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Nuclear Engine HT (0.25) (v0.1) (10xThrust)


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Anyone want to do any reviews or join the dev team for this mod? I need someone to model for me since I can't do 3D modeling.

Try Wings3D (which is free and very easy) or Autodesk 3DS MAX, which has a free students license and is more powerful, but not as easy. It's easy to get started!

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Ok, so this is the first model I make for KSP. I threw around a couple of ideas and concepts and this is a first draft. This is a high-res model and is not currently optimized for in-game so some detail will be lost and passed on to the normal map. There are a couple of planned additions like the turbine exhausts and additional pipe lines. I just got tired of tubes for the day.

Thoughts?

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Edited by akron
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  • 1 month later...

I am embarrassed about the long time since an update. Quite a few RL things mounted up and have slowed down my work on KSP. This is still in development from my end. Look for an update soon. This is the first part I do for KSP, so it's a huge learning curve as well

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Rescalefactor in the .cfg file can give you an identical model, just bigger.

Totally aware, but we wanted to give this a custom model. Anyway, I went ahead and continued doing some more work, went back and changed some minor details. Below is an updated concept. If I can get some feedback on this that'd be awesome. I feel like it is missing something. Disclaimer: This is a high-res mesh concept. Once I finalize the design, I'll start my way into the in-game model. Not sure what's a good poly-count for a part like this, but that's just one more item on the learning curve.

nuclRender02_zpsc5a45c12.png

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Well,

the spheres on the side are coolant, so they should be at least connected to the reaction chamber with a tube.

the thin tube going down to the nozzle should be the propellant, circulated around the nozzle to keep it cool. There should be tubes going both ways: one down from the tank, one up to the reaction chamber.

There should also be provisions for gimballing: maybe set the whole thing on joints.

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Well,

the spheres on the side are coolant, so they should be at least connected to the reaction chamber with a tube.

the thin tube going down to the nozzle should be the propellant, circulated around the nozzle to keep it cool. There should be tubes going both ways: one down from the tank, one up to the reaction chamber.

There should also be provisions for gimballing: maybe set the whole thing on joints.

The spheres on the NERVA were holding pressurised stuff for the gimbal. There's no need for any coolant aside from the propellant.

Also that's a neat engine design. I usually try to keep fancy engines like that down around 2000-4000 polygons, depending on size. It's possible to go much lower if you sacrifice a few excessive bevels and smooth looking pipes, but I think they're worth the extra.

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