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Idea for more realism: add error tolerances on all part specs.


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I just came up with an idea: What if each part had a small degree of error in terms of its mass/fuel storage/whatever just like how real parts have some amount of error that is randomly added/subtracted to/from every part just before launch. :)

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I just came up with an idea: What if each part had a small degree of error in terms of its mass/fuel storage/whatever just like how real parts have some amount of error that is randomly added/subtracted to/from every part just before launch. :)

Welcome to the forums!

I don't know if i speak for everyone, but i really cannot imagine most people would support an idea like this (and if the tolerances are small, then this addition wouldn't really effect the game at all). I would place this suggestion somewhere in between making thrust vary with ISP rather than fuel flow rate (which is realistic, but doesnt drastically change the game) and random failures (which is also realistic, but really, really annoying).

In general, I would think most people would rather squad, with its limited programming resources, dedicate its time to more pressing issues. Meanwhile, if you think it would enhance your experience, or if someone else out there agrees with you, then you can always learn to mod and make one :D

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I just came up with an idea: What if each part had a small degree of error in terms of its mass/fuel storage/whatever just like how real parts have some amount of error that is randomly added/subtracted to/from every part just before launch. :)

That sounds cool in theory. Until you realize your ship doesn't have enough fuel to do the extremely complicated Duna mission that you put a lot work into.

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Random events have been suggested dozens of times already. And SQUAD has responded with the same answer each and every time: NO!

SQUAD does not want random events in the stock game. A design that has worked once should work always, for all players. Even if you rebuild it from scratch.

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