_Augustus_ Posted December 11, 2014 Author Share Posted December 11, 2014 I think I found your problem with lighting. You seem to be trying to use your height maps as normal maps. That is bad. I'm going through your configs to see if I can fix it.I removed the SSBump thing, I'm gonna see if that fixes it. Link to comment Share on other sites More sharing options...
Vaporo Posted December 11, 2014 Share Posted December 11, 2014 I did too. It fixed the original lighting problem, but brought up two new problems:1. Oceans are buggy (on Erin, at least). Some polygons on the ocean mesh disappear.2. Ambient lighting is too high. May be fixable with Planetshine. Link to comment Share on other sites More sharing options...
hieywiey Posted December 11, 2014 Share Posted December 11, 2014 Why does this require RSS? Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 11, 2014 Author Share Posted December 11, 2014 Why does this require RSS?To actually edit the planets' terrain. Link to comment Share on other sites More sharing options...
Rabada Posted December 11, 2014 Share Posted December 11, 2014 Ah, okay, I was looking for a menu while loading the game.The planets don't appear in the tracking station.But now I realized I have an outdated Module Manager, so I updated, let's see how that goes.EDIT: Nope, still doesn't work.I also have had this issue trying to install this mod to a 64 bit KSP install. I suspect that RSS is detecting the 64bit and disabling itself, causing this mod to be unable to load.I'm going to see if this problem persists in 32 bit KSP. Link to comment Share on other sites More sharing options...
Redmanjbj Posted December 11, 2014 Share Posted December 11, 2014 Delete LaunchSites.cfg and the Compatibility folder before installing.I'd already changed it (by accident) after installing everything. I ended up going into the config file and adding a new site with the old coordinates... it put it back in almost the same spot. Actually looks pretty cool now because it hangs off into the ocean a bit. Link to comment Share on other sites More sharing options...
Vaporo Posted December 11, 2014 Share Posted December 11, 2014 (edited) I did too. It fixed the original lighting problem, but brought up two new problems:1. Oceans are buggy (on Erin, at least). Some polygons on the ocean mesh disappear.2. Ambient lighting is too high. May be fixable with Planetshine.I can't seem to replicate these bugs. I will tell you if I encounter them again.Edit: Though I do seem to be getting a new bug. Sanctum is inexplicably inheriting Erin's terrain. Edited December 11, 2014 by Vaporo Link to comment Share on other sites More sharing options...
Rabada Posted December 11, 2014 Share Posted December 11, 2014 I was unable to get the planets to show up in a 32 bit installation either. Every other mod I use seems to be working well though. Every mod is up to date, I downloaded everything today. I'm stumped. Here is my output.log Link to comment Share on other sites More sharing options...
TonyC Posted December 11, 2014 Share Posted December 11, 2014 I was unable to get the planets to show up in a 32 bit installation either. Every other mod I use seems to be working well though. Every mod is up to date, I downloaded everything today. I'm stumped. Here is my output.log Strange..the log just stopped right there..Maybe you can try deleting ScenarioDestructibles (whatever this is) and retry. If fails, I have no clue. Link to comment Share on other sites More sharing options...
Rabada Posted December 11, 2014 Share Posted December 11, 2014 Strange..the log just stopped right there..Maybe you can try deleting ScenarioDestructibles (whatever this is) and retry. If fails, I have no clue.I have no clue what that is from. When I have some free time I'll install your mod to a completely clean copy of KSP and add the mods to it one at a time to see if I can track down any possible mod cobflists for you.Also, on that install the remote tech parts didn't show up either. Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 11, 2014 Author Share Posted December 11, 2014 I can't seem to replicate these bugs. I will tell you if I encounter them again.Edit: Though I do seem to be getting a new bug. Sanctum is inexplicably inheriting Erin's terrain.Dude....I removed Serious in the update. Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 11, 2014 Author Share Posted December 11, 2014 (edited) Everyone, I am having no problems with the mod. I'm on windows 32bit, with RLA stockalike, mechjeb, ProceduralFairings, TarsierSpaceTech (patch), and a few other minor mods. Edited December 11, 2014 by _Augustus_ Link to comment Share on other sites More sharing options...
Vaporo Posted December 11, 2014 Share Posted December 11, 2014 Dude....I removed Serious in the update.I'm running your older version. I'll update it.Why did you remove Serious? Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 11, 2014 Author Share Posted December 11, 2014 I'm running your older version. I'll update it.Why did you remove Serious?It was causing some other issues with ships, and it's planets gave kraken a lot. Link to comment Share on other sites More sharing options...
Poryy Posted December 11, 2014 Share Posted December 11, 2014 Mind telling me how to port my planets over? I can't send you PMs. Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 11, 2014 Author Share Posted December 11, 2014 Mind telling me how to port my planets over? I can't send you PMs.Just take a look at my configs. Use RSS to edit terrain.And add me! Link to comment Share on other sites More sharing options...
hieywiey Posted December 12, 2014 Share Posted December 12, 2014 To actually edit the planets' terrain.So do I have to make everything real-world scale? Because I don't really want to have to make the game harder than it already is. Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 12, 2014 Author Share Posted December 12, 2014 So do I have to make everything real-world scale? Because I don't really want to have to make the game harder than it already is.OMG!NO!DELETE THE RSS COMPATIBILITY AND LAUNCHSITES! THIS MOD REPLACES THE CFG! NO TEXTURES NEEDED! NO REAL-SCALE! Link to comment Share on other sites More sharing options...
hieywiey Posted December 12, 2014 Share Posted December 12, 2014 OMG!NO!DELETE THE RSS COMPATIBILITY AND LAUNCHSITES! THIS MOD REPLACES THE CFG! NO TEXTURES NEEDED! NO REAL-SCALE!So install the plugins folder? (sorry, i'm just a little confused ) Link to comment Share on other sites More sharing options...
Vaporo Posted December 12, 2014 Share Posted December 12, 2014 So install the plugins folder? (sorry, i'm just a little confused )The RSS plugin can pretty much modify every aspect of planets. If you tell it to make your planets Kerbin-sized, it will make them Kerbin-sized. Link to comment Share on other sites More sharing options...
tygoo7 Posted December 12, 2014 Share Posted December 12, 2014 OMG!NO!DELETE THE RSS COMPATIBILITY AND LAUNCHSITES! THIS MOD REPLACES THE CFG! NO TEXTURES NEEDED! NO REAL-SCALE!Woah chill. Link to comment Share on other sites More sharing options...
Pigbear Posted December 12, 2014 Share Posted December 12, 2014 Woah chill. everyone who doesn't use RSS seems to have an irrational fear of it because they don't realize it doesn't have to make everything realistic sized and they don't bother to READ. Link to comment Share on other sites More sharing options...
TonyC Posted December 12, 2014 Share Posted December 12, 2014 "Will it maek mah plarnets erth sized ??!! :confused:"^^Just jokingIncredible job making the mod stable again I wish Ablate was as same as before, though I heard you need very special files. Link to comment Share on other sites More sharing options...
Rabada Posted December 12, 2014 Share Posted December 12, 2014 KSP stalled during loading when I first installed the mod. I noticed in my output log that a dds file failed to load, so I installed DDSLoader which fixed the problem. I would add DDSLoader to your list of required mods. Link to comment Share on other sites More sharing options...
Astronomer Posted December 12, 2014 Share Posted December 12, 2014 This should work with my visual pack as long as the names of the bodies remain the same. Can anyone confirm this? Link to comment Share on other sites More sharing options...
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