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Can someone explain the version jump?


CaelumEtAstra

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Does this mean that, if we're at 0.99 and getting another update, but the game isn't ready to be fully released, we'll get a 0.100 instead of a 1.00?

The devs said that they weren't sure, but that they would come up with something. Keep in mind: there was a KSP 0.9, way back in the good old days, when the Mun didn't exist and the water was solid... and the version after that was 0.10... and thus I'm inclined to believe that there will be a KSP 0.100.

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It's because they realized a lot of people get the idea that 0.25 means the game is 25% done, not understanding how version numbers work. So to give the impression that it's almost done they've given it a number that sounds close to 1.0.

Those of us who have followed other in-development games know that there may well be another 20 versions left to go (e.g. Battleships Forever v0.90d, Space Engine 0.9.7.1, Minecraft 1.0.0.12w3m2x5...).

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It does bug me when software is published with a weird version number. I'm a software developer myself (bespoke corporate) and my development version numbers start at 0.01 rather than 0.1. But, as Harvester said: There isn’t a pre-established convention in the software industry on how to increment version numbers, so each studio tends to do it in their own way.

Most seem to do it the wrong way ;), but that's just my opinion.

Edited by Swoop
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