Senshi Posted December 3, 2014 Share Posted December 3, 2014 Played around with it a bit. Things I'm missing: longer straight handrails and ladder that would be able to make you do a 90 degree turn (for moving from the stack handrail to a handrail on a part that sticks out radially from the stack).Are You aware that you can "steer" where your Kerbal will try to cross to by pressing A/D while climbing up/down a ladder? If you press A, he will try to grab the next ladder element that allows him to go left. Link to comment Share on other sites More sharing options...
mellester Posted December 15, 2014 Share Posted December 15, 2014 I would like to be able to use this mod with KAS. anyone now how to enable it so I can put rails in containers. Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted December 15, 2014 Share Posted December 15, 2014 I've done this with other parts. The short version is that you make a Module Manager patch that sticks a KASModuleGrab on the parts in question. I might work on that when I've got a little time. Link to comment Share on other sites More sharing options...
mellester Posted December 16, 2014 Share Posted December 16, 2014 Thx I will try to patch myself see what happens. But I will wait until both mods are for 0.9 Link to comment Share on other sites More sharing options...
vardicd Posted December 16, 2014 Share Posted December 16, 2014 so, working in .90 or not? Link to comment Share on other sites More sharing options...
hakan Posted December 20, 2014 Share Posted December 20, 2014 The handrails are working for me on 0.90, so it would be wonderful if Krasimir would mark it as "0.90" over on kerbalstuff.Then, through the magic of our robots, all CKAN users would be able to one-click install the rails Link to comment Share on other sites More sharing options...
Helix935 Posted December 20, 2014 Share Posted December 20, 2014 can someone please make some stock alike textures for it, most likely consisting of a mixture of stockalike whitish grey and black and yellow.... Link to comment Share on other sites More sharing options...
vardicd Posted January 5, 2015 Share Posted January 5, 2015 This mod needs some more love. Link to comment Share on other sites More sharing options...
Spin-Planet Posted January 8, 2015 Share Posted January 8, 2015 I love this mod. With handles in gold my spacecraft looks much more expensive. Just a small suggestion, could you put 3 or 4 of the ladder steps in a group as one part? Link to comment Share on other sites More sharing options...
RainDreamer Posted January 8, 2015 Share Posted January 8, 2015 There are no ladders though...all of them are rails, and your kerbals slide up or down on them vertically. Link to comment Share on other sites More sharing options...
WuphonsReach Posted January 17, 2015 Share Posted January 17, 2015 Are You aware that you can "steer" where your Kerbal will try to cross to by pressing A/D while climbing up/down a ladder? If you press A, he will try to grab the next ladder element that allows him to go left.It also works a little better in 0.90....Suggestion for Krasimir -- add "ladder" to the subject line and on the Curse project page. When I was looking for a mod like this, I searched for "ladder" not "handrail". Link to comment Share on other sites More sharing options...
Starwaster Posted January 17, 2015 Share Posted January 17, 2015 Holy crap. Where was this all my life? Link to comment Share on other sites More sharing options...
Gaugeforever Posted April 30, 2015 Share Posted April 30, 2015 any chance of this mod getting updated? Link to comment Share on other sites More sharing options...
Jiraiyah Posted May 5, 2015 Share Posted May 5, 2015 I heard node direction had a restricted way of handling parts now, so the question is, will this work as it is or will it need update for 1.0 or 1.0.2, and if it needs update, will the op update it or do we need someone to put an unofficial update? Link to comment Share on other sites More sharing options...
micha Posted May 5, 2015 Share Posted May 5, 2015 Since these are surface-attached I'd guess the node updates won't affect this mod.It does need updating for costs etc. though. And now that physic-less parts add their mass to the parent part, I'd suggest making them all physicsless (if they aren't already) to reduce CPU overheads. Link to comment Share on other sites More sharing options...
Jiraiyah Posted May 5, 2015 Share Posted May 5, 2015 Umm i'm not that familiar with modding but can you please update it ? Link to comment Share on other sites More sharing options...
Shaymes Posted May 22, 2015 Share Posted May 22, 2015 is this 1.02 compatible? Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 22, 2015 Share Posted May 22, 2015 is this 1.02 compatible?Why don't you install it and find out? At best you get EVA handrails to use. At worst the parts don't load. Let us know how it goesAnd now that physic-less parts add their mass to the parent part, I'd suggest making them all physicsless (if they aren't already) to reduce CPU overheads.They are already Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted May 22, 2015 Share Posted May 22, 2015 I made the following patch to revise the temperature limits and add bulkhead profiles, but otherwise, they work just fine. It's kind of fun to use them with KIS and build out the ladders as I need them!@PART[EVA?handrail?type?1]{ bulkheadProfiles = srf @maxTemp = 2000}@PART[EVA?handrail?type?2]{ bulkheadProfiles = srf @maxTemp = 2000}@PART[EVA?handrail?curved?1mR]{ bulkheadProfiles = srf, size1 //It cannot be stack-attached, but it is meant to fit this radial size. @maxTemp = 2000}@PART[EVA?handrail?curved?2mR]{ bulkheadProfiles = srf, size2 //It cannot be stack-attached, but it is meant to fit this radial size. @maxTemp = 2000}@PART[handle?type1]{ bulkheadProfiles = srf @maxTemp = 2000} Link to comment Share on other sites More sharing options...
curiousepic Posted May 29, 2015 Share Posted May 29, 2015 Man, I'd love the circular and longer rails that Krasimir was working on before disappearing :/ Link to comment Share on other sites More sharing options...
NicenJehr Posted June 7, 2015 Share Posted June 7, 2015 @Kerbas_ad_astra where does that patch go?+1 for 1.0.2 release and thread title Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 14, 2015 Share Posted June 14, 2015 (edited) @Kerbas_ad_astra where does that patch go?+1 for 1.0.2 release and thread titlePut it in a cfg file anywhere, either in the GameData directory or the mod directory itself- - - Updated - - -Just an FYI for all of you, I'm going to be releasing an updated version of this for 1.0.2 soon.Right now, the update will simply be Kerbas_ad_astra's patch merged in.Before I do this, I'm waiting for replies to messages I sent to Kerbas and kasimierEdit:I'm also adding in some longer parts: Handle type1a, 2x as longHandrail 3mR curved, for 3 meter tankshandrail type1a, 2x as longhandrail type2a, 2x as longLet me know if you want other sizes. Edited June 14, 2015 by linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 14, 2015 Share Posted June 14, 2015 If you would like this to be released with the new parts and compatible with 1.0.2, please contact the original author: Krasimir and ask that he give me permission to release it. Unfortunately, he has it under the CC-BY-ND which means "no derivative works", so I need his permission to proceed with this release.LinuxGuruGamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 15, 2015 Share Posted June 15, 2015 You need to change one of the lines:@PART[EVA?handrail?curved?2mR]should be:@PART[EVA?handrail?2mR]LGGI made the following patch to revise the temperature limits and add bulkhead profiles, but otherwise, they work just fine. It's kind of fun to use them with KIS and build out the ladders as I need them!@PART[EVA?handrail?type?1]{ bulkheadProfiles = srf @maxTemp = 2000}@PART[EVA?handrail?type?2]{ bulkheadProfiles = srf @maxTemp = 2000}@PART[EVA?handrail?curved?1mR]{ bulkheadProfiles = srf, size1 //It cannot be stack-attached, but it is meant to fit this radial size. @maxTemp = 2000}@PART[EVA?handrail?curved?2mR]{ bulkheadProfiles = srf, size2 //It cannot be stack-attached, but it is meant to fit this radial size. @maxTemp = 2000}@PART[handle?type1]{ bulkheadProfiles = srf @maxTemp = 2000}- - - Updated - - -If you would like this to be released with the new parts and compatible with 1.0.2, please contact the original author: Krasimir and ask that he give me permission to release it. Unfortunately, he has it under the CC-BY-ND which means "no derivative works", so I need his permission to proceed with this release.LinuxGuruGamerI asked for clarification from the moderators about the license. I had thought that I could release a standalone ModuleManager patch.Apparently not, I'm not going to get into the details (it was rather lengthly)So, unless I hear from Krasimir, I won't be able to release anything.SorryLinuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 18, 2015 Share Posted June 18, 2015 I got approval from the moderators on how to distribute this.So I'll be releasing it on Friday, I think, when I get home from the hospital Link to comment Share on other sites More sharing options...
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