pretty bad and they won't work with FAR.Starting Funds: 10,000 sounds good.Starting Science: 0, although I might just start with 30 and skip the KSC sciences.Starting Reputation: 0.Science Rewards: I think I'll try 50%.Funds Rewards: I think I'll try 30%~40% because money is so easy to come by.Reputation Rewards: Could probably play the game on 10% and be perfectly fine.Funds Penalties: If this is for failing contracts, I'll bump this to max.Reputation Penalties: If this is for failing contracts, I'll bump this to max.I reserve the right to go to "OMG This Is So Easy" mode if it ceases to be fun or entertaining.No one really cares how you play, but yeah, agreed. Although an experienced player could easily run an entire save game on 1/3 the cash. Science grind might be an issue. Edited October 7, 2014 by regex Link to comment Share on other sites More sharing options...
regex Posted October 7, 2014 Share Posted October 7, 2014 double post, thought it'd add to the previous, sorry. Link to comment Share on other sites More sharing options...
Concentric Posted October 7, 2014 Share Posted October 7, 2014 Allow Revert Flights: YesAllow Quick Load: YesMissing Crews Respawn: NoAuto-Hire Crewmembers before Flight: NoNo Entry Purchase Required on Research: No (so, entry purchase is required)Indestructible Facilities: Dunno, we'll see. Leaning No.Allow Stock Vessels: No. I don't use them anyway.Starting Funds: 10,000Starting Science: 0Starting Reputation: 0 -aren't these three the current default? Or do you get more funds?Science Rewards:Funds Rewards:Reputation Rewards:Funds Penalties:Reputation Penalties:I'll have to think a bit more on the rewards and penalties. Might start them all at 100% and see how things go. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted October 7, 2014 Share Posted October 7, 2014 I'd imagine funds and reputation penalties relate to the penalties for failing a contract. Link to comment Share on other sites More sharing options...
regex Posted October 7, 2014 Share Posted October 7, 2014 I'd imagine funds and reputation penalties relate to the penalties for failing a contract.Oh, well, in that case I'd bump them up to max. I don't take contracts I don't want to fly and I don't fail those I take. Link to comment Share on other sites More sharing options...
oggylt Posted October 7, 2014 Share Posted October 7, 2014 Allow Revert Flights: Off.Allow Quick Load: On.Missing Crews Respawn: Off.Auto-Hire Crewmembers before Flight: Off.No Entry Purchase Required on Research: Off.Indestructible Facilities: Off .Allow Stock Vessels: On.Starting Funds: 10,000 sounds good.Starting Science: 100 or so.Starting Reputation: -100.Science Rewards: 100%.Funds Rewards: 60-80%.Reputation Rewards: 20%.Funds Penalties: 200%Reputation Penalties: 400%. Link to comment Share on other sites More sharing options...
Hannu Posted October 7, 2014 Share Posted October 7, 2014 I do not know if I start a new career or will I wait to biomes. I started a new game couple of weeks ago and start is quite boring repetition of the same Mün landing. When I start a new career game, probably I try hard settings but allow quickloading. I increase difficulty also with TAC life support and Deadly Re-entry. Maybe I install also FAR if I try planes.What that "Allow stock vessels" mean? Link to comment Share on other sites More sharing options...
problemecium Posted October 7, 2014 Share Posted October 7, 2014 I think I'll stick with Normal because it seems to be the way SQUAD meant to make the game. I may try a hardcore save if I'm in the mood, but I'm not giving up quickloading because I won't submit to the Kraken."Allow stock vessels" means the default ships, e.g. Kerbal X and Aeris 3A, will be available as they are in Sandbox. Link to comment Share on other sites More sharing options...
Cydonian Monk Posted October 7, 2014 Share Posted October 7, 2014 Although an experienced player could easily run an entire save game on 1/3 the cash. Science grind might be an issue.Science grind is more of what I'm concerned about. I found the stock contract system alleviates it somewhat (and makes the "science" grind a bit more like engineering V&V and testing), but not entirely. It starts to feel a bit "been there, done that, didn't get a t-shirt" after a few run throughs. Link to comment Share on other sites More sharing options...
Pecan Posted October 7, 2014 Share Posted October 7, 2014 Sandbox - I want to design vehicles and missions. Link to comment Share on other sites More sharing options...
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