Alex J Derpert Posted July 7, 2016 Share Posted July 7, 2016 1 hour ago, Starwaster said: I don't think any OPT parts have any resource in them unless Firespitter is installed. (Exception: Cockpits have ElectricCharge) Assuming FS is installed and working properly (may not if the version you use needs updating for KSP because of a KSP update) then you need to right click the parts in the VAB/SPH and configure them with the part's context menu Without Firespitter there are no resources. Of course, none of that applies to me because I use Real Fuels so I use that instead of Firespitter for my fuel tank needs. Ok because as far as I know, Firespitter is incompatible(right as the time of this posting) that is, with 1.1.3. I guess that is causing our problems Link to comment Share on other sites More sharing options...
stali79 Posted July 7, 2016 Share Posted July 7, 2016 This is odd as i am running 1.1.3 and i can change fuels in most parts... Link to comment Share on other sites More sharing options...
Alex J Derpert Posted July 7, 2016 Share Posted July 7, 2016 1 minute ago, stali79 said: This is odd as i am running 1.1.3 and i can change fuels in most parts... Which Firespitter version are you running? I think its in the addon.txt file or something like that. I went onto the forums and downloaded the latest version off of Curse, and also had Interstellar Fuel thingy installed. It still didnt work Link to comment Share on other sites More sharing options...
stali79 Posted July 8, 2016 Share Posted July 8, 2016 the file properties of the firespitter.dll says version 7.1.3013.23694, and the .version file says 7.3.0 Link to comment Share on other sites More sharing options...
Stone Blue Posted July 8, 2016 Share Posted July 8, 2016 If everything is configured properly, IIRC, EITHER Firespitter OR Interstellar Fuel Switch will work... Usually, if BOTH are installed, IIRC, IFS will overide FS, and be the one doing the switching... Also, IIRC, (was it RoverDude?) is maintaining FS, and I think it IS compatible with 1.1.3 if you use what ever .dll HE hosted... Link to comment Share on other sites More sharing options...
Starwaster Posted July 8, 2016 Share Posted July 8, 2016 I've been thinking for awhile that OPT should have a set of fallback configs to install default resources if no other fueltank management is installed. Not sure that's what @K.Yeon wanted though... Link to comment Share on other sites More sharing options...
M_Ouellette Posted July 8, 2016 Share Posted July 8, 2016 (edited) On 7/7/2016 at 9:04 PM, Starwaster said: I've been thinking for awhile that OPT should have a set of fallback configs to install default resources if no other fueltank management is installed. Not sure that's what @K.Yeon wanted though... It couldn't hurt to have that, if it's a resource combination that has everything, but judging by the mod variants, I think K Yeon wanted that versatility even if it made his mod dependent on Firespitter. Someone please enlighten me what is IFS bringing to the table that is an improvement over Firespitter for the basic functionality we're seeking? I'm asking asking simply because there is no sense in including both since one supersedes the other but it does seem Firespitter is being updated more rapidly. Edited July 10, 2016 by M_Ouellette Link to comment Share on other sites More sharing options...
stali79 Posted July 10, 2016 Share Posted July 10, 2016 Ok the mod is essentially in Alpha state now, ultimately all it needs is the MM patches for FS and CLS finalized and the old B fuselage animations fixed (I don't know how to fix this). I have it on git up, if anyone wants to help me finalize it just pm me and I will throw you the github link for it. Link to comment Share on other sites More sharing options...
Mycroft Posted July 10, 2016 Share Posted July 10, 2016 On July 7, 2016 at 4:54 PM, Alex J Derpert said: Ok because as far as I know, Firespitter is incompatible(right as the time of this posting) that is, with 1.1.3. I guess that is causing our problems On July 7, 2016 at 4:56 PM, stali79 said: This is odd as i am running 1.1.3 and i can change fuels in most parts... If you have Interstellar FuelSwitch installed, it has the functionality of FS, but I believe it is 1.1.3 compatible. It is basically a continuation of FS (Firespitter). Link to comment Share on other sites More sharing options...
stali79 Posted July 10, 2016 Share Posted July 10, 2016 1 minute ago, Mycroft said: If you have Interstellar FuelSwitch installed, it has the functionality of FS, but I believe it is 1.1.3 compatible. It is basically a continuation of FS (Firespitter). all I know is I have both installed lol Link to comment Share on other sites More sharing options...
Mycroft Posted July 10, 2016 Share Posted July 10, 2016 As do I, but it was actually Module Manager that fixed the fuel tanks and allowed IFS to work. I saw someone who said that this mod was 1.1.3 compatible now, and had a ton of new cool parts. Is this correct? I checked SpaceDock, and it said that compatibility was only up to 1.1.2. Am I missing something? Link to comment Share on other sites More sharing options...
stali79 Posted July 10, 2016 Share Posted July 10, 2016 3 minutes ago, Mycroft said: As do I, but it was actually Module Manager that fixed the fuel tanks and allowed IFS to work. I saw someone who said that this mod was 1.1.3 compatible now, and had a ton of new cool parts. Is this correct? I checked SpaceDock, and it said that compatibility was only up to 1.1.2. Am I missing something? its in alpha currently, a few issues to work out and hopefully should be release ready within a few days. the one on spacedock is the old one but works on 1.1.3. Link to comment Share on other sites More sharing options...
Mycroft Posted July 10, 2016 Share Posted July 10, 2016 Sweet! I am really looking forward to that! Link to comment Share on other sites More sharing options...
stali79 Posted July 10, 2016 Share Posted July 10, 2016 Part of the reason I am asking for help with the last few things is I am losing focus on the project as well as I can't do some of the things that need to be done. if @Starwaster and @Mycroft can get these final bugs ironed out for me then the mod is good to go for version 1.8.5 Link to comment Share on other sites More sharing options...
Mycroft Posted July 10, 2016 Share Posted July 10, 2016 How can I help? I feel honored that you would ask me to do that, but please keep in mind that I know next to nothing about code, but I can hunt down bugs in game. Link to comment Share on other sites More sharing options...
stali79 Posted July 10, 2016 Share Posted July 10, 2016 I inboxed you mate Link to comment Share on other sites More sharing options...
Starwaster Posted July 10, 2016 Share Posted July 10, 2016 TIL that there's an engine named after me... Link to comment Share on other sites More sharing options...
Mycroft Posted July 10, 2016 Share Posted July 10, 2016 Hey, can anyone tell me what language this mod is in? Python? Ruby? C++? Or is that a stupid question? Link to comment Share on other sites More sharing options...
stali79 Posted July 10, 2016 Share Posted July 10, 2016 10 minutes ago, Starwaster said: TIL that there's an engine named after me... People who have helped me in this project have become easter eggs in the mod Link to comment Share on other sites More sharing options...
Starwaster Posted July 10, 2016 Share Posted July 10, 2016 5 minutes ago, Mycroft said: Hey, can anyone tell me what language this mod is in? Python? Ruby? C++? Or is that a stupid question? It's written in EBCDIC Link to comment Share on other sites More sharing options...
Mycroft Posted July 10, 2016 Share Posted July 10, 2016 ??? Please tell me that isn't a joke, cause I would like a real answer. If it is, thanks! Link to comment Share on other sites More sharing options...
Mycroft Posted July 10, 2016 Share Posted July 10, 2016 *googles EBCDIC* Ummmm. Okay. I did see the dev. mention ASCII in the .readme, but looking at the Wikipedia page (don't judge ), I am alternately sure you are joking and serious. I have some serious learning to do. The wiki did say that ASCII and EBCDIC have compatibility issues, so I don't get why a mod would be written in that, going under the assumption that KSP is written in ASCII. Once again, if anything I say sounds stupid, please forgive me and tell me it sounds stupid. Link to comment Share on other sites More sharing options...
Starwaster Posted July 10, 2016 Share Posted July 10, 2016 (edited) 1 hour ago, Mycroft said: ??? Please tell me that isn't a joke, cause I would like a real answer. If it is, thanks! It's written in C# Nothing is written in EBCDIC anymore. (probably) The thing about EBCDIC is a stupid joke that probably nobody gets anymore Edited July 10, 2016 by Starwaster Link to comment Share on other sites More sharing options...
stali79 Posted July 10, 2016 Share Posted July 10, 2016 yeah but you don't need to know about programming to write a config file for a part anyway. Link to comment Share on other sites More sharing options...
Mycroft Posted July 10, 2016 Share Posted July 10, 2016 (edited) Well I don't know either programming or writing .configs, so hopefully I can learn both. Well, I can edit a .cfg file, but I don't know how to write one. 26 minutes ago, Starwaster said: It's written in C# Nothing is written in EBCDIC anymore. (probably) The thing about EBCDIC is a stupid joke that probably nobody gets anymore You, sir, got me GOOD! Edited July 10, 2016 by Mycroft Link to comment Share on other sites More sharing options...
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