kenbobo Posted October 8, 2014 Share Posted October 8, 2014 BD Armory 0.5.2 works fine in .25, but no building booms with bombs/missiles. Link to comment Share on other sites More sharing options...
memorablynamed Posted October 8, 2014 Share Posted October 8, 2014 (edited) KAS has just been updated to version 0.4.9 for 0.25http://forum.kerbalspaceprogram.com/threads/92514-0-24-2-Kerbal-Attachment-System-%28KAS%29-0-4-8-Fixed-for-0-24-2-x86-x64-%29 Edited October 8, 2014 by memorablynamed Link to comment Share on other sites More sharing options...
NathanKell Posted October 8, 2014 Author Share Posted October 8, 2014 Thanks for the reports, all.However, please follow the guidelines in the OP. I even bolded and colored them. Link to comment Share on other sites More sharing options...
slumpie Posted October 8, 2014 Share Posted October 8, 2014 RasterPropMonitor 18.3 is out, now compatible with 0.25 Link to comment Share on other sites More sharing options...
ArcFurnace Posted October 8, 2014 Share Posted October 8, 2014 PartCatalog 3.0 RC8 is out. Author says he only tested it quickly, but it's working fine for me in 0.25. Link to comment Share on other sites More sharing options...
Ruedii Posted October 8, 2014 Share Posted October 8, 2014 Please note that without Active Texture Manager, it becomes necessary to launch the game using OpenGL, which tanks the AA.Generally using OpenGL, it's best to set your Anti-Aliasing using the overrides your graphics card control panel. Link to comment Share on other sites More sharing options...
Athlonic Posted October 8, 2014 Share Posted October 8, 2014 Chatterer-v-0-7-1-08-Oct-2014 v0.25 Ready as well Link to comment Share on other sites More sharing options...
eevenson Posted October 8, 2014 Share Posted October 8, 2014 Perhaps if the mods could be listed in alphabetical order on the main list that would helpful. Thanks! Link to comment Share on other sites More sharing options...
NathanKell Posted October 8, 2014 Author Share Posted October 8, 2014 Right now they are listed in order of update, so recent stuff is at the bottom (which makes it easier to see what has changed). Link to comment Share on other sites More sharing options...
DMagic Posted October 9, 2014 Share Posted October 9, 2014 Version 8 of SCANsat is released; link to this post for the GitHub link and changelog. Link to comment Share on other sites More sharing options...
ArcFurnace Posted October 9, 2014 Share Posted October 9, 2014 RCS Build Aid 0.5.1 has been released (version 0.5 recompiled for 0.25) and seems to be working for me. Link to comment Share on other sites More sharing options...
Starstrider42 Posted October 9, 2014 Share Posted October 9, 2014 Custom Asteroids 1.1.0 is compatible with KSP 0.25. Link to comment Share on other sites More sharing options...
sirkut Posted October 9, 2014 Share Posted October 9, 2014 Infernal Robotics 0.19.2 has been updated for 0.25 (NOTE: users must also take updated KSPAPIExtensions provided in the IR install and replace the dll that is located in TweakScale until Biotronic replaces it. Link to comment Share on other sites More sharing options...
Alshain Posted October 9, 2014 Share Posted October 9, 2014 (edited) Right now they are listed in order of update, so recent stuff is at the bottom (which makes it easier to see what has changed).Great idea, but I would suggest limiting this list to plugins or part packs with plugins. The Community Library thread is a more comprehensive thread but this one is a good reference for the update. Case in point, Surface Lights (one that I use and don't want to go without) is just parts, it really can't be all that incompatible (at least not in THIS version). Anyway, that's my suggestion.EDIT: Or at the very least give part-only packs their own category. Edited October 9, 2014 by Alshain Link to comment Share on other sites More sharing options...
NathanKell Posted October 9, 2014 Author Share Posted October 9, 2014 KWR and NP2 are "just parts" and due to the rescaleFactor issue being fixed, now have off-scale parts (which also means offscale collision meshes, which means problems). Thus far they (and SurfaceLights) have been the only pure part packs mentioned, but I'll keep an eye out.Oh, and SXT is a pure part pack, but (was) also broken due to path name changes.Also: thanks all! Link to comment Share on other sites More sharing options...
Alshain Posted October 9, 2014 Share Posted October 9, 2014 KWR and NP2 are "just parts" and due to the rescaleFactor issue being fixed, now have off-scale parts (which also means offscale collision meshes, which means problems). Thus far they (and SurfaceLights) have been the only pure part packs mentioned, but I'll keep an eye out.Oh. I did not know that. Good info. In that case I just rebuilt my favorite plane with Radial Engine Mounts v0.3, no issues at all Link to comment Share on other sites More sharing options...
sirkut Posted October 9, 2014 Share Posted October 9, 2014 Infernal Robotics 0.19.2 has been updated for 0.25 (NOTE: users must also take updated KSPAPIExtensions provided in the IR install and replace the dll that is located in TweakScale until Biotronic replaces it.I goofed, it would appear that TweakScale may not work with the updated dll due to compatibility checker. Link to comment Share on other sites More sharing options...
NathanKell Posted October 9, 2014 Author Share Posted October 9, 2014 I have a version of TS working, but I'd rather not chuck it out the door since biotronic has been active even today on the forums. Link to comment Share on other sites More sharing options...
macTijn Posted October 9, 2014 Share Posted October 9, 2014 DYJ updated Procedural wings to v0.9: http://forum.kerbalspaceprogram.com/threads/29862This also adds support for SP+ wings, and NEAR! Link to comment Share on other sites More sharing options...
AvronMullican Posted October 9, 2014 Share Posted October 9, 2014 I would like to confirm Interstellar Lite v0.12.3 works in 0.25, the only catch is, you must update tweakscalehttp://forum.kerbalspaceprogram.com/threads/91867-0-24-2-Interstellar-Lite-Tweakscale-Integration-v0-12-3-Sept-7 Link to comment Share on other sites More sharing options...
Gaugeforever Posted October 9, 2014 Share Posted October 9, 2014 Final frontier works in .25 now. http://forum.kerbalspaceprogram.com/threads/67246-0-25-Final-Frontier-kerbal-individual-merits-0-5-6bAlso, KW rocketry works with a custom config file. Information is in the thread. Have tested it myself with a rather large mod soup so it seems like a legit hack for the time being. Link to comment Share on other sites More sharing options...
marc40k Posted October 9, 2014 Share Posted October 9, 2014 KSP Interstellar is working with 0.25 with an official update: http://forum.kerbalspaceprogram.com/threads/43839-0-25-KSP-Interstellar-(Magnetic-Nozzles-ISRU-Revamp)-Version-0-13 Link to comment Share on other sites More sharing options...
Victus Posted October 9, 2014 Share Posted October 9, 2014 KSP Interstellar is working with 0.25 with an official update: http://forum.kerbalspaceprogram.com/threads/43839-0-25-KSP-Interstellar-(Magnetic-Nozzles-ISRU-Revamp)-Version-0-13Thank you for posting man. +rep for you! Link to comment Share on other sites More sharing options...
Freyera Posted October 9, 2014 Share Posted October 9, 2014 If I try to use Astronomer's Visual Pack - Edge of Oblivion (7-4), and by extension Environmental Visual Enhancements (7-4), the game crashes after the loading screen and before the Main Menu.I am not certain how to see the cause of the crash. Just says it crashes. Even with Active Texture Management installed. Link to comment Share on other sites More sharing options...
ArcFurnace Posted October 9, 2014 Share Posted October 9, 2014 (edited) KSP Interstellar is working with 0.25 with an official update: http://forum.kerbalspaceprogram.com/threads/43839-0-25-KSP-Interstellar-(Magnetic-Nozzles-ISRU-Revamp)-Version-0-13Most things function, but the tech tree does not. 0.25 seems to have finally broken TreeLoader beyond repair. The old method of "install TreeLoader, ignore the broken Internet tree repository and manually drop the tree.cfg into your savegame" no longer works. This breaks quite a bit of the functionality, as certain parts and part upgrades require certain advanced tech nodes, which are no longer available without TreeLoader. Edited October 9, 2014 by ArcFurnace Link to comment Share on other sites More sharing options...
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