ArchmageNydia Posted December 10, 2014 Share Posted December 10, 2014 Not exactly, because Tweakscale would also scale up the suspension, the bay, etc. The wheel location would have to be bigger, yes, but the rest of the bay would be the same. If you tweakscale the entire thing, the wheel would get bigger, yes, but the suspension would also get longer thus negating the effect of making the wheel bigger. Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 12, 2014 Share Posted December 12, 2014 Anyone else still getting the thing where if you retract gear while you're sitting on the runway, then try to re-extend, they don't push the plane back up (go right through the ground)? Link to comment Share on other sites More sharing options...
Kitworks Posted December 12, 2014 Share Posted December 12, 2014 BahamutoD, did you used to have a mod with a 2.5m docking port with a retractable shield? And if so is it still available somewhere?Thanks! Link to comment Share on other sites More sharing options...
drtedastro Posted December 12, 2014 Share Posted December 12, 2014 Anyone else still getting the thing where if you retract gear while you're sitting on the runway, then try to re-extend, they don't push the plane back up (go right through the ground)?Yes, I am getting that as well. Also, even at launch, my wheels are halfway into the runway...Anyone have any cures, ideas ?????Cheers. Link to comment Share on other sites More sharing options...
Flexo Posted December 13, 2014 Share Posted December 13, 2014 Anyone else still getting the thing where if you retract gear while you're sitting on the runway, then try to re-extend, they don't push the plane back up (go right through the ground)?I've got that too.This happens with a completely new KSP install with only this mod. When I launch, the landing gear start out stowed and take several seconds to deploy, during which time the plane falls and blows up. Even if I hack gravity while the landing gear are deploying, they will still fall through the ground.As you've probably guessed by now, this kind of ruins the point of landing gear. So, if anyone finds a way to fix this, that would be great. Link to comment Share on other sites More sharing options...
sebi.zzr Posted December 13, 2014 Share Posted December 13, 2014 Anyone else still getting the thing where if you retract gear while you're sitting on the runway, then try to re-extend, they don't push the plane back up (go right through the ground)?Yes, I am getting that as well. Also, even at launch, my wheels are halfway into the runway...Anyone have any cures, ideas ?????Cheers.I've got that too.This happens with a completely new KSP install with only this mod. When I launch, the landing gear start out stowed and take several seconds to deploy, during which time the plane falls and blows up. Even if I hack gravity while the landing gear are deploying, they will still fall through the ground.As you've probably guessed by now, this kind of ruins the point of landing gear. So, if anyone finds a way to fix this, that would be great.Hello,try this MM patch and tell me if it's any help@PART[BD_Adj*]:FINAL{@MODULE[FSwheel]{ @disableColliderWhenRetracting = False @disableColliderAtAnimTime = 0.7{} Link to comment Share on other sites More sharing options...
drtedastro Posted December 13, 2014 Share Posted December 13, 2014 Will do. Downloading now... Many thanks. Link to comment Share on other sites More sharing options...
drtedastro Posted December 13, 2014 Share Posted December 13, 2014 Hello,try this MM patch and tell me if it's any help@PART[BD_Adj*]:FINAL{@MODULE[FSwheel]{ @disableColliderWhenRetracting = False @disableColliderAtAnimTime = 0.7{}Ok, first thanks for the config.My wheels are still 'above' the runway, that's fine. Someone - somewhere said that might have something to due with the mesh and wheel radius.My langing gear all are deployed and the correct length now, when i go to launch. Before it was hit or miss if some would be 'shorter' / the default length.However if i retract my gear while on the runway, the plane settles into the 'ground' and when the gear is redeployed it stays there.....Very strange...I know NOTHING about the meshes, models, gobbity gook so I am no help there.. However I can 'test' configs with great bravado....Cheers. Link to comment Share on other sites More sharing options...
sebi.zzr Posted December 13, 2014 Share Posted December 13, 2014 (edited) Ok, first thanks for the config.My wheels are still 'above' the runway, that's fine. Someone - somewhere said that might have something to due with the mesh and wheel radius.My langing gear all are deployed and the correct length now, when i go to launch. Before it was hit or miss if some would be 'shorter' / the default length.However if i retract my gear while on the runway, the plane settles into the 'ground' and when the gear is redeployed it stays there.....Very strange...I know NOTHING about the meshes, models, gobbity gook so I am no help there.. However I can 'test' configs with great bravado....Cheers.OK,let's give this one more chance:@PART[BD_Adj*]:FINAL{@MODULE[FSwheel]{ @disableColliderAtAnimTime = 0.7 %wheelColliderRadius = 0.305{}I can't code so i can't help you any further.Landing gear still clips through runway when animation starts(retract).I hope BahamutoD will sort this out when he finished "future weapons" for his BDArmory. Edited December 13, 2014 by sebi.zzr Link to comment Share on other sites More sharing options...
drtedastro Posted December 13, 2014 Share Posted December 13, 2014 (edited) OK,let's give this one more chance:@PART[BD_Adj*]:FINAL{@MODULE[FSwheel]{ @disableColliderAtAnimTime = 0.7 %wheelColliderRadius = 0.305{}I can't code so i can't help you any further.Landing gear still clips through runway when animation starts(retract).I hope BahamutoD will sort this out when he finished "future weapons" for his BDArmory.Hey, no worries... Many thanks for taking a shot at helping me.I am downloading now and will be testing in the next few min.Again, thanks.Edit: Update: Still the same problem. When the craft retracts its landing gear, it goes down on its belly as it should. However, after having the gear extend again, the craft stays on its 'belly' and does not come back up...Magic either at work, or is needed......Thanks for the help. We will get this one fixed soon I am sure. I just have to remember not to do belly flop landings and then try to lower gear....lol...Edit2: I have just thought of something. I am running RSS, and it 'applies' a special mesh to the body surface. When I look at the plane with the landing gear below the surface of the airstrip, they look to be riding on the lower mesh. I am pushing the RSS site down so that there is minimal space between the flat surface body and the runway mesh. Will see if this makes a difference....YES, if you are using RSS and having issues with the gear falling through the runway when you retract and then deploy the gear can be be fixed by editing the rss site config file and 'adjusting' the height of the site .... Thanks for your help. Your work / ideas help push me to where I could see the problem better...Cheers. Edited December 13, 2014 by drtedastro Link to comment Share on other sites More sharing options...
Volt Posted December 15, 2014 Share Posted December 15, 2014 (edited) My problem is even simpler than having trouble re-opening the gear: the damn plane falls through the runway, but only on one gear at a time. The other one stays working. The pattern appears to be random, but it only happened a couple of times, and only to gear mounted on the sides of my fuselage with the wheels forced to positions outside of their limits using 'auto align'. Might be an anomaly not worth looking at. Edited December 15, 2014 by Volt Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 15, 2014 Share Posted December 15, 2014 No clue why some are having problems. Have been using both type of gear and no problems at all. Never falling though anything, stock runway, ground, or KerbinSide runways and extend and retract have worked every time without a hitch after the door fix. Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 15, 2014 Share Posted December 15, 2014 No clue why some are having problems. Have been using both type of gear and no problems at all. Never falling though anything, stock runway, ground, or KerbinSide runways and extend and retract have worked every time without a hitch after the door fix.Well, the issue for me is not that the gear just up and fall through stuff (apparently like others) - and they do extend and retract. The issue is that, if you are already landed on the runway or any other surface, THEN you retract gear, the ship will settle onto the ground like normal. But when you re-extend the gear, the gear do not push the ship upward like they should. On the other hand, if you take off, raise the gear, then lower the gear and land, they work as advertized. Try raising them and re-lowering them while you're standing still on the runway. Link to comment Share on other sites More sharing options...
Beetlecat Posted December 15, 2014 Share Posted December 15, 2014 Well, the issue for me is not that the gear just up and fall through stuff (apparently like others) - and they do extend and retract. The issue is that, if you are already landed on the runway or any other surface, THEN you retract gear, the ship will settle onto the ground like normal. But when you re-extend the gear, the gear do not push the ship upward like they should. On the other hand, if you take off, raise the gear, then lower the gear and land, they work as advertized. Try raising them and re-lowering them while you're standing still on the runway.This makes me wonder if after "sinking" the gear like that, you raise the craft back above the ground (using vtol or hack-gravity) that the wheels may work once they come in contact with the ground again?The attempted fixes a few posts back seem to indicate that the collisions are disabled during the animation or some such. Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 15, 2014 Share Posted December 15, 2014 This makes me wonder if after "sinking" the gear like that, you raise the craft back above the ground (using vtol or hack-gravity) that the wheels may work once they come in contact with the ground again?The attempted fixes a few posts back seem to indicate that the collisions are disabled during the animation or some such.Makes sense, going to try that fix (can't believe I didn't remember someone posted that...) and see what happens. I did once have a tipped-over vessel where one half of its wheels, on one side, were sunk into the ground when I lowered the gear - but the other gear on the other side, when lowered, were above ground. When I tried to rotate the vessel around, the gear that had ended up above ground did strike the ground, if I remember right, anyway... Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 16, 2014 Share Posted December 16, 2014 Well, the issue for me is not that the gear just up and fall through stuff (apparently like others) - and they do extend and retract. The issue is that, if you are already landed on the runway or any other surface, THEN you retract gear, the ship will settle onto the ground like normal. But when you re-extend the gear, the gear do not push the ship upward like they should. On the other hand, if you take off, raise the gear, then lower the gear and land, they work as advertized. Try raising them and re-lowering them while you're standing still on the runway.I did, started on the runway, raised the gear, lowered again and the ship lifted right back up. Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 16, 2014 Share Posted December 16, 2014 I did, started on the runway, raised the gear, lowered again and the ship lifted right back up.That's just bizarre. Well, maybe I had something conflicting or out of date that will get sorted after the present GameData apocalypse... Link to comment Share on other sites More sharing options...
worir4 Posted December 16, 2014 Share Posted December 16, 2014 I think firespitter.dll is not working with 0.90 so now the landing gear wont work either. Link to comment Share on other sites More sharing options...
Camacha Posted December 16, 2014 Share Posted December 16, 2014 I think firespitter.dll is not working with 0.90 so now the landing gear wont work either.I already saw a fix for Firespitter floating around, I think in the B9 thread. Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 16, 2014 Share Posted December 16, 2014 Firespitter dll update is available on the firespitter thread. Was on the last page last night. Link to comment Share on other sites More sharing options...
worir4 Posted December 16, 2014 Share Posted December 16, 2014 Can confirm this works with updated firespitter Link to comment Share on other sites More sharing options...
ev0 Posted December 17, 2014 Share Posted December 17, 2014 Suggestion to consolidate all the modules you have into just "Landing Gear". Currently, there are three modules ("FSpartTurner", "FStextureSwitch2" and "FSwheel") that all show up in separate categories in the new "Filter by Module" option in the new advanced part filter. If you can put everything under "Landing Gear", your parts will show up alongside the stock landing gear in the appropriate filter. Link to comment Share on other sites More sharing options...
blowfish Posted December 17, 2014 Share Posted December 17, 2014 Suggestion to consolidate all the modules you have into just "Landing Gear". Currently, there are three modules ("FSpartTurner", "FStextureSwitch2" and "FSwheel") that all show up in separate categories in the new "Filter by Module" option in the new advanced part filter. If you can put everything under "Landing Gear", your parts will show up alongside the stock landing gear in the appropriate filter.Those are all Firespitter modules, so nothing BahamutoD can do about it. Link to comment Share on other sites More sharing options...
ev0 Posted December 18, 2014 Share Posted December 18, 2014 Those are all Firespitter modules, so nothing BahamutoD can do about it.Ahhh so that's what FS stands for. Oh well. Thanks for the info. Link to comment Share on other sites More sharing options...
Eskandare Posted December 18, 2014 Share Posted December 18, 2014 Updated FS but I cannot adjust the landing gear. I guess I'll have to wait until BahamutoD updates this mod. Link to comment Share on other sites More sharing options...
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