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Separate Crew Transfer Function From Physical Hatches


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Just a small suggestion, but if the crew transfer function was somehow separated from having to click the physical hatch of a part, it would open a new way for modders to create station parts, etc. that hold crew, yet have no visible hatch.

Currently any part can have crew capacity, but without a physical, clickable, hatch you would never be able to transfer crew out of the part once they're inside.

My own suggestion? Move crew via a right-click context menu to open a "transfer" dialog.

What do ya think?

34754ef63c.jpg

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Not needed. You can make the hatch look like anything you want. Crew tanks that don't want such an obvious hatch can do something else instead.

But a hatch will always be a hatch, I can make it look like a window, or panel, or whatever, but a Kerbal will still be able to jump out of it.

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I see this becoming problematic.

Not only would it possibly create "Jailbox" senarios where there would be no way to get a Kerbal out of a part without a door on ANOTHER part. It would also be counter intutitive for the player to click something else completly random for the Kerbals to transfer. Lets not even worry about the fact if there is no door, how did the kerbal get into the ship in the firstplace?

Putting a new "transfer" button on the IVA view of the kerbals would definantly clutter the picture, transfer is a rather large word, larger than the two current buttons combined. So I'm unsure about putting such a button there.

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I see this becoming problematic.

Not only would it possibly create "Jailbox" senarios where there would be no way to get a Kerbal out of a part without a door on ANOTHER part. It would also be counter intutitive for the player to click something else completly random for the Kerbals to transfer. Lets not even worry about the fact if there is no door, how did the kerbal get into the ship in the firstplace?

Putting a new "transfer" button on the IVA view of the kerbals would definantly clutter the picture, transfer is a rather large word, larger than the two current buttons combined. So I'm unsure about putting such a button there.

On the "jailbox" you can do this already by just covering the hatch, so not much would change really.

This idea is really intended for station / base parts, where you will typically have docking ports acting as "doors" to other modules of the ship (Not in a Gameplay perspective, just to add reasoning behind this).

So you could limit your stations to having only one or two airlock area on a large station, I suppose.

Lets not forget that already in the stock transfer system a Kerbal can transfer through solid girders and fuel tanks to get to another crew module, that's hardly less counter-intuitive than this idea.

Not saying you don't raise good points, I just like to debate a little :D

A button on the crew portrait might be a little ugly, I agree, but it could work...

bd0b5b0dd4.jpg

Edited by Beale
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Putting a new "transfer" button on the IVA view of the kerbals would definantly clutter the picture, transfer is a rather large word, larger than the two current buttons combined. So I'm unsure about putting such a button there.

Not sure it would need another button. If the IVA had more complete models then you could IVA into first kerbal perspective then just walk/float around click on hatches inside the modules to get between them even pick seats. Even go EVA by picking an external hatch.

Keep the EVA button as a short cut for Kerbals in modules external hatches but do everything else with IVA.

(Well maybe eventually given the development time required)

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Not sure it would need another button. If the IVA had more complete models then you could IVA into first kerbal perspective then just walk/float around click on hatches inside the modules to get between them even pick seats. Even go EVA by picking an external hatch.

Keep the EVA button as a short cut for Kerbals in modules external hatches but do everything else with IVA.

(Well maybe eventually given the development time required)

That's just as tedious as having to transfer them around with EVA.

The whole point of the transfer system is to make it easier to shuffle Kerbals around. Instead of having to hold each and every single one of them by the hand, you can now finally just tell them to go sit there and they 'do' it

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That's just as tedious as having to transfer them around with EVA.

The whole point of the transfer system is to make it easier to shuffle Kerbals around. Instead of having to hold each and every single one of them by the hand, you can now finally just tell them to go sit there and they 'do' it

Oops... Keep forgetting Kerbals are just celebrity ballast.

Then they should move the buttons off the image and shorten to "XFR" as others have suggested.

Edit: added: Why bother having IVA at all? Saves on artwork, polygons and buttons.

Edited by mattinoz
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On the "jailbox" you can do this already by just covering the hatch, so not much would change really.

This idea is really intended for station / base parts, where you will typically have docking ports acting as "doors" to other modules of the ship (Not in a Gameplay perspective, just to add reasoning behind this).

So you could limit your stations to having only one or two airlock area on a large station, I suppose.

Lets not forget that already in the stock transfer system a Kerbal can transfer through solid girders and fuel tanks to get to another crew module, that's hardly less counter-intuitive than this idea.

Not saying you don't raise good points, I just like to debate a little :D

A button on the crew portrait might be a little ugly, I agree, but it could work...

http://puu.sh/c64Mf/bd0b5b0dd4.jpg

Explaining how Karbala get through girders and what not is the same logic as girders transferring fuel.

Its just let's way you make a plane with a part with no door. A player would expect for the lethal to get out somehow, since he got in. But unlike all the parts currently you would need a port/ another door because someone designed this part with no door.

I see no reason to just keep things simple and keep every part having a door. The transfer system is designed to cut down in the EVA not cut down on the utility of doors entirely. The current system is very helpful and straight toward. YES you need to click on the door, but its much more streamlined than the old system which is all that was needed

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