MoeKitsune Posted January 16, 2015 Share Posted January 16, 2015 I have this idea for a planet pack that adds asteroids, as in ones you don't have to track, they'd be physical planets. I probably won't make it, but here's what the planets would be.1: Potatus: It, well, looks like a potato. Vesta analogue.2: Demios: Potentially hazardous object, like Phobos(The next one). NEA analogue3: Phobos. Potentially hazardous object. NEA analogue4: Pandora: It's an asteroid that released evil into the Kerbol system! (Actually, it's based on the real life asteroid Pandora.)5: Kodsfinger: A slim, long asteroid that looks like a finger, hence the name, Kodsfinger. Analogue for this asteroid which I forget the name of.And there's 9 Jool Trojans named after the 9 Muses.If anyone thinks this idea's cool, let me know. I'm not guaranteeing I'll make it, though. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 17, 2015 Author Share Posted January 17, 2015 I have this idea for a planet pack that adds asteroids, as in ones you don't have to track, they'd be physical planets. I probably won't make it, but here's what the planets would be.1: Potatus: It, well, looks like a potato. Vesta analogue.2: Demios: Potentially hazardous object, like Phobos(The next one). NEA analogue3: Phobos. Potentially hazardous object. NEA analogue4: Pandora: It's an asteroid that released evil into the Kerbol system! (Actually, it's based on the real life asteroid Pandora.)5: Kodsfinger: A slim, long asteroid that looks like a finger, hence the name, Kodsfinger. Analogue for this asteroid which I forget the name of.And there's 9 Jool Trojans named after the 9 Muses.If anyone thinks this idea's cool, let me know. I'm not guaranteeing I'll make it, though.If you want something, make it! That's the spirit of the KSP community. Link to comment Share on other sites More sharing options...
iliketrains0pwned Posted January 17, 2015 Share Posted January 17, 2015 I found the reason that Jool+ and outer planets won't work together. If you remove the files for Slate, it works perfectly fine. Link to comment Share on other sites More sharing options...
MoeKitsune Posted January 17, 2015 Share Posted January 17, 2015 (edited) ^^It's just that I have no experience in doing stuff like that. Edited January 17, 2015 by TheJewelOfJool Didn't quote. Link to comment Share on other sites More sharing options...
Elowiny Posted January 17, 2015 Share Posted January 17, 2015 I think I might do a brand new planet pack, as the other one I did wasn't really good. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 17, 2015 Author Share Posted January 17, 2015 I think I might do a brand new planet pack, as the other one I did wasn't really good.I would get a better monitor for screenshots or get someone else to take them, yours must be old because everything is stretched. Link to comment Share on other sites More sharing options...
Elowiny Posted January 17, 2015 Share Posted January 17, 2015 Or I could simply de-stretch the screenshots before posting using a picture editor program. Link to comment Share on other sites More sharing options...
Thomas988 Posted January 17, 2015 Share Posted January 17, 2015 (edited) Hey _Augustus_, I have a question I've been desperately needing an answer to. How do I create normal maps that Kopernicus understands? I've found that the normal maps exported directly from Space Engine don't work, as well as custom normal maps using the normalmap plugin for Gimp.Here's the map texture for a new moon I've been working on:And here's the normal map, which does not work:I've noticed the normal maps in your Stella Expansion are quite different, such as being more pink-colored and more profound in color contrast. How'd you make this?EDIT: Oh, and if it is of any help, here is what that moon using the textures given above currently looks like in-game. Edited January 17, 2015 by Thomas988 Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 17, 2015 Author Share Posted January 17, 2015 Hey _Augustus_, I have a question I've been desperately needing an answer to. How do I create normal maps that Kopernicus understands? I've found that the normal maps exported directly from Space Engine don't work, as well as custom normal maps using the normalmap plugin for Gimp.Here's the map texture for a new moon I've been working on:http://i.imgur.com/I2qGnLo.pngAnd here's the normal map, which does not work:http://i.imgur.com/vXvPR7J.pngI've noticed the normal maps in your Stella Expansion are quite different, such as being more pink-colored and more profound in color contrast. How'd you make this?http://i.imgur.com/7kpaie1.jpgEDIT: Oh, and if it is of any help, here is what that moon using the textures given above currently looks like in-game.http://i.imgur.com/0b3cexS.pnghttp://i.imgur.com/9WJoIdK.pngI use an online normal map generator. It works for me.... I have no idea why you have so many issues. Link to comment Share on other sites More sharing options...
Elowiny Posted January 17, 2015 Share Posted January 17, 2015 I'm officialy creating a new and better planet pack, with screenshots edited to avoid the potatoplanets. Link to comment Share on other sites More sharing options...
Thomas988 Posted January 17, 2015 Share Posted January 17, 2015 I use an online normal map generator. It works for me.... I have no idea why you have so many issues.Could you provide a link to that site? I'll even give you credit in my planet pack if it works. Link to comment Share on other sites More sharing options...
Elowiny Posted January 17, 2015 Share Posted January 17, 2015 (edited) Is this the normal map generator you are using _Augustus_ ? http://cpetry.github.io/NormalMap-Online/A little spoiler of what will come in my new planet pack...Javascript is disabled. View full album Edited January 17, 2015 by Elowiny Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 17, 2015 Author Share Posted January 17, 2015 Is this the normal map generator you are using _Augustus_ ? http://cpetry.github.io/NormalMap-Online/A little spoiler of what will come in my new planet pack...http://imgur.com/a/PKOF6Ooh! Purple ringed planet!Yeah, I use that normal map generator. Link to comment Share on other sites More sharing options...
Borisbee Posted January 18, 2015 Share Posted January 18, 2015 (edited) I'v been playing around some with trying to create interesting terrain. Having some issues with really jagged terrain close up, but I have a shot from a distant that looks pretty damn cool.and here is an issue I'm having that I'm trying to solve.I think the issue is too small of a radius planet. I had it at 5k. If I bump up the deformity on the heightmap to 15-20k it comes out pretty smooth but it also makes the overall size of the planet increase. Was trying to go for a real small asteroid with deep craters.Has anyone had any luck exporting the scaledmesh from kittopiatech? Normal maps work fine for the base height map but once you start adding in PQS noise mods and the terrain starts changing the normal map isn't going to match up anymore.- - - Updated - - -Hey _Augustus_, I have a question I've been desperately needing an answer to. How do I create normal maps that Kopernicus understands? I've found that the normal maps exported directly from Space Engine don't work, as well as custom normal maps using the normalmap plugin for Gimp.You could try adding the normal map to the RSS config instead. Edited January 18, 2015 by Borisbee Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 18, 2015 Author Share Posted January 18, 2015 you could try adding the normal map to the rss config instead.no no no! That ruins the stock planets' normals! Link to comment Share on other sites More sharing options...
Borisbee Posted January 18, 2015 Share Posted January 18, 2015 How so? It applies it to the planet your modifying. Link to comment Share on other sites More sharing options...
Vaporo Posted January 18, 2015 Share Posted January 18, 2015 I'v been playing around some with trying to create interesting terrain. Having some issues with really jagged terrain close up, but I have a shot from a distant that looks pretty damn cool.http://i.imgur.com/kcw5JC2.pngand here is an issue I'm having that I'm trying to solve.http://i.imgur.com/UublRzX.pngI think the issue is too small of a radius planet. I had it at 5k. If I bump up the deformity on the heightmap to 15-20k it comes out pretty smooth but it also makes the overall size of the planet increase. Was trying to go for a real small asteroid with deep craters.Has anyone had any luck exporting the scaledmesh from kittopiatech? Normal maps work fine for the base height map but once you start adding in PQS noise mods and the terrain starts changing the normal map isn't going to match up anymore.Scaled space exporting for KittopiaTech is not working yet, as far as I know. Maybe try adding a new PQS modifier (there should be one that has something to do with smoothing terrain.) Link to comment Share on other sites More sharing options...
Sylandro Posted January 18, 2015 Share Posted January 18, 2015 Ooh! Purple ringed planet!Yeah, I use that normal map generator.I do too, in fact! Link to comment Share on other sites More sharing options...
Elowiny Posted January 18, 2015 Share Posted January 18, 2015 How do I add custom science reports to the bodies I created ? Also, my new pack will use Flightglobalindexes 1700-1800.(And I do use this generator too now) Link to comment Share on other sites More sharing options...
Olympic1 Posted January 18, 2015 Share Posted January 18, 2015 How do I add custom science reports to the bodies I created ? Also, my new pack will use Flightglobalindexes 1700-1800.(And I do use this generator too now)Write in a text editor the science reports and save as a .cfg@EXPERIMENT_DEFINITION[*]:HAS[#id[surfaceSample]]{ %RESULTS { CloySrfLanded = "Science report" }}Change the id to the respective science name.EDIT: You need to have ModuleManager installed to work Link to comment Share on other sites More sharing options...
Elowiny Posted January 18, 2015 Share Posted January 18, 2015 Thanks you.Also, I am no longer updating the planet pack I previously did, because the textures are bad and the planets are rushed. Instead, I am doing a planet pack with custom biomes, sciences reports, and good textures._Augustus_, can you add "No longer updated" next to my planet pack on the list, and can you add "Kaijo Planet Pack (WIP)" to the list ? I will post the link when the thread is done so you can link it. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 18, 2015 Author Share Posted January 18, 2015 I'v been playing around some with trying to create interesting terrain. Having some issues with really jagged terrain close up, but I have a shot from a distant that looks pretty damn cool.http://i.imgur.com/kcw5JC2.pngand here is an issue I'm having that I'm trying to solve.http://i.imgur.com/UublRzX.pngI think the issue is too small of a radius planet. I had it at 5k. If I bump up the deformity on the heightmap to 15-20k it comes out pretty smooth but it also makes the overall size of the planet increase. Was trying to go for a real small asteroid with deep craters.Has anyone had any luck exporting the scaledmesh from kittopiatech? Normal maps work fine for the base height map but once you start adding in PQS noise mods and the terrain starts changing the normal map isn't going to match up anymore.I have no idea. I like your asteroid and I think the weird terrain makes it more unique.Make it a moon of Eeloo!Thank you.Also, I am no longer updating the planet pack I previously did, because the textures are bad and the planets are rushed. Instead, I am doing a planet pack with custom biomes, sciences reports, and good textures._Augustus_, can you add "No longer updated" next to my planet pack on the list, and can you add "Kaijo Planet Pack (WIP)" to the list ? I will post the link when the thread is done so you can link it.I'm only giving you 1600-1699, but I just did. Link to comment Share on other sites More sharing options...
Elowiny Posted January 18, 2015 Share Posted January 18, 2015 Okay.My planet pack will soon be out. Link to comment Share on other sites More sharing options...
Borisbee Posted January 18, 2015 Share Posted January 18, 2015 Here's a thought, has anyone attempted to add the RSS planets to the stock system? So we have both the stock bodies and the real planets? I'v been playing around with it some but not having much luck. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 18, 2015 Author Share Posted January 18, 2015 Here's a thought, has anyone attempted to add the RSS planets to the stock system? So we have both the stock bodies and the real planets? I'v been playing around with it some but not having much luck.I've made a config for RSS that replaces Dres and Minmus with Jool clones (And uses them as moons of the gas giants) as well as adding Neptune, but I've only been able to add 1 new moon that has new terrain to Saturn. Link to comment Share on other sites More sharing options...
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