Exovian Posted May 13, 2012 Share Posted May 13, 2012 Bump me down a spot or two, I\'m swamped with work for the next two days. Link to comment Share on other sites More sharing options...
purple100 Posted May 14, 2012 Share Posted May 14, 2012 Suggestions On A Post Card:My mentallity too calling it 'STOCK COMMUNITY BASE' is that we can fly too other airfields + the mun! 8)Removing Mun, from the name seem neccessary.A community airfield somewhere on Kerbin, where people can all park their spaceplanes? Sounds cool to me, especially if there was a runway out there to land on. Link to comment Share on other sites More sharing options...
popeter123 Posted May 14, 2012 Share Posted May 14, 2012 A community airfield somewhere on Kerbin, where people can all park their spaceplanes? Sounds cool to me, especially if there was a runway out there to land on.veto has a mod to do that! Link to comment Share on other sites More sharing options...
StelarCF Posted May 14, 2012 Share Posted May 14, 2012 veto has a mod to do that!link? Link to comment Share on other sites More sharing options...
popeter123 Posted May 14, 2012 Share Posted May 14, 2012 i know that the aircraftcarrier has a pack for it(this is in spacecraft exchange as aircraft carrier) Link to comment Share on other sites More sharing options...
StelarCF Posted May 14, 2012 Share Posted May 14, 2012 i know that the aircraftcarrier has a pack for it(this is in spacecraft exchange as aircraft carrier)Well, I know what you\'re talking about but it\'s not as good as I hoped..maybe I could try to make my own runway. Link to comment Share on other sites More sharing options...
khyron42 Posted May 14, 2012 Share Posted May 14, 2012 veto has a mod to do that!STOCK COMMUNITY BASEThis seems to be quite a challenging concept.If trbinsc isn\'t able to maintain the Mod Community Base any more and no one else wants to manage it, I\'m willing to try to herd cats starting when 0.15 comes out.I guess it\'s my turn now on the stock base? Or should everyone just wait until 0.15 now? Link to comment Share on other sites More sharing options...
Apotheosist Posted May 15, 2012 Share Posted May 15, 2012 Bump me down a spot or two, I\'m swamped with work for the next two days.Rmember, one must always be moved to the bottom of the list if they skip their turn, to keep things fair. Link to comment Share on other sites More sharing options...
trbinsc Posted May 15, 2012 Author Share Posted May 15, 2012 -snip-If trbinsc isn\'t able to maintain the Mod Community Base any more and no one else wants to manage it, I\'m willing to try to herd cats starting when 0.15 comes out.-snip-I\'ve been starting to kinda neglect this thread, as I\'ve been a lot busier with other things lately. If you want to take over, that would be great. I\'ll let Seanoog and you organize a new thread or whatever you want to do. Link to comment Share on other sites More sharing options...
khyron42 Posted May 15, 2012 Share Posted May 15, 2012 I decided that, since we don\'t know when 0.15 will come out, might as well keep flying. My attempt to land this thing using my laptop resulted in me falling through the Mun; trying again now on a better computer.-----Success! Triad IX has joined the other craft at Landing Zone Bravo.Launch and other images in this gallery.Persistence file attached. Link to comment Share on other sites More sharing options...
togfox Posted May 16, 2012 Share Posted May 16, 2012 The Keographic Society should map these landing zones into the official maps of the Mun. If anyone has lat/long co-ordinates then we can make this happen. Link to comment Share on other sites More sharing options...
khyron42 Posted May 16, 2012 Share Posted May 16, 2012 The Keographic Society should map these landing zones into the official maps of the Mun. If anyone has lat/long co-ordinates then we can make this happen.Togfox, there\'s a persistence file attached to that last post - all 15-20 craft are stored in it and can be viewed in the map viewer to get the lat/longs. Link to comment Share on other sites More sharing options...
Seanoog Posted May 16, 2012 Share Posted May 16, 2012 I decided that, since we don\'t know when 0.15 will come out, might as well keep flying. My attempt to land this thing using my laptop resulted in me falling through the Mun; trying again now on a better computer.-----Success! Triad IX has joined the other craft at Landing Zone Bravo.Launch and other images in this gallery.Persistence file attached.Thank you khyron42.I must commend your ship design! Its BIG! 8)Would you like too book another flight?Mr_Orion Its now your go!Please see the original Post for the latest information. Link to comment Share on other sites More sharing options...
khyron42 Posted May 16, 2012 Share Posted May 16, 2012 Are we going to reset the flight list when we open base 3.0 or carry over the current one? If we\'ll keep the list, sign me up.I meant to rename it the Triad X because it carried the equivalent of 10 full-sized tanks. That makes it smaller, mass-wise, than the 13-tank one next to it - with a wider base on landing legs, so it\'s an easier landing, too. Link to comment Share on other sites More sharing options...
Seanoog Posted May 16, 2012 Share Posted May 16, 2012 I am starting the flight list fresh, with version 3.Will be taking bookings in New thread only.Also will be implementing new rules, reduced the amount of none contributes wasting time.Stock, has close to 10 missed flights. 2 weeks roughly of waiting. Link to comment Share on other sites More sharing options...
TelluriumCrystal Posted May 17, 2012 Share Posted May 17, 2012 This is definitely something I will be signing up for when the update comes out!Just curious, but will the Mun landing sites remain in the same locations? I\'d like to try a few practice runs to optimize my rocket and get an idea of the proper landing vectors (I\'ll be landing at the vanilla base )I\'ll be watching for 3.0, and good luck to those who are going right now!(and add me to the list, just in case I get the chance to go before the update comes out ) Link to comment Share on other sites More sharing options...
Bluejayek Posted May 17, 2012 Share Posted May 17, 2012 Sign me up for the stock base. There should also be a third option for hardcore pilots who want to land without SAS or RCS thruster.s Sign me up for that too Link to comment Share on other sites More sharing options...
Cooly568 Posted May 17, 2012 Share Posted May 17, 2012 I will sign up when I get back from California.Going in 1 week. Link to comment Share on other sites More sharing options...
sal_vager Posted May 17, 2012 Share Posted May 17, 2012 I\'ll have a go at both bases please. Link to comment Share on other sites More sharing options...
Seanoog Posted May 17, 2012 Share Posted May 17, 2012 This is definitely something I will be signing up for when the update comes out!Just curious, but will the Mun landing sites remain in the same locations? I\'d like to try a few practice runs to optimize my rocket and get an idea of the proper landing vectors (I\'ll be landing at the vanilla base )I\'ll be watching for 3.0, and good luck to those who are going right now!(and add me to the list, just in case I get the chance to go before the update comes out )As a community we will have too vote what landing zones we want.Please give me your feedback...Same as version 2.0 we only need 3~4 Landing Zones max.Too add verity for different craft/plane an slight varying difficulty levels.As for the new Flight List:I am NOT taking bookings in this thread, when the new one is created.Please feel free too flood me with requests then.. Link to comment Share on other sites More sharing options...
GOOMH Posted May 18, 2012 Share Posted May 18, 2012 I like the multiple body base idea, plus with the new moon we could create a network between them since breaking free of either\'s SOI should be easier than Kerbin. Link to comment Share on other sites More sharing options...
TelluriumCrystal Posted May 18, 2012 Share Posted May 18, 2012 I would imagine 5 total landing sites would be reasonable.Keep three on the Mun and an additional two on Minimus. Bonus points for landing on both! Link to comment Share on other sites More sharing options...
Seanoog Posted May 18, 2012 Share Posted May 18, 2012 I would imagine 5 total landing sites would be reasonable.Keep three on the Mun and an additional two on Minimus. Bonus points for landing on both! An interesting idea.I agree, that the Mun should have 2+, I like the idea of keeping LZ BRAVO + LZ CHARLIE, they are the hardest an most challenging, plus LZ ALPHA is soo plane on the platuea.More can be added too the Mun IF needed later on!Minimus, should have 2, but will only open with one, with another added once it gets crowded!Kerbin, its self also serves as potential Landing Zones, with the introduction of Planes, Pilots can fly through Atmosphere or achieve low orbit (Rocket Assist) an fly round the planet easily, making a far off hostile landing strip, or Pacific Base achievable! 8)I like the multiple body base idea, plus with the new moon we could create a network between them since breaking free of either\'s SOI should be easier than Kerbin.GOOMH, you have me a little confussed (Tired) by your meaning of Network?Would players just land on one body, an leave the secound orbiting Mun, for another mission?Certainly players, can slingshot of one, too gain momentum too the secound.Propose Landing Sites, for STOCK Community Mun Base 3.0!LZ ALPHA: Hostile KSC (On another Contenent) - KerbinLZ BRAVO: Hawaiian Island\'s (On another Content) - Kerbin (Initially undiscovered/Closed)LZ CHARLIE: JEB\'s Crack - Mun EquatorLZ DELTA: BILL\'s Bottom - Mun South PoleLZ ECHO: ELIZA\'s Plataeu - Minimus (Suggestions welcome)LZ FOXTROT: - Minimus (Suggestions Welcome) Link to comment Share on other sites More sharing options...
khyron42 Posted May 18, 2012 Share Posted May 18, 2012 I kind of like (what I understand as) the network idea.Land your craft at the Mun. When your next turn comes up... Instead of launching a new craft, move your first one to a different LZ!-----For the Mod bases, I\'m going to try to get the second post on Seanoog\'s new thread once he\'s ready. I\'ll be using the original rules, with some changes depending on what stock\'s rule changes are. I might make it a rule that only one mod pack can be added per flight to keep the amount of packs people need to install under control.We can use the same locations as stock, or different ones. Last time, the two initial LZs were just on opposite sides of the same crater, and I kind of like the idea of continuing that. But they don\'t all have to be 'joint sites'.Proposed Landing Zones with difficulty ratings:Kerbin Medium - Landing Zone Kilo, the other space center on Kerbin, same as stock. This could change if people don\'t want its location spoiled.Mun Medium- Jeb\'s Crack, same as stock, but a few kilometers north or south. Minmus Hard - Pit of Despair, to-be-determined rugged valley on Minmus. Or Pinnacle of Despair, a ridge in the mountains.Minmus Easy - Lake of Broken Landers, small frozen lake just south of the main frozen ocean.Should we have an easy target for the Mun as well to start? We will add a hard one on the Mun and Kerbin later, but we can start with just those plus maybe the Munar easy.If anyone has suggestions for the Minmus Hard target - or for changes to these targets - let me know! Link to comment Share on other sites More sharing options...
GOOMH Posted May 19, 2012 Share Posted May 19, 2012 I was thinking of it as kinda of a psuedo supply mission. You\'ll first go to a Mun base and drop of an tank(could be used) then slingshot to Minimus and drop off another and either stay or go back to Kerbin and precisely land by a KSP. But now that I\'ve seen Khyron\'s idea I like that much more. Link to comment Share on other sites More sharing options...
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