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[0.90] MemoryUsage [v1.20 - 2015.02.19]


Malah

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For me it works fine if I run MemoryUsage.exe as administrator otherwise it crashes. Is it normal?

Hello, no this is not normal, when I've tried it on windows I've never seen this, I think you can try to check your antivirus or something like this ...

MemoryUsage.exe crashes when I try to launch it :(

As LastStarDust has explain, can you try to run MemoryUsage.exe as administrator? If this doesn't work, have you .NET installed?

I will try to add a feature which doesn't need to write data on a file but I really can't know if this will can help you.

Edited by Malah
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Hello, no this is not normal, when I've tried it on windows I've nerver seen this, I think you can try to check your antivirus or something like this ...

As LastStarDust has explain, can you try to run MemoryUsage.exe as administrator? If this doesn't work, have you .NET installed?

I will try to add a feature which doesn't need to write data on a file but I really can't know if this will can help you.

I have .NET 4.5 Which version do I need for this to run?

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I have .NET 4.5 Which version do I need for this to run?

It works fine with it, can you try to start MemoryUsage in command line, to be able to see the error or something like this?

If you dont know how:

http://windows.microsoft.com/en-us/windows/command-prompt-faq go on the link "How do I get to a command prompt?"

after, you will write on the command prompt: cd put_your_ksp_install_directory

and: MemoryUsage.exe

And with luck, you will see an error ;)

Edited by Malah
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  • 5 weeks later...

Would be nice if the .version file would include 0.90 compatibility so KSP-AVC would stop bugging me...

Also, the log spam gets old when trying to diagnose a problem. Lines like these:

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MemoryUsage(1.11): Load

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Would be nice if the .version file would include 0.90 compatibility so KSP-AVC would stop bugging me...

This is why I really dislike KSP-AVC :P

Also, the log spam gets old when trying to diagnose a problem. Lines like these:

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MemoryUsage(1.11): Load

Yes, I've forgot to release the update, which deletes the "Load" spam a month ago ;) I have many updates planned on my other mods, but I will try to find some time to push an update of this one ;)

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Very useful. I using it to see how much time left to game crash :P... so i know when i have to save the game and continue after.

Which memory should not get to 4gb ? Physical or Virtual ?

Edited by Gotcha
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Hello, a little update.

Changelog

v1.20 - 2015.02.19

- New: Added an FPS counter,

- New: Added a min/avg/max function (with hold f11),

- New: Added a text color,

- New: Added an alarm (disabled by default, you can enable it on the file GameData/MemoryUsage/Config.txt, put Alarm to true),

- Fix: Delete the "Load" spam on the logs.

Download:

Kerbal Stuff

Github

I highly recommand you to look at GCMonitor which has the memory usage without the need of an external exectuable ;)

Edited by Malah
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  • 2 months later...
  • 1 month later...
I think it works ... I will not update MemoryUsage, it's useless now, you can use GCMonitor or Sentinel Memory Monitoring Utility

Bummer. I really like this mod. I honestly haven't even given GCmonitor a chance since I like this one so much. So far it looks like it is toast as of 1.0.4. But it does still work in 1.0.2 for those still lurking.

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