_Augustus_ Posted December 8, 2014 Share Posted December 8, 2014 (edited) Now outdated! Use KopernicusTech for your planets!Incompatible ModsCustom BiomesKerbalGalaxyKrag's Planet FactoryPlanet Factory CEShadelz Planetary ModStarSystemsCreditsBryceSchroeder, aftokinito, & Teknoman117 for creating KopernicusKCreator for creating KittopiaTechNathanKell for creating RealSolarSystemPadishar for patching KopernicusKrag for creating PlanetFactoryPoryy for creating Kerbal Universe 2 Edited January 31, 2015 by _Augustus_ Link to comment Share on other sites More sharing options...
SheepDog2142 Posted December 8, 2014 Share Posted December 8, 2014 This looks really cool hoping to see some awesome systems Link to comment Share on other sites More sharing options...
AbortButton Posted December 9, 2014 Share Posted December 9, 2014 Well, Ablate certainly looks a lot more interesting. Cool mod. Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 9, 2014 Author Share Posted December 9, 2014 Well, Ablate certainly looks a lot more interesting. Cool mod.Thanks! I'm planning to bring back a few planet packs if their licenses or creators permit it.It's actually quite simple to do what I'm doing. You just need to create the planets with Kopernicus and tweak them with KittopiaTech and RSS. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 9, 2014 Share Posted December 9, 2014 Why is Ablate spikey? I liked the flat... well, ABLATED away look of it. Link to comment Share on other sites More sharing options...
Vaporo Posted December 9, 2014 Share Posted December 9, 2014 Why is Ablate spikey? I liked the flat... well, ABLATED away look of it.I agree. The current Ablate just looks like it is some random numbers just punched into the terrain generator. Link to comment Share on other sites More sharing options...
Master Tao Posted December 9, 2014 Share Posted December 9, 2014 (edited) @_Augustus_:<moderation>I've removed the download link as you need to include your license and the Kopernicus license in the download per the Add-on Posting Rules. Please update the download to include them.Can you clarify whether the planet textures are your own assets or that you have permission to use them?</moderation>These look good! I never did play with the original PF. Edited December 9, 2014 by Master Tao Link to comment Share on other sites More sharing options...
biohazard15 Posted December 9, 2014 Share Posted December 9, 2014 Does it break science archives like original PF did? Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 9, 2014 Author Share Posted December 9, 2014 (edited) RSS ConfigThis config obviously does not work with any planet packs, but it allows for the gas giants to actually be gassy and uses the spare planets for new moons. It also adds additional moons to the gas giants.Javascript is disabled. View full albumJavascript is disabled. View full album Edited January 14, 2015 by _Augustus_ Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 9, 2014 Author Share Posted December 9, 2014 (edited) Stella Expansion Corner Adds a new star, Stella, orbiting at 2 billion kilometers from Kerbol, or about 100x the distance from Kerbin to Kerbol. Getting here is very challenging but rewarding, as Stella has 4 planets, two of which are gas giants with habitable moons.Warp drive mods are recommended for getting to Stella. Javascript is disabled. View full album Now in beta. Supports CustomAsteroids, FinalFrontier, PlanetShine, and Distant Object Enhancement.Downloads (Requires Kerbal Konstructs): Edited January 31, 2015 by _Augustus_ Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 9, 2014 Author Share Posted December 9, 2014 I agree. The current Ablate just looks like it is some random numbers just punched into the terrain generator.It's actually just Dres with a new texture, but the height hasn't been scaled down. I cannot do landclasses with KittopiaTech on these new planets, this is also why Ascension, Joker, & Pingle have the same terrain as Minmus. Link to comment Share on other sites More sharing options...
Master Tao Posted December 9, 2014 Share Posted December 9, 2014 Thanks for adding your license.Kopernicus' license is the same as PF's and my own.Kopernicus's license is actually LGPL, not GPL: https://github.com/BryceSchroeder/Kopernicus/blob/master/LICENSEAdd that one, and Trans-Keptunian's CC-BY-A and Urania's CC-BY-NC-SA when you start including those.On topic, since you're requiring RSS anyway, you should be able to use PQS height maps to change the terrain for the planets. Link to comment Share on other sites More sharing options...
Vaporo Posted December 9, 2014 Share Posted December 9, 2014 On topic, since you're requiring RSS anyway, you should be able to use PQS height maps to change the terrain for the planets. Additionally, I was messing around with it for a minute and was able to edit Joker with KittopiaTech. Link to comment Share on other sites More sharing options...
lordmuffin Posted December 9, 2014 Share Posted December 9, 2014 So, I tried to install this, and whenever I do try, it never shows up. Do I have to put the Kopernicus_PF folder inside the Kopernicus one? What am I doing wrong? Link to comment Share on other sites More sharing options...
123nick Posted December 9, 2014 Share Posted December 9, 2014 why does it have to be real solar system only? do you have a stock compatible version? Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 9, 2014 Author Share Posted December 9, 2014 So, I tried to install this, and whenever I do try, it never shows up. Do I have to put the Kopernicus_PF folder inside the Kopernicus one? What am I doing wrong?Ah. You need ModuleManager.- - - Updated - - -why does it have to be real solar system only? do you have a stock compatible version?It uses RSS for editing terrain. It replaces the RSS config, so no actual changes to stock bodies Link to comment Share on other sites More sharing options...
123nick Posted December 9, 2014 Share Posted December 9, 2014 Ah. You need ModuleManager.- - - Updated - - -It uses RSS for editing terrain. It replaces the RSS config, so no actual changes to stock bodies so i can use it with RSS and i still have all the same sized stock planets along with the same sized modded planet Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 9, 2014 Author Share Posted December 9, 2014 so i can use it with RSS and i still have all the same sized stock planets along with the same sized modded planetYes. Precisely.Without RSS the planets are simply clones of stock bodies. Link to comment Share on other sites More sharing options...
lordmuffin Posted December 9, 2014 Share Posted December 9, 2014 Ah. You need ModuleManager.But I have module manager... Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 9, 2014 Author Share Posted December 9, 2014 But I have module manager... Are you saying it doesn't appear while the game is loading or the planets don't appear in the tracking station?There is no loading screen or start screen menu. Link to comment Share on other sites More sharing options...
lordmuffin Posted December 9, 2014 Share Posted December 9, 2014 (edited) Are you saying it doesn't appear while the game is loading or the planets don't appear in the tracking station?There is no loading screen or start screen menu.Ah, okay, I was looking for a menu while loading the game.The planets don't appear in the tracking station.But now I realized I have an outdated Module Manager, so I updated, let's see how that goes.EDIT: Nope, still doesn't work. Edited December 10, 2014 by lordmuffin Link to comment Share on other sites More sharing options...
lajoswinkler Posted December 10, 2014 Share Posted December 10, 2014 I can't say I like this. I like the will to resurrect the mod, but not the idea to change it drastically.Planet Factory was Krag's brain child and thus you should've respected his design. Ablate is ruined. It used to be an ablated ball with realistic, natural, complex terrain and now it's nothing like that.Also, Krag's addition was on the verge of going into needlessly complex, weird worlds and yours has crossed it.I respect your effort, but I don't like it. Link to comment Share on other sites More sharing options...
Redmanjbj Posted December 10, 2014 Share Posted December 10, 2014 What's up with the launch sites? How do i change back to the default site? Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 10, 2014 Author Share Posted December 10, 2014 I can't say I like this. I like the will to resurrect the mod, but not the idea to change it drastically.Planet Factory was Krag's brain child and thus you should've respected his design. Ablate is ruined. It used to be an ablated ball with realistic, natural, complex terrain and now it's nothing like that.Also, Krag's addition was on the verge of going into needlessly complex, weird worlds and yours has crossed it.I respect your effort, but I don't like it.I understand your issue with Ablate, however I can't do landclasses or heightmap decals and Ablate has no heightmap.I'd be happy for you to design one. Link to comment Share on other sites More sharing options...
Vaporo Posted December 11, 2014 Share Posted December 11, 2014 I think I found your problem with lighting. You seem to be trying to use your height maps as normal maps. That is bad. I'm going through your configs to see if I can fix it. Link to comment Share on other sites More sharing options...
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