nightingale Posted January 22, 2015 Author Share Posted January 22, 2015 I tried installing this, but ran into the following problem:Right after KSP finishes loaded, on the initial screen, the FPS drops down to 1-2 FPS. I traced it to this pack only. I installed the RemoteTech pack, didn't have the problemWin 7, 16 gig memory.KSP 32 bitThe second screen, where I load a save game, is equally slow. But strangely enough, once I get into the game, it seems to work fine.I tried uninstalling it and reinstalling, same problem. Uninstalling it fixed the game.any ideas?Thanks in advanceEdit: This is with the SCANsat Contract Pack only. Installed via CKANCan I check that you are running the DEV build of SCANSat? Available hereDo you install EVERYTHING with CKAN? ContractConfigurator, SCANSAT 9 etc.EDIT: here is a screenshot of the debug log that the toher person put on GITHUB, Might be of some use to you Nightingale? Looked to me like maybe something was up with their CC install rather than the Pack?https://cloud.githubusercontent.com/assets/3991894/5796178/6633db6c-9f57-11e4-8f7e-38d65be70d8f.pngHmmm, that screenshot points to the RemoteTech 1.6.1/Contract Configurator 0.5.7 compatibility issue that should be all resolved with CC 0.5.8.@linuxgurugamer - can you provide your ksp.log or output_log.txt? Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 22, 2015 Author Share Posted January 22, 2015 The new Contract Configurator debug window is a little bit bigger than the old one... Quote Link to comment Share on other sites More sharing options...
zcaalock Posted January 22, 2015 Share Posted January 22, 2015 I want to make contract to fly from KSC to old KSC on island, how to make specific waypoint not random? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 22, 2015 Share Posted January 22, 2015 Hmmm, that screenshot points to the RemoteTech 1.6.1/Contract Configurator 0.5.7 compatibility issue that should be all resolved with CC 0.5.8.@linuxgurugamer - can you provide your ksp.log or output_log.txt?Sure.Here are links to 2 logs and a video. Note that I deleted the log file BEFORE each run:First log is without the contracts installed. Everything works: http://www./download/ab7hjj22ycnqq26/KSP.good.logThis log is after installing contract configurator and the satscan contact pack. Please note that the problem only occurs when the satscan pack is installed. If it isn't and contract Configurator is installed, everything is ok: http://www./download/9tyijfv8zn0b96v/KSP.bad.logThis is a video I took showing the extremely slow load on the splash screens: http://www./watch/mn67d495nhkj88z/VID_20150122_075620_384.mp4Let me know if you need anything else.Thanks for looking at it Quote Link to comment Share on other sites More sharing options...
DMagic Posted January 22, 2015 Share Posted January 22, 2015 This log is after installing contract configurator and the satscan contact pack. Please note that the problem only occurs when the satscan pack is installed. If it isn't and contract Configurator is installed, everything is ok:You have an unsupported version of SCANsat. The contract pack requires the dev build. Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 22, 2015 Author Share Posted January 22, 2015 You have an unsupported version of SCANsat. The contract pack requires the dev build.DMagic is correct. I'll put in a fix so that it fails more gracefully in this scenario, but you will need the dev build of SCANsat to get these contracts working. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 22, 2015 Share Posted January 22, 2015 DMagic is correct. I'll put in a fix so that it fails more gracefully in this scenario, but you will need the dev build of SCANsat to get these contracts working.Ok. Well, I am currently building a base on Minmus, so I'll just leave it uninstalled for a while.@DMagic, any idea when the released version will work with this?and @Nightingale & DMagic, does it make sense to have the SCANSat contract pack available in CKAN if the correct version of SCANsat isn't in CKAN?Thanks for looking at this. Quote Link to comment Share on other sites More sharing options...
hakan Posted January 22, 2015 Share Posted January 22, 2015 does it make sense to have the SCANSat contract pack available in CKAN if the correct version of SCANsat isn't in CKAN?I'll take this question, please Actually, yes, it *does* make sense. For one, as CKAN supports multiple repositories, you can install the dev SCANsat archives from my aptly named CKAN-meta-dev repository (note to self: document this better...)On the other hand, it makes sense to prepare your addon so it is ready whenever your requirements become ready too. At that time, the package would magically become available for installation Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 22, 2015 Author Share Posted January 22, 2015 Ok. Well, I am currently building a base on Minmus, so I'll just leave it uninstalled for a while.@DMagic, any idea when the released version will work with this?and @Nightingale & DMagic, does it make sense to have the SCANSat contract pack available in CKAN if the correct version of SCANsat isn't in CKAN?Thanks for looking at this.To be honest I'm not 100% sure how this all installs with CKAN at the moment (and am not able to test it right now). The SCANsat contract packs on CKAN (both the original one by tattagreis and the new one by DBT85) have their dependency marked as requiring SCANsat 9.0, and the pre-release version is not up on CKAN. So my expectation would've been that the SCANsat pack just wouldn't install or show up in CKAN.Anyway, as soon as SCANsat 9.0 is officially released there will be a new version of Contract Configurator that goes up around roughly the same time. Same thing for RemoteTech 1.6.2. After that things should be in place so that there won't be any required changes in Contract Configurator for SCANsat 9.x or RemoteTech 1.6.x, so there will be no more version woes (until KSP 0.91 comes and breaks everything )EDIT: Hakan beat me to it on the CKAN front. Quote Link to comment Share on other sites More sharing options...
DBT85 Posted January 23, 2015 Share Posted January 23, 2015 Nightingale, do you happen to know if the release of parts for testing is locked to the partTest Parameter you've given us, or if they can be unlocked for a mission without needing to be a partTest?I'm just wondering if its possible for a contract to unlock say 5 parts (if they aren't already) for the duration of a mission like a part test, but without actually being a part test contract. So maybe something like a "unlockPart = true" in the PartValidation parameter that could then unlock all child parts.So for example.PARAMETER{ // This vessel must be comprised of the following parts name = PartValidation type = PartValidation // These parts will be made available. unlockPart = True VALIDATE { part = crewCabin minCount = 1 maxCount = 1 } VALIDATE { part = RCSTank1-2 minCount = 1 maxCount = 1 } VALIDATE { part = RCSBlock minCount = 1 maxCount = 1 } VALIDATE { part = dockingPortLarge minCount = 2 maxCount = 2 } VALIDATE { part = batteryBank minCount = 1 maxCount = 1 } VALIDATE { part = largeSolarPanel minCount = 2 maxCount = 2 }}"The boffins have come up with some very shiny parts, however, we've only got a limited number until we can work out the manufacturing kinks. Use them to build the first module of our Space Station"Then it would be a typical partVaildation with these now unlocked parts.Then the typical orbit parameters.Without any of the "test this part in orbit" guff. Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 23, 2015 Author Share Posted January 23, 2015 Nightingale, do you happen to know if the release of parts for testing is locked to the partTest Parameter you've given us, or if they can be unlocked for a mission without needing to be a partTest?I'm just wondering if its possible for a contract to unlock say 5 parts (if they aren't already) for the duration of a mission like a part test, but without actually being a part test contract. So maybe something like a "unlockPart = true" in the PartValidation parameter that could then unlock all child parts.So for example.PARAMETER{ // This vessel must be comprised of the following parts name = PartValidation type = PartValidation // These parts will be made available. unlockPart = True VALIDATE { part = crewCabin minCount = 1 maxCount = 1 } VALIDATE { part = RCSTank1-2 minCount = 1 maxCount = 1 } VALIDATE { part = RCSBlock minCount = 1 maxCount = 1 } VALIDATE { part = dockingPortLarge minCount = 2 maxCount = 2 } VALIDATE { part = batteryBank minCount = 1 maxCount = 1 } VALIDATE { part = largeSolarPanel minCount = 2 maxCount = 2 }}"The boffins have come up with some very shiny parts, however, we've only got a limited number until we can work out the manufacturing kinks. Use them to build the first module of our Space Station"Then it would be a typical partVaildation with these now unlocked parts.Then the typical orbit parameters.Without any of the "test this part in orbit" guff.Log a GitHub issue, I'll throw in a behaviour for unlocking experimental parts. For PartTest I'm just wrapping the stock parameter right now - I actually didn't think that the parts unlocked at all (I thought that was the stock contract vs. the stock parameter that had that logic). Quote Link to comment Share on other sites More sharing options...
DBT85 Posted January 23, 2015 Share Posted January 23, 2015 Oh they might not unlock, I've not tested them! Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 23, 2015 Author Share Posted January 23, 2015 Contract Configurator 0.5.9 is out, mainly a compatibility update for the new pre-release of SCANsat. Download it now!Changes:Changes for SCANsat 9.0 (rc5)Fix for disableOnStateChange when there is no VesselGroupParameter (thanks voidheart). Quote Link to comment Share on other sites More sharing options...
whiteout1911 Posted January 23, 2015 Share Posted January 23, 2015 I have a problem with a SCANSat contract. Both ContractConfigurator and the Contract Pack are up-to-date (0.5.9 and 0.5.0 respectively). I am trying to to the "Altimetry Scan of Kerbin" contract. I accept it and as soon as I switch to either the VAB or the SPH the contract disappears (and can be accepted again in the MC center). Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 23, 2015 Author Share Posted January 23, 2015 I have a problem with a SCANSat contract. Both ContractConfigurator and the Contract Pack are up-to-date (0.5.9 and 0.5.0 respectively). I am trying to to the "Altimetry Scan of Kerbin" contract. I accept it and as soon as I switch to either the VAB or the SPH the contract disappears (and can be accepted again in the MC center).Can you send the output_log.txt file? Quote Link to comment Share on other sites More sharing options...
whiteout1911 Posted January 24, 2015 Share Posted January 24, 2015 Yep, I will post a clean log later. In the meanwhile, this is what the debug console says after I switched to the VAB: [Exception]: ArgumentException: An invalid SCANtype name was provided. Valid values are: Nothing, AltimetryLoRes, AltimetryHiRes, Altimetry, SCANsat_1, Biome, Anomaly, AnomalyDetail, Everything_SCAN, Kethane, Ore, Kethane_3, Kethane_4, Uranium, Thorium, Alumina, Water, Aquifer, Minerals, Substrate, KEEZO, Karbonite, Regolith_10, Regolith_11, Everything Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 24, 2015 Author Share Posted January 24, 2015 Also, make sure you're on SCANsat 9rc5 (released today) Quote Link to comment Share on other sites More sharing options...
whiteout1911 Posted January 24, 2015 Share Posted January 24, 2015 Also, make sure you're on SCANsat 9rc5 (released today)Yeah, shoudve mentioned that. SCANSat is up-to-date as well. Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 24, 2015 Author Share Posted January 24, 2015 Yep, I will post a clean log later. In the meanwhile, this is what the debug console says after I switched to the VAB:Oh yeah, that's coming out of SCANsat itself - most likely a problem in the contract pack, but I'll have to take a closer look later - on mobile at the moment. Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 24, 2015 Author Share Posted January 24, 2015 Ah, was an issue with the code for loading, missed testing scenario. New version out.Contract Configurator 0.5.10Fixed issue loading SCANsatCoverage parameter (thanks whiteout1911). Quote Link to comment Share on other sites More sharing options...
DBT85 Posted January 24, 2015 Share Posted January 24, 2015 Just playing with the new ExperimantalPart function, works well. I modified the wiki as you had "add = True" twice. I checked the code and you had a remove option which was what I expected so I changed the Wiki.Also just to be sure, only one part can be included in each behaviour correct? IE you can't do BEHAVIOUR { name = UnlockPart1 type = ExperimentalPart // The name of the part to add/remove. part = largeSolarPanel part = probeCoreOcto2 part = batteryBank }I've also used the new options on the debug menu, very nice.A couple of suggestions though. Currently as soon as you mouse off of a parameter the right hand side where the code is displayed vanishes. It would be handy if it didn't vanish unless you moused over another section. Also, would be handy to have a scroll bar in there for those longer sections if they appear. One of my partValidation segments is longer than the window can display. Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 24, 2015 Author Share Posted January 24, 2015 Just playing with the new ExperimantalPart function, works well. I modified the wiki as you had "add = True" twice. I checked the code and you had a remove option which was what I expected so I changed the Wiki.Also just to be sure, only one part can be included in each behaviour correct? IE you can't do BEHAVIOUR { name = UnlockPart1 type = ExperimentalPart // The name of the part to add/remove. part = largeSolarPanel part = probeCoreOcto2 part = batteryBank }I've also used the new options on the debug menu, very nice.A couple of suggestions though. Currently as soon as you mouse off of a parameter the right hand side where the code is displayed vanishes. It would be handy if it didn't vanish unless you moused over another section. Also, would be handy to have a scroll bar in there for those longer sections if they appear. One of my partValidation segments is longer than the window can display.Multiple parts makes sense, that's an easy enough change.As far as the mouse-over and scroll bar, nothing much I can do, that's just the way "tool-tips" work in Unity. I considered having a way to scroll using hotkeys... but didn't implement it. It's meant as a "preview", but it is pretty annoying when you can't see the whole thing... I'll have to think on that to see if anything can be changed. Quote Link to comment Share on other sites More sharing options...
DBT85 Posted January 24, 2015 Share Posted January 24, 2015 Do you ever sleep?I've been on nights at work and you've replied fairly fast, now I'm back to living in the daytime and you're still at it! Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 24, 2015 Author Share Posted January 24, 2015 Do you ever sleep?I've been on nights at work and you've replied fairly fast, now I'm back to living in the daytime and you're still at it!10char Quote Link to comment Share on other sites More sharing options...
nightingale Posted January 24, 2015 Author Share Posted January 24, 2015 Alright, multiple part attributes in ExperimentalPart is now supported in the dev version.- - - Updated - - -0.5.11 is out - recompiled for RemoteTech 1.6.2. Due to changes on their side, this should be the last time I'm forced to do a recompile for new 1.6.x RemoteTech releases.Download here.Contract Configurator 0.5.11Recompile for RemoteTech 1.6.2 Quote Link to comment Share on other sites More sharing options...
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