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jediKatana

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    Unrapid Planned Assembler

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  1. Minor problem here, but I don't have the mental energy to search 304 pages for the answer. How do you edit all instances of a node? I'm trying to alter multiple copies of RCS modules (Bluedog Design Bureau often has more than one RCS per part) but the handbook just doesn't seem to explain it, or maybe I'm just too oblivious to comprehend.
  2. Found out how to work it - turns out my dumb self didn't know that you could make interstages with stock fairings. Whoops. Thanks for the help, though, I got it now.
  3. Maybe a stupid question, but I'm trying to attach the Salyut stations to Proton rockets and I can't for the life of me find what would work as a proper interstage. I had to use the DCSS interstage from Bluedog Bureau. Which parts do that uniquely Soviet job of having part of the craft expose dwhile the other parts are covered by fairings and such?
  4. i have small brain, I did in fact mean KSP 1.12.1 I do have the Near Future series, so that may well be the problem. The issue happens at all timewarps. I'm not sure what's going on, but it likely does have something to do with NFE and its timewarp compensation method. I think.
  5. Removed BDB, issue arises with KAS. Removed KAS, KerbinRover throws an issue. Removed KerbinRover, issue emerges with MechJeb. Removed MechJeb, breaks on Modular Rocket Systems. Removed Modular Rocket Systems, breaks on Near Future Construction (extraneous bits afterwards snipped). Removed all Near Future mods, as well as SSPE and DSEV. Continuing to troubleshoot now. The rabbit hole runs deep, or maybe I just have too many mods, as usual. EDIT: Breaks on SpaceY. Removed SpaceY, breaks on VANILLA PARTS. Log indicates issues with Cryogenic Engines, so removed. EDIT 2: Breaks on actual vanilla. See spoiler: Problem appears to be KSP Recall, removing which breaks TweakScale, which I consider a personal necessity. Nonetheless, tested without KSP Recall and associated mods - no dice. The final log file has two relevant exceptions, which are listed here: That's it. I think I found the issue. Trying with zero mods now, though. update: TCA runs, but only with exactly zero other mods than itself, and I do not currently have the time to troubleshoot that exception further. Will probably come back to this. Update 2: TCA loads fine with Bluedog and a smattering of other mods (somehow?). Now debugging to see what causes the problem as I add mods back on.
  6. Conclusively broken in 1.12, or at least with Bluedog Design Bureau. Here's the pertinent log portion, I can upload the full log if necessary - but it completely breaks during loading and just does not start at all.
  7. Sorry about that. KSP version 1.12.9, KSPIE version 1.29.2. As for how - objects with solar panels and electric charge storage drop to 0.00 electric charge when in flight, as in 0.00 being the maximum, even though they're listed properly in the hangar. This is in the Kerbol system. Disabling the MM patch by manually commenting that segment out made it work fine.
  8. Got a minor/major issue where parts that have solar panels and electric charge storage break. This completely fries Bluedog Design Bureau's many single-part probes, like Vanguard 1, and is kind of a pain in general. Any idea why this happens?
  9. This link is busted, but the fix is still needed - does anyone have a copy? EDIT: The version in CKAN doesn't auto-install the upgrade script DLL fix, but it's still there. Manually fixed.
  10. So getting 0.68 seconds of lag on takeoff makes it pretty unusable with a biplane I built out of Firespitter parts, and it seems to break on high update-per-tick numbers. Any suggestions? Lowering authority doesn't really help much of anything as is. EDIT: Found the problem. Other aircraft have 0.68 seconds of lag BRIEFLY on startup - but for some reason my Firespitter biplane keeps that 0.68 seconds. Probably some kind of staging issue, as I can hear the click repeated.
  11. No, it just says it's stiffening/relaxing the parts on the ship, and at some points it says in all caps "CHECKING BUBBLE 3".
  12. I get a massive amount of lag whenever i try to go to any significant warp factor. Around 3,000 m/s I start seeing some noticeable lag and if I try to jump to full throttle, the game goes down to somewhere around 1 frame per 5 seconds.
  13. I still use the old version with Astronomer's Interstellar pack. KSP looks like something out of 2001 without it.
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