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Do my outposts need to be inhabited?


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The one mission I did for a a surface station on Duna needed room for 19 Kerbals, but I didn't send any at all, I used a probe core to fly it there. The contract completed just fine.

I even wrecked the station as it landed, and still got credit. More story on that here.

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What defines an "Outpost" according to the contracts? How is an "Outpost" different than "2 landers on the surface relatively close together"?

I believe it's any one craft that meets the requirements. That said, docking is perfectly legal, but 2 landers next to each other is not. (I think this is the case, haven't played much career in 0.90.)

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I believe it's any one craft that meets the requirements. That said, docking is perfectly legal, but 2 landers next to each other is not. (I think this is the case, haven't played much career in 0.90.)

Yeah, that makes sense. It'd be quite a bit more complicated to check if there are a group of vessels close together that combined satisfy the contract, compared to just checking if the one you're flying does (do you need to be piloting it? hmm...)

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I believe it's any one craft that meets the requirements. That said, docking is perfectly legal, but 2 landers next to each other is not. (I think this is the case, haven't played much career in 0.90.)

Thanks, but I guess I'm still not clear...say the contract requires "an outpost with at least one docking port" (for the sake of argument, no other requirements). If I land a simple ship with nothing but a pod, a fuel tank, an engine and a docking port, that counts as an "Outpost" for the purposes of the contract?

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Thanks, but I guess I'm still not clear...say the contract requires "an outpost with at least one docking port" (for the sake of argument, no other requirements). If I land a simple ship with nothing but a pod, a fuel tank, an engine and a docking port, that counts as an "Outpost" for the purposes of the contract?

Yup, if that's all the contract wants.

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