NathanKell Posted May 25, 2015 Share Posted May 25, 2015 It's much more cfg work than C# work to be honest. In fact, there's very little code that needs to be written for RP-0, it's all either configuring the tech tree or configuring contracts or configuring science. Link to comment Share on other sites More sharing options...
pjf Posted May 25, 2015 Author Share Posted May 25, 2015 NEW RELEASE!v0.32 aka Nyan Patch(aka "I will totally mash the release button if I spot commits on master...")WAC sustainer is more reliable when using Test Flight (NathanKell)Placed and priced the baby sergeant clone. It's so cute (NathanKell)Fixed typos that caused various launch clamps to not be placed properly (Dasms)- - - Updated - - -Depends, what the job looks like. My C# coding skills are just very basic The tech tree doesn't require any C# at all. Here's what it looks like. You can even edit it in your browser on github. Link to comment Share on other sites More sharing options...
pjf Posted June 6, 2015 Author Share Posted June 6, 2015 New release - v0.33 aka MOL!Placement of life support containers, water purifiers, and splitters from TACLS (pjf)Placement of the unmanned parts of the Manned Orbital Laboratory (MOL) from FASA (pjf) Link to comment Share on other sites More sharing options...
Lilienthal Posted June 16, 2015 Share Posted June 16, 2015 Hi all,since RO is almost done, I wanted to ask - respectfully and deferentially - how things are going with RP0 for KSP 1.0x. Thanks,gustav. Link to comment Share on other sites More sharing options...
NathanKell Posted June 17, 2015 Share Posted June 17, 2015 Haven't even started, sorry. :\It's the next big push.It'll be a good while, though help is always appreciated! (And makes it go faster.) Link to comment Share on other sites More sharing options...
chrisl Posted June 19, 2015 Share Posted June 19, 2015 If possible, with the work you're doing on updating RP0 for KSP 1, is there the chance of moving all non-RP0 parts into separate tech nodes? That way the parts are still available if you really need one, but they don't clutter up the "working" nodes. Link to comment Share on other sites More sharing options...
catas4trophy Posted June 30, 2015 Share Posted June 30, 2015 (edited) Hey, I love your Mods (KSP RSS/RO) And would love to be able to get RP-0 up to date. I have a small bit of coding experience (mostly in c#, not a lot though) Is there anything I can do to help out?I have screwed around a bit with the config files,nothing major. Just editing stats mostly. (Changing Remote Tech settings in the older days) Edited July 1, 2015 by catas4trophy Link to comment Share on other sites More sharing options...
NathanKell Posted July 2, 2015 Share Posted July 2, 2015 Awesome! Please stop by #RO on espernet and we'll get you set up. Thanks so much! Link to comment Share on other sites More sharing options...
Friedrich Nietzsche Posted July 5, 2015 Share Posted July 5, 2015 After my work kept my busy since my last posing, I think, I also will be able to help - if someone teaches me Link to comment Share on other sites More sharing options...
tmikesecrist3 Posted July 7, 2015 Share Posted July 7, 2015 Hey I noticed that rp-0 was now on ckan, but when I installed it... I noticed some things odd... I never got asked which tech tree I wanted to load, alarm clock wouldnt cange the date, to 1950 something, and when I checked the rd building I saw the stock tree Link to comment Share on other sites More sharing options...
magico13 Posted July 7, 2015 Share Posted July 7, 2015 Hey I noticed that rp-0 was now on ckan, but when I installed it... I noticed some things odd... I never got asked which tech tree I wanted to load, alarm clock wouldnt cange the date, to 1950 something, and when I checked the rd building I saw the stock treeRP-0 is not yet updated to 1.0.x, but it appears as if it will be soonTM. Here's the update checklist, which was just created 8 hours ago as of this writing: https://github.com/KSP-RO/RP-0/issues/154 Link to comment Share on other sites More sharing options...
xiombargdei Posted July 7, 2015 Share Posted July 7, 2015 It was a several days journey from buying a dedicated SSD to host Linux Mint 64b to configuring my video card driver to installing KSP+RSS+RO.Now all I need is a working RP-0 for maximum and total enjoyment.Good news : i'm in holidays soon and i'll have plenty of time to help.Please, PM me how i can help (my scripting skill is < 0 ) Link to comment Share on other sites More sharing options...
NathanKell Posted July 7, 2015 Share Posted July 7, 2015 Awesome! Here's our todo list: https://github.com/KSP-RO/RP-0/issues/154 Link to comment Share on other sites More sharing options...
Shurikeeen Posted July 8, 2015 Share Posted July 8, 2015 (edited) I could help with something, I suppose. I'm on holidays so I have quite bit of time I have done quite bit of messing with config files, so i'm pretty familiar with those. No idea how to do anything related to dll's or such I can always try learn something though.Throw a PM at me and show what I could help with and how. Edited July 8, 2015 by Shurikeeen word Link to comment Share on other sites More sharing options...
Warp11 Posted July 8, 2015 Share Posted July 8, 2015 I would love to help but after looking at that to do list I just have to admit that I don't have a clue how to do any of these things, so unless someone wants to teach my sth easy I don't think there's anything I could do... :-(. So thx guys for your hard work on all of this. Link to comment Share on other sites More sharing options...
NathanKell Posted July 9, 2015 Share Posted July 9, 2015 Warp11: Come by #RO on espernet some time, we'll be happy to teach you. FinnishGameBox: Awesome, thanks! Link to comment Share on other sites More sharing options...
MedievalNerd Posted July 9, 2015 Share Posted July 9, 2015 Oh my! I have to give this a spin! Glad to see there's someone holding a realistic career mod alive! Woo! Link to comment Share on other sites More sharing options...
Warp11 Posted July 10, 2015 Share Posted July 10, 2015 Anyone who wants to help but doesn't know how can come here and add some science logs. The amount of work that needs to be done on it is just massive. Any help is appreciated.http://goo.gl/Pd0Qs2 Link to comment Share on other sites More sharing options...
NathanKell Posted July 10, 2015 Share Posted July 10, 2015 Massive thanks to Warp11 for reminding us that that needs to be done! Totally slipped my mind. The Todo list is updated.I will shortly be creating an issue on the repo detailing what are the 'first priority' experiments. Link to comment Share on other sites More sharing options...
nablabla Posted July 10, 2015 Share Posted July 10, 2015 Hi,my install is too big, but I think I did not install too much in terms of parts, only AIES, B9, FASA, SXT, KAS, KIS but my install uses too much memory.I dont want to use OpenGL, its too slow.I have three questions1) I dont want the non-rp0 parts hanging in there, since I dont want to use them for balancing reasons they only annoy, because I play with entry purchases, so I removed them via ModuleManager by adding this!PART[*]:HAS[~RP0conf[],#RSSROConfig[true]]:FINAL { }!PART[*]:HAS[~RP0conf[],#RSSROConfig[True]]:FINAL { }!PART[*]:HAS[~RP0conf[],~RSSROConfig[]]:FINAL { }!PART[*]:HAS[~RP0conf[],#RSSROConfig[false]]:FINAL { }!PART[*]:HAS[~RP0conf[],#RSSROConfig[False]]:FINAL { }!PART[*]:HAS[#RP0conf[false],#RSSROConfig[true]]:FINAL { }!PART[*]:HAS[#RP0conf[false],#RSSROConfig[True]]:FINAL { }!PART[*]:HAS[#RP0conf[false],#RSSROConfig[false]]:FINAL { }!PART[*]:HAS[#RP0conf[false],#RSSROConfig[False]]:FINAL { }!PART[*]:HAS[#RP0conf[false],~RSSROConfig[]]:FINAL { }!PART[*]:HAS[#RP0conf[true],~RSSROConfig[]]:FINAL { }does this really remove the parts, such that they do not use memory?if not2) is there a way to really remove them from the game? Or maybe automatically, this pruner http://forum.kerbalspaceprogram.com/threads/101309-Script-AutoPruner-v1-1-Prune-those-parts-that-suck-up-your-RAM!-%282015-018%29 need scripts. Does someone have a good script for rp-0 with all procedural parts?2b) Because I also want to remove redundant stuff, like tanks, stock parachutes, strange tweak-skaleable engines3) There are some empty nodes in the rp-0 (community-techtree?). How can I fill them (e.x. engineering 101). It is strange that researching one of two L1 nodes does not provide any partBest Regardsâ–¼ Link to comment Share on other sites More sharing options...
Warp11 Posted July 11, 2015 Share Posted July 11, 2015 (edited) Just out of interest a few questions:Are you gonna integrate mining?When Squad gets Win 64bit running how hard will it be to get RO, RSS etc running on it?Could a 32bit save be continued?I'm just interested because I've got a 64bit system and can't use its full power right now and RSS seems to be a bit much to handle in 32 bit.Thx a lot Edited July 11, 2015 by Warp11 Link to comment Share on other sites More sharing options...
cipherpunks Posted July 11, 2015 Share Posted July 11, 2015 does this really remove the parts, such that they do not use memory?The PART structure is indeed will be freed from meory, but KSP will still load textures and models, so You need, say, AutoPruner. Feel free to share Your tested .prnl's here ;-) Link to comment Share on other sites More sharing options...
Lilienthal Posted July 11, 2015 Share Posted July 11, 2015 Just out of interest a few questions:Are you gonna integrate mining?When Squad gets Win 64bit running how hard will it be to get RO, RSS etc running on it?Could a 32bit save be continued?I'm just interested because I've got a 64bit system and can't use its full power right now and RSS seems to be a bit much to handle in 32 bit.Thx a lotmining: very unlikely given that the current system of mining in KSP is not realistic at all. Someone working on realisting ISRU though.The other Q: both will be possible. Link to comment Share on other sites More sharing options...
Warp11 Posted July 11, 2015 Share Posted July 11, 2015 Thx, sounds good to me. That means I can start a career once RP-0 is up and running. Awesome Link to comment Share on other sites More sharing options...
Shurikeeen Posted July 11, 2015 Share Posted July 11, 2015 Just out of interest a few questions:Are you gonna integrate mining?When Squad gets Win 64bit running how hard will it be to get RO, RSS etc running on it?Could a 32bit save be continued?I'm just interested because I've got a 64bit system and can't use its full power right now and RSS seems to be a bit much to handle in 32 bit.Thx a lotYou might want to ask about the ISRU in the Realism Overhaul thread Link to comment Share on other sites More sharing options...
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