Winchester Posted May 1, 2016 Share Posted May 1, 2016 (edited) 8 minutes ago, Steel Dragon said: if you get a chance can you drop an updated version (so we see what is already sorted and the file names) and can help test parts for you? Uploading a snapshot of my OPT folder now. Also reading a very Kerbal book - "The Sixth Continent", by Issui Ogawa, about a construction company that will build "anything, anywhere" - the Sahara, Antarctica, the Himalayas, or even the bottom of the Pacific Ocean, who get a contract to build the most insane project ever - a hotel/wedding palace. On the Moon. https://dl.dropboxusercontent.com/u/70565045/KSP/OPT_1.8plus_v3.7z Link may take a couple of minutes before it activates, the upload is taking a while. I miss my fiber connection... Edited May 1, 2016 by Winchester Link to comment Share on other sites More sharing options...
Steel Dragon Posted May 1, 2016 Share Posted May 1, 2016 11 minutes ago, Winchester said: Uploading a snapshot of my OPT folder now. Also reading a very Kerbal book - "The Sixth Continent", by Issui Ogawa, about a construction company that will build "anything, anywhere" - the Sahara, Antarctica, the Himalayas, or even the bottom of the Pacific Ocean, who get a contract to build the most insane project ever - a hotel/wedding palace. On the Moon. https://dl.dropboxusercontent.com/u/70565045/KSP/OPT_1.8plus_v3.7z Link may take a couple of minutes before it activates, the upload is taking a while. I miss my fiber connection... LOL at the fiber, thanx for the update I'll test the parts as best i can doing rocket launches. no option for a runway with no working wheels lol. Link to comment Share on other sites More sharing options...
Steel Dragon Posted May 1, 2016 Share Posted May 1, 2016 Ok on a quick look in sorting by cross section: J-Type is great sorted perfectly I, K, and L have issues: I-Type shows basicly every part in KSP for some reason K-Type Shows MK2 and MK3 parts along with OPT parts L-Type Also shows some of the parts from the Planatary Base Mod (A popular mod) it looks like we need a new naming system as you said in the past I agree with OPTA (Current J-Type) OPTB (Current K-Type) OPTC (Current L-Type) OPTW (OPT Wing Sections) Just an idea to help with sorting while building ships. Being able to have all the same or attaching corss section in one sorting is very nice. Link to comment Share on other sites More sharing options...
Winchester Posted May 1, 2016 Share Posted May 1, 2016 12 minutes ago, Steel Dragon said: Ok on a quick look in sorting by cross section: J-Type is great sorted perfectly I, K, and L have issues: I-Type shows basicly every part in KSP for some reason K-Type Shows MK2 and MK3 parts along with OPT parts L-Type Also shows some of the parts from the Planatary Base Mod (A popular mod) it looks like we need a new naming system as you said in the past I agree with OPTA (Current J-Type) OPTB (Current K-Type) OPTC (Current L-Type) OPTW (OPT Wing Sections) Just an idea to help with sorting while building ships. Being able to have all the same or attaching corss section in one sorting is very nice. Very strange. In the latest version I posted, I have the i folder with basically everything in it, and two different Mk2 and Mk3 folders (because I've been dumb and used a capital M for Mk2 and Mk3 in a couple of parts cfgs), but other than that every part is exactly where it's supposed to be - in folders labeled opt A, opt B, opt I, opt J, opt K and opt L. Are you sure you're using the one I just uploaded? Link to comment Share on other sites More sharing options...
Steel Dragon Posted May 1, 2016 Share Posted May 1, 2016 (edited) Yes I have the one you just updated I will reinstall to be sure. Also when sorting by cross section there is no A or B types in my current build (put all parts work well) I will save for testing sake and reinstall. OK I apparently had test 1.7 not 3.7 loaded lol. the new one is sorted nicely. I had a thought though. Do you know the planetary base mod? http://spacedock.info/mod/173/Kerbal Planetary Base Systems The way he sorts his mod in the menu is great one tab for the planetary base mods then sub tabs for the different module types. We might be able to do that here. Have an OPT tab then sub taps for the types then sub components. Just a thought and i know the maker of that mod is active and would probably help out. Edited May 1, 2016 by Steel Dragon lol Link to comment Share on other sites More sharing options...
Steel Dragon Posted May 1, 2016 Share Posted May 1, 2016 Ok so they parts line up and seam to function except none have any fuel? I have the newest intersteller fuel switcher and firespitter.dll installed but no right click option at all? This could be an issue with the base game (testing in 1.1.2) Link to comment Share on other sites More sharing options...
Winchester Posted May 1, 2016 Share Posted May 1, 2016 4 minutes ago, Steel Dragon said: Ok so they parts line up and seam to function except none have any fuel? I have the newest intersteller fuel switcher and firespitter.dll installed but no right click option at all? This could be an issue with the base game (testing in 1.1.2) Interstellar Fuel Switcher is not required for OPT, so that wouldn't make any difference. Also, not all the parts have working firespitter configs, I think notably the L series, possibly A and B might have problems as well. I was more interested in getting the parts to load *at all*. Most of the J parts, and all of the I and K parts, worked fine in 1.1.2 when I tried them earlier though. I'll see what I can do tomorrow. Link to comment Share on other sites More sharing options...
Steel Dragon Posted May 2, 2016 Share Posted May 2, 2016 lol makes since I had built an L-Type Plane (a replacement for me MK4) my J-type is fine Link to comment Share on other sites More sharing options...
Winchester Posted May 2, 2016 Share Posted May 2, 2016 2 minutes ago, Steel Dragon said: lol makes since I had built an L-Type Plane (a replacement for me MK4) my J-type is fine Try pasting this into the OPT/mm_config/OPT_FS.cfg file, that should fix the L parts at least. @PART[jl_3m_adaptor]:NEEDS[Firespitter] { MODULE { name=FSfuelSwitch resourceNames=Structural;LiquidFuel;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer,MonoPropellant resourceAmounts=0;1620;1080,1320;540,660;756,924,324 basePartMass=3.18295437805339 tankMass=0;0;0;0;0 tankCost=0;0;0;0;0 displayCurrentTankCost=false hasGUI=true showInfo=true } } @PART[jl_7m_adaptor]:NEEDS[Firespitter] { MODULE { name=FSfuelSwitch resourceNames=Structural;LiquidFuel;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer,MonoPropellant resourceAmounts=0;3240;2160,2640;1080,1320;1512,1848,648 basePartMass=5.86072463746837 tankMass=0;0;0;0;0 tankCost=0;0;0;0;0 displayCurrentTankCost=false hasGUI=true showInfo=true } } @PART[l_2m_bicoupler]:NEEDS[Firespitter] { MODULE { name=FSfuelSwitch resourceNames=Structural;LiquidFuel;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer,MonoPropellant resourceAmounts=0;1620;1080,1320;540,660;756,924,324 basePartMass=3.72384096921262 tankMass=0;0;0;0;0 tankCost=0;0;0;0;0 displayCurrentTankCost=false hasGUI=true showInfo=true } } @PART[l_6m_cargo]:NEEDS[Firespitter] { MODULE { name=FSfuelSwitch resourceNames=Structural;LiquidFuel;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer,MonoPropellant resourceAmounts=0;1890;1260,1540;630,770;882,1078,378 basePartMass=4.5136764571455 tankMass=0;0;0;0;0 tankCost=0;0;0;0;0 displayCurrentTankCost=false hasGUI=true showInfo=true } } @PART[l_6m_crew]:NEEDS[Firespitter] { MODULE { name=FSfuelSwitch resourceNames=Structural;LiquidFuel;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer,MonoPropellant resourceAmounts=0;2700;1800,2200;900,1100;1260,1540,540 basePartMass=6.06537108962463 tankMass=0;0;0;0;0 tankCost=0;0;0;0;0 displayCurrentTankCost=false hasGUI=true showInfo=true } } @PART[l_6m_fuselage]:NEEDS[Firespitter] { MODULE { name=FSfuelSwitch resourceNames=Structural;LiquidFuel;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer,MonoPropellant resourceAmounts=0;1890;1260,1540;630,770;882,1078,378 basePartMass=4.55313891109419 tankMass=0;0;0;0;0 tankCost=0;0;0;0;0 displayCurrentTankCost=false hasGUI=true showInfo=true } } @PART[l_8m_cockpit]:NEEDS[Firespitter] { MODULE { name=FSfuelSwitch resourceNames=Structural;LiquidFuel;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer,MonoPropellant resourceAmounts=0;540;360,440;180,220;252,308,108 basePartMass=6.9253413355807 tankMass=0;0;0;0;0 tankCost=0;0;0;0;0 displayCurrentTankCost=false hasGUI=true showInfo=true } } Link to comment Share on other sites More sharing options...
Steel Dragon Posted May 2, 2016 Share Posted May 2, 2016 That worked the L-type are working nicely. I have a request while your adjusting them. Can we add some fuel to the L-Type cargo ramp tail piece? It is a large part with engine mounts on it. Only makes since that it has fuel like the cargo bay has. Link to comment Share on other sites More sharing options...
stali79 Posted May 2, 2016 Share Posted May 2, 2016 2 hours ago, Steel Dragon said: That worked the L-type are working nicely. I have a request while your adjusting them. Can we add some fuel to the L-Type cargo ramp tail piece? It is a large part with engine mounts on it. Only makes since that it has fuel like the cargo bay has. The other cargo tails dont have fuel. I dont think space wise that you would be able to fit m much fuel in them. Link to comment Share on other sites More sharing options...
darkracer125 Posted May 2, 2016 Share Posted May 2, 2016 18 hours ago, Winchester said: Very strange. In the latest version I posted, I have the i folder with basically everything in it, and two different Mk2 and Mk3 folders (because I've been dumb and used a capital M for Mk2 and Mk3 in a couple of parts cfgs), but other than that every part is exactly where it's supposed to be - in folders labeled opt A, opt B, opt I, opt J, opt K and opt L. Are you sure you're using the one I just uploaded? i think he ment ingame sorting. when you sort by size. Link to comment Share on other sites More sharing options...
Steel Dragon Posted May 2, 2016 Share Posted May 2, 2016 14 minutes ago, darkracer125 said: i think he ment ingame sorting. when you sort by size. No we were talking about the sort by cross section menu. He was correct I had version 1.7. He was working off 3.7. @Winchester The J-Type are working well (minus landing gear but that's unity5). Do you have the code for adding fuels to the K-Type? I could modify the J-Type code if need be but I figured you had a plan already. Link to comment Share on other sites More sharing options...
Winchester Posted May 2, 2016 Share Posted May 2, 2016 1 minute ago, Steel Dragon said: No we were talking about the sort by cross section menu. He was correct I had version 1.7. He was working off 3.7. @Winchester The J-Type are working well (minus landing gear but that's unity5). Do you have the code for adding fuels to the K-Type? I could modify the J-Type code if need be but I figured you had a plan already. Huh? Everything that should have fuel except the L parts does have it in the version I posted last (OPT_1.8plus_v3) - the only other exceptions are parts like the aerodynamic tail for B and J (no idea why in that case), the cargo bay for A (which has no volume in which to put a fuel tank if you look at it closely); and the docking port for B (which has monopropellant for use with RCS). I just checked both the A, B, J, and K parts. Oh, and one of the K cargo ramps has fuel and the other doesn't - the latter is the one with the Mk2 adapters to either side of the ramp. Link to comment Share on other sites More sharing options...
Steel Dragon Posted May 2, 2016 Share Posted May 2, 2016 (edited) strange I too am using the link from last night. I was using the strange 5 pointed cockpit (I really like that one) and the adapter to K-Type neither had fuel options. Then I attached both the hollow K-type and Cargo K-Type and none had fuel options either. But the wings still had fuel option. I don't get it. I'll test more. Ok found I had somehow gotten a firespitter folder in my Gamedata and it was preventing the IFS from working. All except the ones you listed are correct. Sorry bout that Edited May 2, 2016 by Steel Dragon meh Link to comment Share on other sites More sharing options...
Hazeldonkey Posted May 2, 2016 Share Posted May 2, 2016 Will this GREAT MOD (really I'm in love with it, in my opinion one of the best) be updated for 1.1.2?! I really hope so!!! Link to comment Share on other sites More sharing options...
Winchester Posted May 2, 2016 Share Posted May 2, 2016 1 hour ago, Hazeldonkey said: Will this GREAT MOD (really I'm in love with it, in my opinion one of the best) be updated for 1.1.2?! I really hope so!!! Reread the last couple of pages of this thread, and you'll notice that we're working on it, and we're actually pretty much done doing everything that *can* be done. We just haven't updated the first post because none of us are the original mod author, and we don't want to steal his thread just because he's busy doing something to make real money rather than feeding our addiction to KSP parts. Anything that doesn't work in 1.1.2 right now comes down to Squad having borked the landing gear code with the 1.1 update, and not having managed to fix it yet as far as i'm aware. And until they *un*bork it, we can't really test any of the parts further than in the space plane hangar because space planes without landing gear kind of don't work very well. Link to comment Share on other sites More sharing options...
Steel Dragon Posted May 2, 2016 Share Posted May 2, 2016 the J-Type short tail piece has no fuel. This piece should as it has no other use. The nose (same size) has proper fuel. Maybe just copy the fuel code from the nose and apply to the tail? Link to comment Share on other sites More sharing options...
musdancat Posted May 2, 2016 Share Posted May 2, 2016 (edited) One of the best mods!!! The new wings look AWESOME!!! No more integrated docking ports on the big cockpits? Nevermind... PS: Wright click menu is not working on the fueled parts... so no fuel... I have KSP 1.1.2 x64 and OPT1.8testV4.01 (is this the last one?) Keep up the good work!!! Edited May 2, 2016 by musdancat Link to comment Share on other sites More sharing options...
Steel Dragon Posted May 3, 2016 Share Posted May 3, 2016 1 hour ago, musdancat said: One of the best mods!!! The new wings look AWESOME!!! No more integrated docking ports on the big cockpits? Nevermind... PS: Wright click menu is not working on the fueled parts... so no fuel... I have KSP 1.1.2 x64 and OPT1.8testV4.01 (is this the last one?) Keep up the good work!!! get intersteller fuel switcher http://spacedock.info/mod/175/Interstellar%20Fuel%20Switch Link to comment Share on other sites More sharing options...
stali79 Posted May 3, 2016 Share Posted May 3, 2016 2 hours ago, musdancat said: One of the best mods!!! The new wings look AWESOME!!! No more integrated docking ports on the big cockpits? Nevermind... PS: Wright click menu is not working on the fueled parts... so no fuel... I have KSP 1.1.2 x64 and OPT1.8testV4.01 (is this the last one?) Keep up the good work!!! 4.01 is the latest official one, @Winchester Is updating all the cfg files to maintain the mod, I sourced some older versions of the mod to give him more work to do in making it so we can use the older scrapped parts. Click the link below for the latest version he has updated. On 5/1/2016 at 5:52 AM, Winchester said: Uploading a snapshot of my OPT folder now. Also reading a very Kerbal book - "The Sixth Continent", by Issui Ogawa, about a construction company that will build "anything, anywhere" - the Sahara, Antarctica, the Himalayas, or even the bottom of the Pacific Ocean, who get a contract to build the most insane project ever - a hotel/wedding palace. On the Moon. https://dl.dropboxusercontent.com/u/70565045/KSP/OPT_1.8plus_v3.7z Link may take a couple of minutes before it activates, the upload is taking a while. I miss my fiber connection... Link to comment Share on other sites More sharing options...
musdancat Posted May 3, 2016 Share Posted May 3, 2016 8 hours ago, Steel Dragon said: get intersteller fuel switcher I did, still no fuel... (Interstellar_Fuel_Switch-1.29) Link to comment Share on other sites More sharing options...
stali79 Posted May 3, 2016 Share Posted May 3, 2016 Just now, musdancat said: I did, still no fuel... (Interstellar_Fuel_Switch-1.29) Do you have the latest firespitter as in the package download or the plugin only download? Link to comment Share on other sites More sharing options...
musdancat Posted May 3, 2016 Share Posted May 3, 2016 (edited) 4 minutes ago, stali79 said: Do you have the latest firespitter as in the package download or the plugin only download? I have the one included in the OPT1.8testV4.01.zip - plugin only Edited May 3, 2016 by musdancat Link to comment Share on other sites More sharing options...
stali79 Posted May 3, 2016 Share Posted May 3, 2016 (edited) 2 minutes ago, musdancat said: I have the one included in the OPT1.8testV4.01.zip then that is your problem the one in THAT official release is for 1.0, you need to update to the latest firespitter. EDIT: ignore the official releases for now and find the updated community maintained version of the mod within the last couple of pages. Edited May 3, 2016 by stali79 Link to comment Share on other sites More sharing options...
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