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[1.1.2] Realism Overhaul v11.0.0 May 8


Felger

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Well... since he's using the tank for an engine AND RCS, he gets two buttons. What I do there is put a tank of 'buffer' resource in exactly the amount I want to give for RCS, then auto assign the resources for the main engine, then remove the buffer tank then auto assign the RCS.

(it gets even easier if your RCS and main motor use the same propellants :P)

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That picture above is what I found KSP x64 on linux to be like :D (But whoever reads this, don't feel too discouraged, it does work perfectly well once you put some effort into fixing everything - unlike on windows, at least it can be fixed.)

Clouds can be found here: https://github.com/rbray89/EnvironmentalVisualEnhancements/tree/Overhaul You want the x86 release at the bottom.

Huh... Installed it, but it did nothing at all. This is for KSP .25, right?

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Well... since he's using the tank for an engine AND RCS, he gets two buttons. What I do there is put a tank of 'buffer' resource in exactly the amount I want to give for RCS, then auto assign the resources for the main engine, then remove the buffer tank then auto assign the RCS.

(it gets even easier if your RCS and main motor use the same propellants :P)

Not exactly the issue...

Yep! It's a little more manual, and there's no magic "auto fill to exactly the right mix" button, but you can manually edit resource volumes in the tank GUI, up to a total of the tank volume.

What you might try doing is making a dummy "engine" (or fuel configuration for an existing engine) which happens to consume your various resources in exactly the right proportions, and use that to auto-fill your tanks.

EDIT: Uh, unless you mean mixing cryo/service module types. You might want to define your own tank type in this case. Go to RealFuels/Resources/RealTankTypes.cfg, copy the cryogenic tank type (that'll get the cryogenic rates right), give it a new name, your desired basemass, and any resources you may want. Not sure how to incorporate TAC:LS resources yet.

Hmm. I think I might want to ask ChakaMonkey if I can make this available for others when I'm done, so I don't think I want to have to make my own tank type. But yes, your edit got it. I need one part to have both a cryo tank and and service module tank. I tried adding two modular fuel tank modules in the part config, but KSP really didn't like that, so now I'm just going with that "unpolished" solution I mentioned.

Works well enough, though there's no option to edit the tank sizes for the life support systems... (of course, you can always edit the fill, but not the tank sizes).

EDIT: Well, scratch that last part, it doesn't work at all. Well, I guess I'll be keeping LH2 and LOX in service module tanks, then :q

Edited by Comet Tail
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Huh... Installed it, but it did nothing at all. This is for KSP .25, right?

Yes, it most definitely works on my computer. Are you sure you have installed both of the folders in that zip file, and that you downloaded it from the page I've linked (the version in the forum thread is NOT up to date)?

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about linux, I found that Switching from unity to xfce (xubuntu) got the pointer to stop flickering. Even with the up to date proprietary amd drivers performance is much lower. Just manipulating the camera in the VAB with a cockpit (stock or fasa) out is a slide show. I also happened to see that the attachment node for the fast apollo service module decoupler does not line up anymore.

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Thanks for integrating this mod with CKAN, I came to dread installing Realism Overhaul.

The Hakari F-1 Engine has Roll control when launching with a single engine, I couldn't find a way to remove it with module manager, so if you find a fix I would love to see it.

The FASA F-1 seems to work correctly and sounds nicer anyway.

It also appears that you have tried to set the procedural SRB to have 5 degrees of gimbal but it has almost none (I think it's set to the default amount of 0.25 or 0.1 depending on the bell shape). I think this could be because you set the module name wrong, but I don't really understand module manager.

Maybe this post didn't show up because it was my first post or maybe I sounded too demanding. I'm just trying to help development.

The Hakari F-1 engine has roll control from a single engine, which seems wrong.

I'm probably interpreting the intent wrong but this section of code

@PART[proceduralSRBRealFuels]:FOR[RealismOverhaul]{
%RSSROConfig = True
@MODULE[ModuleGimbal]
{
%gimbalRange = 5.0
%useGimbalResponseSpeed = true
%gimbalResponseSpeed = 16
}
}

from RO_ProceduralParts.cfg seems to be trying to set the gimbal range on the procedural SRB to 5 degrees. If so, it isn't working.

Even if this isn't the intent, I think the default gimbal of 0.1 or 0.25 degrees depending on whether the SRB is set to vacuum or not could be too low. It seems like a kerbal based amount, rather than realistic, as I assume a real SRB would have either no gimbal at all or several degrees of it.

Even if I'm wrong on all accounts I would love to know.

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Yeah, the 0.25 was trying to average between no gimbal and normal gimbal. Eventually it'd probably be best to have the gimbal range be one of the procedurally-tweakable elements.

Regarding Hakari's F-1, I have no idea why it has roll control. Does it have multiple thrust transforms in it or something, despite one nozzle?

Comet Tail: Conveniently, Service Module has the same insulation a Cryo tank does, so you can just use type ServiceModule...

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sorry but i dont't know what dds means.

This is a bit under-explained, but, basically: DDS is an images' file-format that is optimized for the video-cards, so that you can achieve "the same results using less memory" or "better results using the same memory".

A mod has been made (and is included with RO's CKAN install) that allows KSP to load DDS files, so that the textures' memory-footprint is lower, and so more memory can be used with other mods/files, or at least people reaching their memory-limit and crashing have another way of lowering the memory-use and getting back into playable conditions.

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Yes, it most definitely works on my computer. Are you sure you have installed both of the folders in that zip file, and that you downloaded it from the page I've linked (the version in the forum thread is NOT up to date)?

Re-installed, did some vodoo, it finally worked. Thanks!

Also, I found my old citylights file for Earth I found on some forum, then fixed it up a bit to make it look really fantastic :D

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getting some pretty weird effects here, does anybody know what the cause is?

http://i.imgur.com/b1rsuE3l.png

http://i.imgur.com/XoGCLc0l.png

Well, obviously your problem is a black hole, leading to those massive land-waves in your second picture. :P

(Fun fact: Black Holes don't actually have any more gravitational pull than any other object of the same mass. If you replaced our sun with a black hole of 1 solar mass, the orbits of all the planets in the solar system would be completely uneffected. Things get wonky, though, because if that inverse-square law with gravity, and because a black hole is ultra-compact (the highest density possible in the universe), you can get a really, really small "r" in the F = GM/r^2 , and so you can get to ultra-strong gravity very close to the black hole - which is where all the "weird" stuff starts happening)

Edited by Comet Tail
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I suspect I`m taking on a rather large project, but I woukd like to use this set of mods with a stock sized Sol system. (That`s available in the first post in RSS.) Do I need to change the cfg files to match that size...? (Which I really hope isn`t the case! :P ) or do things scale to the version of RSS in use?

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I am a bit of a noob with CKAN but whenever I go to install RO in the same way i would install a normal mod with dependencies with CKAN (which does work) it puts me through this never ending loop of deciding the RSS textures and the TACLS configs. I use a mac but it looks like this:

Myname-MBP:KSP_osxRSS mynamefull$ mono ckan.exe

Myname-MBP:KSP_osxRSS mynamefull$ mono ckan.exe install RealismOverhaul

Too many mods provide RSSTextures. Please pick from the following:

* RSSTexturesDDS2048 (Real Solar System Textures DDS - 2048 x 1024)

* RSSTexturesDDS4096 (Real Solar System Textures DDS - 4096 x 2048)

* RSSTexturesDDS8192 (Real Solar System Textures DDS - 8192 x 4096)

* RSSTextures2048 (Real Solar Stem Textures - 2048 x 1024)

* RSSTextures4096 (Real Solar Stem Textures - 4096 x 2048)

* RSSTextures8192 (Real Solar Stem Textures - 8192 x 40960

Myname-MBP:KSP_osxRSS mynamefull$ mono ckan.exe install RealismOverhaul RSSTextures(Insert the number, DDS or not (I have tried all of them but the 8192 kind for both due to the fact that Macs cannot handle them))

Too many mods provide TACLS-Config. Please pick from the following:

*TACLS-Config-RealismOverhaul (TAC Life Support (TACLS) - Realism Overhaul Config)

*TACLS-Config-Stock (TAC Life Support (TACLS) - stock config)

Myname-MBP:KSP_osxRSS mynamefull$ mono ckan.exe install RealismOverhaul TACLS-Config-(Stock or RealismOverhaul)

Too many mods provide the RSSTextures. Please pick from the following:

And the cycle continues... I have done this using all variations minus the 8192 textures. This includes me doing the cycle with EVERY OPTION in one go/page on terminal (Choosing DDS2048 & TACLS RO, DDS2048 & TACLS Stock, DDS4096 & TACLS RO etc.)

What am I doing wrong or is there a problem (other than my skills with CKAN as I learnt it the previous night with help from the lovely Ippo)?

Thanks in advance

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I made some .cfg files to make the Probes and Landers pack from Lionhead Aerospace compatible with RO. I haven't found the time to get into gitHub, so now I've just uploaded them to this link: https://www.dropbox.com/s/bvbt8360bfzxtlg/LH_Overhaul.rar?dl=0

I hope they're useful!

Edited by rocketscience
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I made some .cfg files to make the Probes and Landers pack from Lionhead Aerospace compatible with RO. I haven't found the time to get into gitHub, so now I've just uploaded them to this link: https://www.dropbox.com/s/bvbt8360bfzxtlg/LH_Overhaul.rar?dl=0

I hope they're useful!

Awesome! Thanks, we'll check them out and get them in the next release!

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I am a bit of a noob with CKAN but whenever I go to install RO in the same way i would install a normal mod with dependencies with CKAN (which does work) it puts me through this never ending loop of deciding the RSS textures and the TACLS configs. I use a mac but it looks like this:

Myname-MBP:KSP_osxRSS mynamefull$ mono ckan.exe

Myname-MBP:KSP_osxRSS mynamefull$ mono ckan.exe install RealismOverhaul

Too many mods provide RSSTextures. Please pick from the following:

* RSSTexturesDDS2048 (Real Solar System Textures DDS - 2048 x 1024)

* RSSTexturesDDS4096 (Real Solar System Textures DDS - 4096 x 2048)

* RSSTexturesDDS8192 (Real Solar System Textures DDS - 8192 x 4096)

* RSSTextures2048 (Real Solar Stem Textures - 2048 x 1024)

* RSSTextures4096 (Real Solar Stem Textures - 4096 x 2048)

* RSSTextures8192 (Real Solar Stem Textures - 8192 x 40960

Myname-MBP:KSP_osxRSS mynamefull$ mono ckan.exe install RealismOverhaul RSSTextures(Insert the number, DDS or not (I have tried all of them but the 8192 kind for both due to the fact that Macs cannot handle them))

Too many mods provide TACLS-Config. Please pick from the following:

*TACLS-Config-RealismOverhaul (TAC Life Support (TACLS) - Realism Overhaul Config)

*TACLS-Config-Stock (TAC Life Support (TACLS) - stock config)

Myname-MBP:KSP_osxRSS mynamefull$ mono ckan.exe install RealismOverhaul TACLS-Config-(Stock or RealismOverhaul)

Too many mods provide the RSSTextures. Please pick from the following:

And the cycle continues... I have done this using all variations minus the 8192 textures. This includes me doing the cycle with EVERY OPTION in one go/page on terminal (Choosing DDS2048 & TACLS RO, DDS2048 & TACLS Stock, DDS4096 & TACLS RO etc.)

What am I doing wrong or is there a problem (other than my skills with CKAN as I learnt it the previous night with help from the lovely Ippo)?

Thanks in advance

The thing with CKAN CLI is you have to specify everything up front. So your install line needs to look something like:

ckan install RealismOverhaul RSSTexturesDDS2048 TACLS-Config-RealismOverhaul

Otherwise it'll do exactly what you described. Personally, I'd just use the GUI, it's much more intuitive and provides way more options than the CLI.

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