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Real Solar System Crashing on load


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I have a modded install of KSP, with real solar system and the realism overhaul. When I start the game it loads the textures and meshes for all planets. When it gets to the moon, it always crashes. This is the crash log:

https://drive.google.com/file/d/0BzwBQu9jNY8cOUdBeWNFcFF6Y3c/view?usp=sharing

This is the mod list:

M2WJ8zl.png

Any help?

Edited by JT2227
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Still crashing... This time at Duna.

Checked my RAM and I have 6 Gigabytes available.

https://drive.google.com/file/d/0BzwBQu9jNY8ceERhc0d6ZndQR0E/view?usp=sharing

It does say my VRam is almost a GB, but on my PC specs it still says I have 6 Gb.

I've been able to run Real solar system and realism overhaul before.

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Nope, have a look:

d3d: failed to create 2D texture id=2279 w=8192 h=4096 mips=14 d3dfmt=21 [out of memory]

DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!

Trying to allocate: 178956972B with 4 alignment. MemoryLabel: NewDelete

Allocation happend at: Line:0 in Overloaded New[]

Memory overview

[ ALLOC_DEFAULT ] used: 420693101B | peak: 0B | reserved: 446876588B

[ ALLOC_GFX ] used: 400225947B | peak: 0B | reserved: 423072216B

[ ALLOC_CACHEOBJECTS ] used: 66184B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 158472B | peak: 0B | reserved: 8388608B

Could not allocate memory: System out of memory!

Trying to allocate: 178956972B with 4 alignment. MemoryLabel: NewDelete

Allocation happend at: Line:0 in Overloaded New[]

Memory overview

[ ALLOC_DEFAULT ] used: 420693101B | peak: 0B | reserved: 446876588B

[ ALLOC_GFX ] used: 400225947B | peak: 0B | reserved: 423072216B

[ ALLOC_CACHEOBJECTS ] used: 66184B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 158472B | peak: 0B | reserved: 8388608B

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You pick and choose parts. For example, you can remove all fuel tanks because of Procedural Parts.

Also, Active Texture Management. Get the aggressive version.

Finally, lower the resolution of your planet textures as necessary (there are 8192s, 4096s, and 2048s).

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Hmmm.... Everything works perfectly if I use the old version of RSS that I used with .23. (Version 6.2) Everything except for the different launch centers, only Florida is available... so it's Real Solar System that is doing something weird...

Edited by JT2227
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