renejant Posted November 24, 2015 Share Posted November 24, 2015 I just came across an old 0.90 mod map i still had laying around, i reinstalled this CIT/active struts mod and i can confirm that it still works in a 1.0.5 version of the game! Everything still works with this setup... :D Link to comment Share on other sites More sharing options...
Stone Blue Posted November 25, 2015 Share Posted November 25, 2015 Nice to know...Maybe I'll dig my copy of the mod & CIT out of mothballs and start using it again... Link to comment Share on other sites More sharing options...
Adoelrome Posted December 18, 2015 Share Posted December 18, 2015 The link for downloading doesn't work any more. Please, upload somebody archive who has it. Link to comment Share on other sites More sharing options...
Ziw Posted December 18, 2015 Share Posted December 18, 2015 This mod was taken down by its author, who gave limited permission to use it only as a part of Infernal Robotics Model Rework. See corresponding thread for an updated release. Link to comment Share on other sites More sharing options...
Adoelrome Posted December 20, 2015 Share Posted December 20, 2015 oh thanks, i got it. tell please, what do you know about chopit? another important plugin of this author. (http://forum.kerbalspaceprogram.com/index.php?/topic/75518-dev-halted090-chopit-detach-parts-in-flight-v260-2015-01-03/) somebody will be engaged in it? Link to comment Share on other sites More sharing options...
Stone Blue Posted December 20, 2015 Share Posted December 20, 2015 ^^ I doubt it...marce took down all links to his/her work... Even though the license is pretty much open, I think picking up work/distribution on EXACT copies of marce's work may be a touchy subject... Now if someone were to start development on the ideas from scratch....That would be different... Link to comment Share on other sites More sharing options...
Ziw Posted December 20, 2015 Share Posted December 20, 2015 12 minutes ago, Adoelrome said: oh thanks, i got it. tell please, what do you know about chopit? another important plugin of this author. (http://forum.kerbalspaceprogram.com/index.php?/topic/75518-dev-halted090-chopit-detach-parts-in-flight-v260-2015-01-03/) somebody will be engaged in it? Why would you need chopit when you have wonderful KAS/KIS? Link to comment Share on other sites More sharing options...
Adoelrome Posted December 25, 2015 Share Posted December 25, 2015 (edited) On 12/20/2015 at 9:55 PM, Ziw said: Why would you need chopit when you have wonderful KAS/KIS? So tell me please, can KAS/KIS allow to detach any part from ship by hands for some definite time? Edited December 25, 2015 by Adoelrome Link to comment Share on other sites More sharing options...
Ziw Posted December 25, 2015 Share Posted December 25, 2015 I've detached an engine from my ship in Flight and reattached it to another place, had to have 2 kerbals nearby to do it though (due to mass). Link to comment Share on other sites More sharing options...
SteveD80 Posted May 16, 2016 Share Posted May 16, 2016 I just wanted the teathering. Link to comment Share on other sites More sharing options...
Snark Posted May 16, 2016 Share Posted May 16, 2016 As the author of this mod @marce has stated, development on this mod was closed several KSP versions ago. Locking thread to prevent additional confusion. Marce has handed over the mod to Infernal Robotics for caretaking. Please see that mod's thread if you have any questions: Link to comment Share on other sites More sharing options...
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