goldenpsp Posted August 28, 2015 Share Posted August 28, 2015 Here's one link. If you click his username and search his recent posts you can find some other discussions on this. The sun thing may no longer be viable with the current heating set up which is a bummer. I've been meaning to play around with this anyway so I'll give this method a shot this weekend and see if it's still possible. http://forum.kerbalspaceprogram.com/threads/100798-1-0-2-Alcubierre-Warp-Drive-%28Stand-alone%29-v0-2-1-2015-05-15?p=2008578Hmm amazing how you forget old posts. That is kind of what I did at Eeloo. I guess maybe I accidentally figured out what he had told me to do months ago. I fail. Quote Link to comment Share on other sites More sharing options...
Kershu5 Posted August 29, 2015 Share Posted August 29, 2015 I get a massive amount of lag whenever i try to go to any significant warp factor. Around 3,000 m/s I start seeing some noticeable lag and if I try to jump to full throttle, the game goes down to somewhere around 1 frame per 5 seconds.I similarly get tremendous framerate death when doing warp translation. Cannot tell if the cause is the shiny warp bubble (I see nothing of major interest in error logs, or even real 'errors' for that matter, but this might be because I have all the code-reading skill of a blind chimp who was dropped on its head as an infant) or the game going "RRRRRRR WHAT ARE YOU DOING YOU SHOULDN'T BE THERE". I've had no /krakens/ occur because of it, mercifully, and the frame rate stabilizes once I stop....I wonder if the game's spacetime is getting pissy at us for our transgressions against physics. In turn it makes me ponder if we might suffer the same problem in real life with warp translation, spacetime lag. Quote Link to comment Share on other sites More sharing options...
helaeon Posted August 29, 2015 Share Posted August 29, 2015 (edited) I haven't really messed with the warp drive much in 1.0. However, if you're having heating problems trying the kerbol trick using the velocity version you can do it from further away. Still works just takes longer. It's also not totally necessary. You can warp at the planet and lose/gain energy that way. However, it also might take a bit and quite a few warps. Yep, still need to time warp quite a bit.Oberth effect is totally something you can and should use. Be thinking about your orbital energy (for both modes) and how you can most effectively change it. I think sophia had a fix to the framerate drop (it's a little ways back) so if that gets merged in I'm pretty sure an update will get pushed. I'm having (and been having) some work-life stuff going on so been away and don't have a ton of time. But if it's still not fixed when things clear up IRL I'll take a look.And yes, the game is getting a little pissy at us about the transgressions against physics. Less so now though (as in the no more ships shaking themselves apart). The orbit drawing method isn't super efficient (I think I saw it improvements list for 1.1), and that's a part of the lag. Though I bet sophia's find is the major issue. Edited August 29, 2015 by helaeon Quote Link to comment Share on other sites More sharing options...
jediKatana Posted August 29, 2015 Share Posted August 29, 2015 No, it just says it's stiffening/relaxing the parts on the ship, and at some points it says in all caps "CHECKING BUBBLE 3". Quote Link to comment Share on other sites More sharing options...
RoverDude Posted August 29, 2015 Author Share Posted August 29, 2015 What version are you using? Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted August 30, 2015 Share Posted August 30, 2015 The main thing that keeps me from using this, I think, is the warp bubble. It lags a lot for one thing, and does not look very pretty at all. It makes the ship look kinda crappy actually. Is it at all possible to remove the warp bubble from the config, or for you to make it so?- - - Updated - - -*cough* We'll just forget about Wesley and the Traveler.What we really need to forget is Threshold. *shudders*It never happened. Quote Link to comment Share on other sites More sharing options...
jediKatana Posted August 30, 2015 Share Posted August 30, 2015 (edited) Mod is 0.2.1, KSP is 1.0.4. Edited September 2, 2015 by jediKatana Quote Link to comment Share on other sites More sharing options...
peteletroll Posted September 15, 2015 Share Posted September 15, 2015 Does anybody else get the KASA logo on the ring upside down in the vab? easy to fix, but ennoying, especially when you managed to orbit eeloo and want a cool screnshot :-) Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted September 16, 2015 Share Posted September 16, 2015 Uhmm... rotate the part maybe? Quote Link to comment Share on other sites More sharing options...
megatiger78 Posted September 16, 2015 Share Posted September 16, 2015 does it work with 1.0.4? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 16, 2015 Author Share Posted September 16, 2015 No reason why not Quote Link to comment Share on other sites More sharing options...
Funky Dare Devil Posted September 24, 2015 Share Posted September 24, 2015 (edited) The warp bubble guide for the 2.5 Alcubierre drive part doesn't show up when I try to toggle it in the VAB. Is this normal? Edited September 24, 2015 by Funky Dare Devil Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 24, 2015 Author Share Posted September 24, 2015 You may need to zoom out - the bubble is pretty big Quote Link to comment Share on other sites More sharing options...
daniel l. Posted September 28, 2015 Share Posted September 28, 2015 Hey roverdude, I am intending to use your mod as a dependency in my new mod (Link in sig) And i would like to know how easy is it to use a custom model for this??? Quote Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted September 28, 2015 Share Posted September 28, 2015 Whenever I activate the 0.625m drive, it just makes a sound and does a closing animation. I can't use it, because when I activate it, it deactivates! When the vessel is loaded, the same thing happens- I hear the sound, and the animation plays.Please help? Quote Link to comment Share on other sites More sharing options...
daniel l. Posted September 28, 2015 Share Posted September 28, 2015 Whenever I activate the 0.625m drive, it just makes a sound and does a closing animation. I can't use it, because when I activate it, it deactivates! When the vessel is loaded, the same thing happens- I hear the sound, and the animation plays.Please help?Does your craft fit into the bubble? Are you using it at the right altitude? do you have any exotic matter? Ask yourself these and it may help. Quote Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted September 28, 2015 Share Posted September 28, 2015 and the 2.5m one. That does it too.EDIT: ninja'd! Right altitude? Oops. I was trying it on the launchpad! Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 28, 2015 Author Share Posted September 28, 2015 Hey roverdude, I am intending to use your mod as a dependency in my new mod (Link in sig) And i would like to know how easy is it to use a custom model for this???New models are pretty trivial Quote Link to comment Share on other sites More sharing options...
daniel l. Posted September 28, 2015 Share Posted September 28, 2015 New models are pretty trivialThats good. Is it possible that the built in engines and the ftl itself could be seperated so i could generate a warp field and then use the ships own engines to accelerate? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 29, 2015 Author Share Posted September 29, 2015 Nope, not without rebuilding everything Quote Link to comment Share on other sites More sharing options...
daniel l. Posted September 29, 2015 Share Posted September 29, 2015 Nope, not without rebuilding everythingAh ok. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 17, 2015 Author Share Posted October 17, 2015 0.3.0.0 IS UP0.3.0 - 2015.10.16-------------------Recompile for KSP 1.0.4Reduced thrust of the xenon thrustersdramatically increased cost Quote Link to comment Share on other sites More sharing options...
AlexTheNotSoGreat Posted October 18, 2015 Share Posted October 18, 2015 (edited) I hate to be "that person", but there's one thing I don't like about this, making it very hard to use in a way.You can't apply timewarp (5x - 100,000x) when using it, making trips with solar system packs still a pain. Maybe having two modes, one for auto warp and manual warp, could be nice. I understand modding with FTL drives is hard, so I can take no as an answer for this. Just something to try. Not just for me, but probably for many others... Edited October 18, 2015 by AlexTheNotSoGreat Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 18, 2015 Author Share Posted October 18, 2015 What you probably want in that case is the persistent thrust mod and either my orion drive or a torch ship. Or one of the various 'Jump' mods that exist already. Quote Link to comment Share on other sites More sharing options...
AlexTheNotSoGreat Posted October 19, 2015 Share Posted October 19, 2015 (edited) What you probably want in that case is the persistent thrust mod and either my orion drive or a torch ship. Or one of the various 'Jump' mods that exist already.Yea, persistent thrust didn't work, couldn't find any other simple jump drives (not KSPI), nor the other drives mentioned... Edited October 19, 2015 by AlexTheNotSoGreat Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.