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Low sun angle (unsure how to categorize this)


tater

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Do any of the environment mods address low sun angle? I was messing around my nascent Mun base, and it happened to be dawn there. The sun was over the crater rim, and yet it was still fairly dark, even though everything within near view was in what should be full sunlight… but instead it was twilight, an effect of atmosphere exclusively.

Do any mods fix this, or am I imagining the problem?

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If you post a picture it would better describe an issue like this and also people tend to engage more.

There are some plugs that alter ambiant light and things like that, but I'm not sure if they mess with occlusion and detail things...

Cheers

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I'll have to take a screenshot. It's very simple, the sun is above the horizon, and it is less bright than "high noon" on airless bodies. It should be no different, twilight is a function of atmosphere.

I would take one now, but I'd have to wait a munar month, or send a lander to the terminator, and I don't have the time right now.

Edited by tater
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Google had this image from the thread here, (image posted by The Right Trousers).

dXBOUnf.jpg

Unless the sun is cut by the horizon, reducing light by whatever percentage is obscured, it should be either night, or day. I realize this image is old, but it looks much the same now.

Edited by tater
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I've noticed it, and been annoyed by it but I just live with it. It seems to err on the side of powering your solar panels when the sun's down instead of cutting power when it's still up so I figure at least it's not screwing me over.

I think it has nothing to do with the atmosphere and everything to do with the "is this area lit by the sun" check being flawed in some way.

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No, the sun is UP in the image above. I'm not talking about it not being perfectly black at night (star shine would actually be non-trivial at night, as it can be here in New Mexico, away from town), or just before the sun rises. The image above is typical. The sun is up---everything except the shadows should be as brightly lit as high noon (not counting specular reflections, with depending on local terrain might actually be brighter at low angles (crater walls can reflect light back that might otherwise be reflected towards space at higher angles).

They seem to have twilight coded in general, which only works for atmospheres.

Edited by tater
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