Jump to content

Quadcopter/Extra Small Probe Parts. FIRST RELEASE AVAILABLE (fixed now...I think)


electronicfox

Recommended Posts

I am happy to announce release the first (fixed) beta of these parts. I have included both the 0.5m version and 0.25m version. The 0.5m version has not been balanced though, since I prefer the smaller one. Feel free to mess with the CFG however you like. Since both also use the same CFG's, I'm pretty sure using both right now will throw up issues.

I have included the required FireSpitter folders and resources in the download

I will be adding more parts to this set, as well as editing/fixing existing parts.

Right now there is a small issue with the landing legs, in which they will usually sink into the ground a little, but not so much it ruins gameplay.

Here are the links: (Just shove everything in the GameData folder)

0.5m version: http://www./download/vz49dbd3ey758b5/PunyProbesOriginal.zip

0.25m version (includes a re-scaled docking port until I make a new one) : http://www./download/hdm2ncqbrmntcan/PunyProbesFix.zip

IMAGES!

2014-11-06_00001.jpg

2014-11-06_00002.jpg

2014-11-05_00004.jpg

1.PNG

2.PNG

Edited by electronicfox
Link to comment
Share on other sites

Bro- I would explore atmospheric planets with that.

I'll be including a small RTG with the electric propeller version, one that generates just enough power to keep 4 props going constantly, with enough lift to keep the drone airborne on Kerbin. Full throttle will use extra power.

It is designed so you can add as many props as you like, but you'll need to compensate for the extra power usage. The parts will also be at home on stock parts.

For non-atmospheric bodies, the monoprop powered version will go a good distance depending on the body, but unlike the electrical version will have a limited range (unless someone has an idea on how to refuel it. I'm thinking karbonite parts. A tiny drill and monoprop converter).

Link to comment
Share on other sites

W000T! I requested this last week. Awesome! Thanks a bunch for creating this. I really look forward to release.

Having just seen the post you made, I think I'd like to make more small drone parts. There is quite a lack of tiny parts in the game. 0.5m is still fairly large when considering the size of modern probes these days. Tiny sensors, wings, engines and such, they all seem like a good idea.

Link to comment
Share on other sites

While you're in a small-parts-uber-alles mood, any chance of a lander can specifically designed to fit into a Mk2 spaceplane cargo bay? 0.625m rovers and probe landers are easy enough to fit, but getting a manned ship into one of those bays without it clipping through the doors is rather difficult, particularly if you don't want a Mk1 capsule on it.

Link to comment
Share on other sites

Having just seen the post you made, I think I'd like to make more small drone parts. There is quite a lack of tiny parts in the game. 0.5m is still fairly large when considering the size of modern probes these days. Tiny sensors, wings, engines and such, they all seem like a good idea.

Please do! Also Science :D

Link to comment
Share on other sites

While you're in a small-parts-uber-alles mood, any chance of a lander can specifically designed to fit into a Mk2 spaceplane cargo bay? 0.625m rovers and probe landers are easy enough to fit, but getting a manned ship into one of those bays without it clipping through the doors is rather difficult, particularly if you don't want a Mk1 capsule on it.

I understand that pain. I dont like using the Mk1 much myself. I'll be sticking with probe parts for now, but will keep this in mind.

Link to comment
Share on other sites

By the way, if anyone can help me with setting up the parts within KSP, particularly the propellers, feel free to message me.

I also need help with figuring out how to get several models to share the same textures within the game...in general I never was good at this part of the modding process

Edited by electronicfox
Link to comment
Share on other sites

By the way, if anyone can help me with setting up the parts within KSP, particularly the propellers, feel free to message me.

I also need help with figuring out how to get several models to share the same textures within the game...in general I never was good at this part of the modding process

I would *love* to help, but have no experience whatsoever. Can't you get "inspiration" from other propellor parts?

Link to comment
Share on other sites

to share textures

use MODEL{} in place of mesh =

MODEL
{
model = path to you model
texture = texture, path to new texture // repeat as needed
}

best to use PNG or MBM with 0.25; TGA loading is sporadic.

Ah thanks a bunch, that solves one problem :D

I created the parts so far to all share one 1024 texture and normal map for the sake of efficiency, but it kinda defeated the point if I couldnt figure out how to actually force them to share it in-game.

Link to comment
Share on other sites

I would *love* to help, but have no experience whatsoever. Can't you get "inspiration" from other propellor parts?

I can get the CFG's of the propeller parts in the FireSpitter mod, but I have no idea how they would be rigged beforehand. I can assume the propeller itself spins around a pivot point as a seperate mesh from the rest of the propeller engine, but I have no idea if there is a specific naming convention or extra script needed in Unity before exporting.

Link to comment
Share on other sites

Don't forget some sort of antenna for use with RemoteTech. Unless you would prefer we use the Stock ones. Either way, I would fly the f--- out of that. It looks so fun! It's like the BoxSat of drones! I also wouldn't mind science equipment/a single science package for doing the stock science experiments with it without having to mount them on the sides (but once again, the stock ones would work fine as well).

I am wary of having a bunch of smaller parts (since that would inflate part counts, and each part has physics applied to it). Would it be possible to merge the primary mount, structural piece, and engine mount into a single part? That would reduce the part count from 3 to 1 for each engine. Maybe do the same with the propeller and shielding? I'm not a fan of a lot of little parts that have to be combined every single time (in the same way) to be functional (like when KAS required you place the winch AND the connector onto the winch every. single. time.) and having to search through the parts list for everything.

Things to consider for later down the line ;)

Link to comment
Share on other sites

you do need a dummy texture in the same location as the model for it part to load properly. if your texture location is remote do the above. if all the parts that share texture are in the same folder; then you only need to specify the model path. e.g.

if all models and textures are in GameData/Quadcopter/; all you need to do is specify the model each config needs to use.

MODEL{

model = GameData/Quadcopter/droneCore //for core

}

MODEL{

model = GameData/Quadcopter/electricMotor //for props

}

etc.

for propeller setup check here for module documentation http://snjo.github.io/

Edited by nli2work
Link to comment
Share on other sites

Don't forget some sort of antenna for use with RemoteTech. Unless you would prefer we use the Stock ones. Either way, I would fly the f--- out of that. It looks so fun! It's like the BoxSat of drones! I also wouldn't mind science equipment/a single science package for doing the stock science experiments with it without having to mount them on the sides (but once again, the stock ones would work fine as well).

I am wary of having a bunch of smaller parts (since that would inflate part counts, and each part has physics applied to it). Would it be possible to merge the primary mount, structural piece, and engine mount into a single part? That would reduce the part count from 3 to 1 for each engine. Maybe do the same with the propeller and shielding? I'm not a fan of a lot of little parts that have to be combined every single time (in the same way) to be functional (like when KAS required you place the winch AND the connector onto the winch every. single. time.) and having to search through the parts list for everything.

Things to consider for later down the line ;)

This is indeed something to consider.

I quite like the fiddly nature of many small parts to play with, but can understand that some folk also prefer flying to building with endless amounts of parts. I suppose a two-part release would work for this. One with all the tiny parts available, and another with some pre-made structures as you have described. Best of both worlds.

- - - Updated - - -

you do need a dummy texture in the same location as the model for it part to load properly. if your texture location is remote do the above. if all the parts that share texture are in the same folder; then you only need to specify the model path. e.g.

if all models and textures are in GameData/Quadcopter/; all you need to do is specify the model each config needs to use.

MODEL{

model = GameData/Quadcopter/droneCore //for core

}

MODEL{

model = GameData/Quadcopter/electricMotor //for props

}

etc.

for propeller setup check here for module documentation http://snjo.github.io/

Thanks a bunch, I'm writing all this stuff down!

And propeller stuff! Fantastic. That should keep me going for now!

Link to comment
Share on other sites

I suppose a two-part release would work for this. One with all the tiny parts available, and another with some pre-made structures as you have described. Best of both worlds.

If you're sharing textures then it might be fine to include both sets in the same mod. Have all the tiny pieces but also a prebuilt arm structure (the propeller shield + propeller isn't that big of a deal). That way if people want to do something funky with the arms they can (like make them really long/have weird angles) but if they just want a single part to connect them they can do that too. With shared textures is won't take any more RAM and adding a single extra part won't make anything too crazy. It's also like two extra parts per arm, which isn't really a big deal so you can probably leave it as-is without any concerns :P

Link to comment
Share on other sites

If you're sharing textures then it might be fine to include both sets in the same mod. Have all the tiny pieces but also a prebuilt arm structure (the propeller shield + propeller isn't that big of a deal). That way if people want to do something funky with the arms they can (like make them really long/have weird angles) but if they just want a single part to connect them they can do that too. With shared textures is won't take any more RAM and adding a single extra part won't make anything too crazy. It's also like two extra parts per arm, which isn't really a big deal so you can probably leave it as-is without any concerns :P

This is very true. I suppose peeps can also just delete the smaller parts if they really dont want them.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...