Jump to content

Real Reaction Wheels


Alpheratz

Recommended Posts

Hello everyone. I came across this text: (http://www.braeunig.us/space/)

Reaction wheels: Electrically-powered wheels mounted in three orthogonal axes aboard a spacecraft. To rotate the vehicle in one direction, you spin up the proper wheel in the opposite direction. To rotate the vehicle back, you slow down the wheel. Excess momentum that builds up in the system due to external torques must be occasionally removed from the system via propulsive maneuvers.

What's missing in KSP you say? Reaction wheels can absorb any amount of momentum without reaching a maximum. We'd need a mod for that. A display with pitch, yaw and roll progress bars would show the speed at which the reaction wheel is turning. After reaching the maximum, external thrusters would have to be used to ease on the reaction wheel.

Unfortunately, I don't have the time to make this mod. Perhaps someone would be interested?

Alpheratz

Link to comment
Share on other sites

I know some one out there has a WIP mod that makes craft rotation in orbit persistent and that that mod has managed to nix the 'time warp to kill rotation' bug/feature, so that's not the end of the world. I've seen plenty of discussion about our reaction wheels and how they're entirely unrealistic and how some people would like ones that need to be desaturated and such. But to the best of my knowledge, no one's working on it. I too would like to see such a thing though.

Link to comment
Share on other sites

I know some one out there has a WIP mod that makes craft rotation in orbit persistent and that that mod has managed to nix the 'time warp to kill rotation' bug/feature

http://forum.kerbalspaceprogram.com/threads/85990

http://forum.kerbalspaceprogram.com/threads/67821-Timewarp-Rotation-Fix

I am tempted to look into them as an exercise in learning the KSP mod API.

Edited by S1gmoid
Link to comment
Share on other sites

Are you sure? It would lead to funny situations where your reaction wheels get to maximum radial velocity and you can't do anything about it! I guess it depends how hard we want the game to be ;)

Pods don't carry a whole lot of monopropellant, so in case of bad piloting, those situations would arise nonetheless.

Link to comment
Share on other sites

Are you sure? It would lead to funny situations where your reaction wheels get to maximum radial velocity and you can't do anything about it! I guess it depends how hard we want the game to be ;)

Eh, I don't think too many folks want this for stock, outside of the people who are into hardcore realism. The stock reaction wheels are basically a hack so that people aren't overwhelmed by not being able to consistently rotate their crafts properly once they actually manage to get something into orbit. I'm fine with them being overpowered for the newbies, but it would also be nice to have a mod option to throw in a bit more difficulty and realism.

Link to comment
Share on other sites

  • 3 months later...

Has anyone ever attempted to create this? I have often wondered why I have never been able to find such a mod, even a limited version of it would be better than stock reaction wheels. I would certainly be interesting to anyone that which to improve realism.

Edited by FreeThinker
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...