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[0.25] Win64 Enabled: NEAR 1.3.10 | FAR 0.14.4 | Real Fuels 8.1 | MFT 5.2.3


Senshi

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its half working. what happens is it works for say the first 3km of flight then any flight surface goes crazy and starts throwing NaN. weird thing is it will stop once i get around 20km but due to that i cant build planes as they crash due to the nans.

i've tested NEAR and it worked but im so use to using far now would rather figure why it is doing that.

Call me a ignorant but what is NaN? Is this the wobbles? I think the recommendation for those is reduce the number of control surfaces.(I think that was Ferram's recommendation but don't quote me on that) But then again I have no clue what NaN is so this was my best shot in the dark.

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Sidfu : you know what, I just tested it and have exactly the same problem. my framerate dropped radically then my plane went beserk. I tried this a few times and it had the same effect every time. damn, I think i'll have to stick to NEAR also, which is ok but I prefer FAR.

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Call me a ignorant but what is NaN? Is this the wobbles? I think the recommendation for those is reduce the number of control surfaces.(I think that was Ferram's recommendation but don't quote me on that) But then again I have no clue what NaN is so this was my best shot in the dark.

this is by no means a technical explanation but..... NaN means FAR has no idea what aerodynamic values are related to control surfaces and parts so it goes completely bananas, freaking the F out of your craft. this usually ends in one situation : rapid unplanned disassembly :)

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Hmmm... I finally got around to using the x64 enabled NEAR and my control surfaces aren't working at all. These are just the basic smallest control surfaces. The right-clik menus work but they do not respond to input. I haven't done too much troubleshooting, but I'd figure I'd ask here to see if someone has a quick idea or suggestion.

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Call me a ignorant but what is NaN? Is this the wobbles? I think the recommendation for those is reduce the number of control surfaces.(I think that was Ferram's recommendation but don't quote me on that) But then again I have no clue what NaN is so this was my best shot in the dark.

Simplest example of a NaN is any value divided by zero (ie. +/- infinity, undefined, w/e). There are a few more cases that can cause them to appear, but generally it is caused by unforseen values being thrown into a calculation.

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Simplest example of a NaN is any value divided by zero (ie. +/- infinity, undefined, w/e). There are a few more cases that can cause them to appear, but generally it is caused by unforseen values being thrown into a calculation.

Ah, well that explains it. Well, Sidfu I don't really know how FAR works under the hood so I guess I can't help you much there, unless you can point me to the *.cs module that has the aerodynamic physics calculation in it and I can run over the formulas. No promises though.

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ok, eonough is enough. took me a few good hours but i managed to succesfully install ubuntu alongside my windows and now have a perfect version of ksp64 with all the mods i want, including FAR. & i greatly encourage others to do the same. if you're ignorant towards linux it'll take you a few hours of stuffing around and scouring the net for info like crazy, but it's sooooo worth it.

sorry mr moderator for not really staying on topic but this stemmed from the problem of "neither NEAR nor FAR win64 enabled versions work properly"

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sorry for not responding between computer problems and dragonage inqusition been busy lol.

ok tested far on 32b and here whawt i found

normal FAR works fine on 32b not on 64b(i know its locked just stating it for info)

Far with unlocked 64b from this tread throws errors same as on 64b.

here is the error u get. like i stated before the error dont show up but seems in certain altitudes and stops at certain height.

[WRN 09:44:48.252] FAR Error: Aerodynamic force = NaN AC Loc = 2047.04162293908 AoA = 0.00472784624185533

MAC = 1.31101586069439 B_2 = 1.38771409553493 sweepAngle = 0.792582705516973

MidChordSweep = 27.6 MidChordSweepSideways = 0.111888451949879

with that error anything far effects stops working

like i said before i tested on 64b and 32b so its not far its somethign with what he did to unlock it is messing it up. near works fine thou so maybe he added a extra line by accdent?

also fyi this test had no mods only far

btw maars why dont u do a guide with links on how to do that.

Edited by sidfu
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Sidfu,

You could try using the guide I made here and see if it is Senshi's build or just a broken WIN64 KSP. Remember some problems are caused by Unity bugs that no one can fix but the makers of Unity. This has been the trouble for the Mod makers a mod will work just fine on one PC but break on another. Very frustrating for everyone.

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My nyancat alert was set off - Hello everyone!

@Senshi: There's a program here that uses Mono.Cecil to change all sizeof IntPtr calls to '4', which will likely prevent all 64 bit checks working, the mod will think it always runs on 32bit (unless the mod has written a dynamic assembly in IL, which does not sound likely).

https://github.com/cerebrate/x64-unfixer. I'm unsure if you want to go down that path, but it should certainly work and help you keep up to date with mod releases.

@Furious1964: And some modders do care about 64 bit support (me), so long as the player accepts that Win64 *will* crash more often. If you have a lot of mods the current recommended way is to run 32bit with --force-opengl, it massively cuts KSP's ram usage.

Edited by godarklight
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That thing looks great, if it works. I'll try that out.

Also, speaking of flags, never run 64bit in the default (DX9) mode. That's the least stable one. Either -force-opengl, or -force-d3d11-no-singlethreaded. That should cut down on both memory usage and crashes (I use the latter, and didn't have any problems yet). You can also add -popupwindow, which has been reported to be good for stability as well.

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Myself, I don't mind Nyancat. What I do mind is the restriction on KJR (RealChutes license doesn't allow releasing a fixed DLL). It's not as useful as it used to be, but still a good mod.

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Can you please enable Win64 for the following Real Chute

The license forbids redistribution of modified versions of RC except when chris has given permission (which he won't do for x64). You know the reason it says Paused in the thread title and why chris nearly abandoned it? Because someone posted a winx64 enabled version of it. Winx64 RC will not happen until the Winx64 is as stable as Linuxx64 or Winx86, pure and simple and you're skating on thin ice just asking about it.

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Senshi, If you would like some help with this I would gladly do so. I have already disabled the 64bit checks in RSS,DeadlyReentry,RealChutes,ProceduralParts, and a few others for personal use.

How many mods have that lock? Is there a list? I have a lot and don't want to keep pestering modders for an unlocked version?

Failing that, if anyone can talk to me about installing Linux, I have a few questions. So PM me so as not to spam this topic.

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