DrD Posted November 2, 2014 Share Posted November 2, 2014 Hi, strange problem.I made a rover and when I launch it (from either runway or launchpad, I tried both) the wheels sink into the ground (kind of clip into it) and rover is immobilized. Wheels turn but doesn't go anywhere.I tried removing wheels, tried different wheels, nothing works.I loaded my first rover (very lame one) and it still works.Any ideas?I can post a screenshot if it's helpful. Thanks in advance. Link to comment Share on other sites More sharing options...
Starwhip Posted November 2, 2014 Share Posted November 2, 2014 That happens sometimes, I think. A: do you have electric charge?and B: how heavy is it? Link to comment Share on other sites More sharing options...
Taki117 Posted November 2, 2014 Share Posted November 2, 2014 A screenshot would be very helpful but if your wheels are not straight up and down it's not going to work. If you are using Angle Snap you might have to rotate the wheels with WASDQE to get them to align properly Link to comment Share on other sites More sharing options...
DrD Posted November 2, 2014 Author Share Posted November 2, 2014 A screenshot would be very helpful but if your wheels are not straight up and down it's not going to work. If you are using Angle Snap you might have to rotate the wheels with WASDQE to get them to align properlyThanks. Yes it has power.Here's the rover in the hangar:Weight is 1850 kgHere's how it looks at launch: (for 1 second it's fine, then the wheels immediately sink into the tarmac) Link to comment Share on other sites More sharing options...
MarvinKitFox Posted November 2, 2014 Share Posted November 2, 2014 Those wheels are "on their side"Yes, wheels are defines to have a down side, and only ride on surfaces on that one orientation. At opther angles, you only have collision avoidance trying to keep them off the tarmac, and you see how poorly that works.Solution: your wheels need to be rotated another 90 degrees. Link to comment Share on other sites More sharing options...
Simes Posted November 2, 2014 Share Posted November 2, 2014 It looks like you've rotated the wheels so that the suspension is horizontal rather than vertical. I don't think the wheels in KSP work properly if you do that.Edit: Ninja'd Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted November 2, 2014 Share Posted November 2, 2014 Hey I can confirm as a maker of loads of wheels that KSP wheel colliders are strictly one way up only and only work if placed correctly, and errors in placement will results in the sunken condition you describe Link to comment Share on other sites More sharing options...
DrD Posted November 2, 2014 Author Share Posted November 2, 2014 Aha, thanks all. That must be it. Link to comment Share on other sites More sharing options...
Azrael the Sorrowful Posted March 26, 2016 Share Posted March 26, 2016 Doubt any of you even use the forum anymore, but I'm here nearly 2 years later and this is still helpful. Something I love about the community here. Link to comment Share on other sites More sharing options...
Vanamonde Posted March 27, 2016 Share Posted March 27, 2016 It won't be helpful for long, though. Wheels are getting a major rework in the next version, so this thread will now be closed to avoid confusion with old information. Link to comment Share on other sites More sharing options...
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