Friedrich Nietzsche
Members-
Posts
101 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Friedrich Nietzsche
-
Hello, after the release of realism overhaul on CKAN I've built myself a new Realism Overhaul installation. So far everything works good. But I have two issues, which seem to be scatterer related. I'm using RSSVE updated for 1.3.1 but unfortunately the thread there is closed When launchin a rocked, the landscape gets covered by a blueish nebula. This disapprears when getting higher up. And after reaching a height of > 140km, scatterer seems to not be active at all. Also this disappears when reaching a certain height. https://imgur.com/a/E6mLD Someone has an idea how to fix this?
-
Is there a way to produce more debug output? I currently try to install around 100 mods using a CKAN file on Ubuntu. Unfortunately currently a single not downloadable file seems to be able to block the whole downloading and installation process. CKAN creates the files in /tmp, downloads almost all of the mods and then gets stuck. There seems to be simultaneous downloading, but even the successful downloads get blocked by the faulty ones. Why not just move at least the successful downloaded mods into the cache for the next try??? Then at least it would be possible to narrow down the list for the not downloadable mods with a few tries. Currently you just have a bunch of randomly named files in /tmp where you not even can tell which file belongs to which mod. Edit: Canceling doesn't seem to cancel the downloads. If your installation gets blocked by an unavailable file you can cancel and the gui reacts accordingly. But when you check the files in /tmp after doing this, you can see that the downloads suddenly continue.
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Friedrich Nietzsche replied to Theysen's topic in KSP1 Mod Releases
I will name my firstborn raidernick.- 2,205 replies
-
- 1
-
- realism overhaul
- rss
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Friedrich Nietzsche replied to Theysen's topic in KSP1 Mod Releases
Any forecast, when a RO version or 1.3 or 1.4 is gonna hit ckan?- 2,205 replies
-
- realism overhaul
- rss
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Friedrich Nietzsche replied to Theysen's topic in KSP1 Mod Releases
Can't wait to play KSP/RO again. I switched to linux a few months ago and unfortunately 1.2.2 has an issue witch lets most of the available window manager crash, since then I didn't play it anymore. But in 1.3.x it is supposed to be fixed.- 2,205 replies
-
- realism overhaul
- rss
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Friedrich Nietzsche replied to Theysen's topic in KSP1 Mod Releases
Hmm... now everything seems ready for 1.3.1? https://docs.google.com/spreadsheets/d/1A7gQkIiQKi0VtRecE6p86KCKuoawZPdzk7NlaxssRJ4/edit#gid=0- 2,205 replies
-
- 1
-
- realism overhaul
- rss
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Friedrich Nietzsche replied to Theysen's topic in KSP1 Mod Releases
Following this spreadsheet since a few weeks - not much happening there anymore?- 2,205 replies
-
- realism overhaul
- rss
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Friedrich Nietzsche replied to Theysen's topic in KSP1 Mod Releases
Hello, thats not the problem. The problem is that the rockets are not pointing straight up as in the VAB when I roll them out on the launchpad. In the VAB they point perfectly straight upwards, on the launchpad they are (including the launchclamps) 3 to 5 degrees offcenter. If it is still not clear I can come up with screenshots later today.- 2,205 replies
-
- realism overhaul
- rss
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Friedrich Nietzsche replied to Theysen's topic in KSP1 Mod Releases
Hello I have the issue, that only the first rocket gets placed with straight up launch towers. All following launches are slightly pointing away from mid, making a launch with early unguided rockets almost impossible. Anyone else encountered this issue?- 2,205 replies
-
- realism overhaul
- rss
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Friedrich Nietzsche replied to Theysen's topic in KSP1 Mod Releases
Afaik now every dependency is available on CKAN- 2,205 replies
-
- realism overhaul
- rss
-
(and 1 more)
Tagged with:
-
Realism Overhaul Discussion Thread
Friedrich Nietzsche replied to NathanKell's topic in KSP1 Mods Discussions
1. As far as I remember, I too did my Venus landing with a lunar rated heat shield. 2. I took a deep dive with a periapis of around 60 km while beeing on a flyby trajectory. The heat shield survived. 3. Yes. Due to the air friction you only will need a small one. 4. My above mentioned reentry too steep and some of the instruments got destroyed due to the high g-forces. I wold try it with something around 80 to 90 km. If you are in a orbit, you can tip into the atmosphere very gently, since you don't miss anything, if you have to do several passes to get suorbital. -
Realism Overhaul Discussion Thread
Friedrich Nietzsche replied to NathanKell's topic in KSP1 Mods Discussions
Yeah, all those glitches in the physics engine of the real world... -
Realism Overhaul Discussion Thread
Friedrich Nietzsche replied to NathanKell's topic in KSP1 Mods Discussions
That would brake the game in its current stage. How would you perform an EVA? Cluttering your ship with ladders, which have to clip though everywhere, just to provide ways to reach every neccessary point? And how would you safe a kerbal, which gets blown into space by awesome KSP physics? -
JebediahKerman42's Procedural Part Textures!
Friedrich Nietzsche replied to Freedom's topic in KSP1 Mod Releases
Does anyone have a recent version of this textures? Unfortunately every source seems to have been taken down -
If you want my humble opinion: I believe, that most users use Ampyear only to get an overview of the power consumption and don't care much about the other features. At least I use it that way and I don't even tried the other stuff so far. Compared to that, Ampyear does quite alot changes to the save file (at least I've read so, didn't try it so far), making the removal of the mod difficult. It provides also alot unneeded complexity in GUI and usage - against the motto "one job, one tool". Don't get me wrong: Your mod is the best for its job I know this far, I am grateful to you providing it, and you have every right to make this mod as you like. But I think, this thread is also here to provide feedback for you. And my feedback is, that a simple window showing the power consumption/production, maybe also the dark times of orbit, and doing nothing else, would be sufficient to me and most of the users. It could also be, that I am totally wrong and that the additional features are used by most of the people. In that case: forget what I've said.
- 606 replies
-
- reserve power
- plug-in
-
(and 1 more)
Tagged with: