Jump to content

Spaceplane landing on duna?


Recommended Posts

I've been trying to land my spaceplane on duna with NEAR enabled... Do you reckon it is possible? Been gliding for hours trying to figure out a way to get it on the ground.

Javascript is disabled. View full album

Restart the mission and bring airbrakes? More surface area to the wings?

I have been trying to find a place where I can land uphill but even then the speed is just too much for the terrain...

Are the poles flat?

Edited by Othuyeg
Link to comment
Share on other sites

The poles were flat last time I was there, (.21).

But honestly for FAR and NEAR, treat Duna like a world without an atmosphere. It is so thin it is actually easier to come in use the atmosphere to slow you down to Kerbin hypersonic speeds, mach 5+ and then use drag chutes to slow you down to near mach 1, then just switch to a VTOL mode and land as a VTOL. The amount of wing you would have to bring to Duna to land at a reasonable speed is HUGE!

Duna is by far one of the hardest places to land a SSTO space plane because of its thin atmosphere. It is just enough to fool you into thinking your plane will fly normally, but it isn't enough to actually keep a plane in the air at a reasonable speed.

Link to comment
Share on other sites

IIRC, Scott Manley did it with a crippled plane (wings at an offset angle from an Infernal Robotics glitch) in an Interstellar Quest episode, and he had FAR installed. I would advise getting close to the ground and using forward-pointing radial engines to slow down, and when you stall, do it a few meters above the ground to avoid damage. I agree entirely. Trying to land a plane on Duna is insanely difficult. However, taking off is easy in the low gravity if you have a decent TWR.

Link to comment
Share on other sites

Landing in unusual places is as much about post-touchdown behaviour as what happens before. Wide-set landing gear, tailstrike guards, and some Vernors or Sepratrons for retro-thrust braking. Find a good flat spot and you can safely touch down at 200m/s if you build for it.

You won't get a lot of effect from airbrakes on Duna; the air is too thin to give them much grip. Use S-turns, loops or climb/dive cycles to ditch airspeed before touchdown.

Link to comment
Share on other sites

Giant flaps with large extension range - they work as both brakes and lift devices ( and you need considerable lift for Duna if you want to slow down and not fall ). Upwards facing speedbrakes for post-landing ( pre-landing if you balance right ) to help keep it down. Also wide track landing gear & make sure heavy braking won't flip your plane. Retrojets sound a nice idea but extra weight is never really great.

Quite a hard place to land an aircraft designed for the planet, stopping is the biggest problem.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...