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Kinetic Bombardment


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Terminal velocity :D.

I\'ve been trying to do this in an attempt to make a drop-pod. The idea being there is a period of acceleration until 5000m then rapid deceleration for a safe landing... Slightly different to your challenge though kinda relevant...

(I haven\'t succeeded yet... :()

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It\'s hard to go very fast low down, the air density lowers your speed considerably.

Hence the challenge =P

It may not be possible at all. The only way I could possibly see it happen is to hit the atmosphere at hypersonic speeds, though that might just tear the ship apart

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It\'s not a huge feat to get over 250m/s. I got 257m/s on my first go at it. 2 SRB design (one to go up, and one to go down).

Sure, but try coming from sub-orbital space (50-69 KM) down to the surface while attaining 250 m/s.

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Then I\'ll get it up into orbit and ignite the SRB when I\'m close to the ground. I\'ll get the same result.

Assume there are ballistic SAM sites to destroy such an attempt. To beat them you have to be going at a high speed as soon as you hit the atmosphere.

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Your new mission is to go at Kerbin so fast that you clip right through it.

This reminds me of EvE for some reason... I think there were some similar problems with time acceleration on Frontier too :D

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Your new mission is to go at Kerbin so fast that you clip right through it.

You\'ll have to be REALLY moving then, lol. While exploring the effects of CFG edits and how KSP behaves with them I have hit Kerbin\'s surface in excess of 100,000m/s, and while I managed to get the camera under the surface by effectively burying the pod before I stopped moving, I didn\'t clip through the whole planet.

I haven\'t submitted one to this as I assume CFG edits aren\'t accepted. I can hit kerbin at absolutely absurd speeds if i add just two characters to the mk1 pod cfg.

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This reminds me of EvE for some reason... I think there were some similar problems with time acceleration on Frontier too :D

Oh yeah, I remember exploiting Frontier\'s time accel glitches to dock at a station at about 1/3 lightspeed. ;D

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You\'ll have to be REALLY moving then, lol. While exploring the effects of CFG edits and how KSP behaves with them I have hit Kerbin\'s surface in excess of 100,000m/s, and while I managed to get the camera under the surface by effectively burying the pod before I stopped moving, I didn\'t clip through the whole planet.

I haven\'t submitted one to this as I assume CFG edits aren\'t accepted. I can hit kerbin at absolutely absurd speeds if i add just two characters to the mk1 pod cfg.

You mean commenting out drag?

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You mean commenting out drag?

Close, same basic thought path, I went for just a bit more bang though.

changing it to negative drag. instead of slowing you down, it exponentially accelerates you, producing rather amusing results.

-0.20 instead of 0.20

I wasn\'t moving all that quick, maybe 3000m/s on atmospheric entry, but i hit at a bit over 103,000m/s, the last 5000m or so didn\'t get shown, the framerate hit zero, and then I was under the surface, and dead when it recovered a second later.

Had to clean my monitor off after I tried setting it to -20 just to see how that turned out. Worth the chuckle to check it out. Once you get a little speed going, the command pod will rip itself lose from the rocket, and the moment it does, freed of the draggy mass behind it, at least for me, the framerate hit zero for a moment, and when it returned, I was on my way out of the kerbol system.

Ah well, as i said, probly cheating a bit much as far as this challenge goes.

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  • 3 weeks later...

I used mechjeb to get my rocket (dubbed the Kerbin Kollider), going at Kerbin with a speed of around 70,000 m/s, I used mechjeb to maneuver myself in an orbit around the sun with the same characteristics as Kerbin, but going the wrong way. 8)

I don\'t think I have screenies of that run, but I can redo it, the ship\'s saved ;D

I do have a video of me hitting the atmosphere at about 42,495.5 m/s followed by hitting the surface at 721 m/s with another ship called the impacter though...

I guess I can upload it to youtube later today...

EDIT: both the runs I did, I did with legit mod parts that I didn\'t modify to have infinite fuel, High mass, or extreme engine power.

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