goldenpsp Posted November 28, 2014 Share Posted November 28, 2014 I know this question's probably been asked a zillion million times, but when can we expect Karbonite implementation?Honestly I haven't seen that asked yet. But yes I think everyone is looking forward to it. Also hoping that Rover is working with, or at least prodding the scansat folks to make it compatible as well. Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 After a lot more code is done RE SCANSat/etc. I will probably leave in an ORSX shim until they are ready to switch. Link to comment Share on other sites More sharing options...
Steambirds Posted November 28, 2014 Share Posted November 28, 2014 Also, how compatible is this with ART? Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 Also, how compatible is this with ART?Completely compatible, they just do two different things. Link to comment Share on other sites More sharing options...
Donziboy2 Posted November 28, 2014 Share Posted November 28, 2014 I would recommend increasing the crash tolerance of the Regolith Excavator from 8 to like 50(like the stock Claw...). Its very easy to break it off large ships.You have to hit the rocks hard or it tends not to grab but atm it tends to just break off.... Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 I would recommend increasing the crash tolerance of the Regolith Excavator from 8 to like 50(like the stock Claw...). Its very easy to break it off large ships.You have to hit the rocks hard or it tends not to grab but atm it tends to just break off....Odd, I have the opposite experience. A gentle touch works well. Link to comment Share on other sites More sharing options...
Donziboy2 Posted November 28, 2014 Share Posted November 28, 2014 Im probably also the only person who cant control from the Excavator? Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 Im probably also the only person who cant control from the Excavator?Probably... I do it all the time when using it. Link to comment Share on other sites More sharing options...
Steambirds Posted November 28, 2014 Share Posted November 28, 2014 Another quick question: Are all of the grabbers excavators or is it just certain ones? If so, what grabbers are excavators? Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 Another quick question: Are all of the grabbers excavators or is it just certain ones? If so, what grabbers are excavators?The excavator is a grabber. There's only one excavator. Link to comment Share on other sites More sharing options...
Donziboy2 Posted November 28, 2014 Share Posted November 28, 2014 Probably... I do it all the time when using it.I think I just found the problem......Looks good with probe core.....Ok, who bought the cheap navball.......This explains why putting it on the back of my craft did not change the navball direction..... Link to comment Share on other sites More sharing options...
DMagic Posted November 29, 2014 Share Posted November 29, 2014 After a lot more code is done RE SCANSat/etc. I will probably leave in an ORSX shim until they are ready to switch.I've got my eye (and GitHub's eye) on this. Both releases should be simple to update. Link to comment Share on other sites More sharing options...
Donziboy2 Posted November 29, 2014 Share Posted November 29, 2014 Roverdude,Can you explain a little more how Regolith sets up resources on asteroids. I thought it gave % values based on the actual mass of the roid but it seems not to, since I get far more resources from them then i expected to. Also the mass seems to increase as you mine it. I also had 1 roid that seemed to not have any more resources so I repositioned my craft to move the rock and the mass increased and it had more resources to mine.... Link to comment Share on other sites More sharing options...
Donziboy2 Posted November 30, 2014 Share Posted November 30, 2014 (edited) Its me again:)Just looking at the ISRU, I noticed the mass of my craft was going up pretty fast when converting water to LFO.At present it converts 2 units of water into 0.9 units Liquid Fuel and 1.1 units Oxidizer. This would be all well and good if both had the same mass.Water is 1kg per unit, Liquid Fuel is 5kg per unit and Oxidizer is 5kg per unit. So basically you take 2kg and make 10kg Current code.MODULE{ name = REGO_ModuleResourceConverter StartActionName = Start H2O->LFO StopActionName = Stop H2O->LFO RecipeInputs = ElectricCharge,10,Water,2 RecipeOutputs = LiquidFuel,0.9,false,Oxidizer,1.1,falseProposed change for conservation of mass.MODULE{ name = REGO_ModuleResourceConverter StartActionName = Start H2O->LFO StopActionName = Stop H2O->LFO RecipeInputs = ElectricCharge,10,Water,2 RecipeOutputs = LiquidFuel,0.18,false,Oxidizer,0.22,falseThere should probably be some losses but ill leave that up to you guys to discuss. Edited November 30, 2014 by Donziboy2 Link to comment Share on other sites More sharing options...
sidfu Posted November 30, 2014 Share Posted November 30, 2014 im trying to figure out why i hve 2 identical sets of everything even when i went in and removed the normal .cfg but left the ones using the assets folder Link to comment Share on other sites More sharing options...
RoverDude Posted November 30, 2014 Author Share Posted November 30, 2014 im trying to figure out why i hve 2 identical sets of everything even when i went in and removed the normal .cfg but left the ones using the assets folderbad install - you duplicated something somewhere Link to comment Share on other sites More sharing options...
sidfu Posted November 30, 2014 Share Posted November 30, 2014 nope its installed right. when u downlaod and open it u look and u have 2 sets of .mu and.png for each part and 1 .cfg for each part. when i removed the extra .mu and png still has double parts.the download right now has 1 folder named for every part,1 asset folder and 1 parts folder. the asset and the named folders have the same files in them yet even when one is removed still double parts. i removed the named part folders and left the asset and the part folder and still double parts even with only 1.cfg and 1 set of textures for the parts. Link to comment Share on other sites More sharing options...
Donziboy2 Posted November 30, 2014 Share Posted November 30, 2014 What OS and version of KSP are you using sidfu. Link to comment Share on other sites More sharing options...
RoverDude Posted November 30, 2014 Author Share Posted November 30, 2014 Probably best not to mess with the folder structures. You probably have a duplicate Regolith folder stuck somewhere in your KSP install. Link to comment Share on other sites More sharing options...
sidfu Posted November 30, 2014 Share Posted November 30, 2014 ok fixed it some way a set of .cfg from regloth wind up in another folder. still thou roverdude why we have 2 sets of textures for each part thou? Link to comment Share on other sites More sharing options...
RoverDude Posted November 30, 2014 Author Share Posted November 30, 2014 ok fixed it some way a set of .cfg from regloth wind up in another folder. still thou roverdude why we have 2 sets of textures for each part thou?Glad you were able to chase down your installation issue.The part-specific Folders are redundant since I did some reorganization, I'll clear them out next release. Link to comment Share on other sites More sharing options...
Donziboy2 Posted December 1, 2014 Share Posted December 1, 2014 (edited) The drills seem to have a range limit that may be a little low not sure. Also I have to mining craft on 1 asteroid and when I anchored the second one I noticed I could not use its excavator.Also when the asteroid is depleted the mining lasers cant be disabled, they aren't on but the button to turn them off does not change from showing them enabled. The same happens for the excavator. Edited December 1, 2014 by Donziboy2 Link to comment Share on other sites More sharing options...
RoverDude Posted December 1, 2014 Author Share Posted December 1, 2014 Github issues please Link to comment Share on other sites More sharing options...
FreeThinker Posted December 1, 2014 Share Posted December 1, 2014 - No reliance on PNGs (it was making support for stuff like StarSystems, etc. tough)Why would a graphics format make support for StarSystems problematic? Link to comment Share on other sites More sharing options...
RoverDude Posted December 1, 2014 Author Share Posted December 1, 2014 Why would a graphics format make support for StarSystems problematic?Because if your resource system is tied to using a PNG for a resource map, you're in trouble if you have other systems other than the stock ones (ORS has this issue). So you either need procedural generation (which has it's own set of issues) or something else. Link to comment Share on other sites More sharing options...
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